Avatar of Jarlsberg
Not to be confused with The Avatar of Jarlsberg (Naughty Sorceress equivalent in Avatar of Sneaky Pete).
Avatar of Jarlsberg is the Spring 2013 special challenge path, introduced on February 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're filled with the spirit of Jarlsberg, the Legendary Wizard of the Times of Old. Armed with the secrets of the cosmos, you'll use an entirely new set of powerful spells to devastate your foes."
You become an Avatar of Jarlsberg, a new class with a complex skill system of spells, cooking, and food-based companions. You have no familiars, no access to permed skills, and limitations on your diet and liver.
Contents
Restrictions
- Consumption
- You cannot consume ordinary food or booze. Only food and booze created in Jarlsberg's Cosmic Kitchen can be consumed.
- Your base stomach is size 10. The tree skill Lunch Like a King expands it +5.
- Your base liver is size 9 (meaning you will become too drunk to adventure at 10 drunkenness). The tree skill Nightcap expands it +5.
- You can still acquire Liver of Steel via the steel margarita, albeit with a unique message:
- Jarlsberg's spirit won't let you drink this thing, but you outsmart it -- you hold the margarita against your forehead and absorb its essence directly into your brain. Take that, germophobe!
- Skills
- None of your permed skills are available. Mystical Bookshelf skills, however, can be used.
- Most (but not all) skill-granting usable items have been flagged as "skillbooks", which Jarlsberg cannot read:
- Jarlsberg didn't read fiction.
- Exceptions include: Really Expensive Jewelry and You, Bird-a-Day calendar (more?)
- Skills acquired in other ways during the run, such as from Fragnk, function normally.
- Combat
- You cannot attack with your weapon:
- Jarlsberg didn't like to get his hands dirty, and this opponent looks to be absolutely crawling with germs.
- You cannot attack with your weapon:
- Familiars
- You do not have access to any familiars. Instead, you can create food-based companions.
- Familiar hatchlings cannot be put in your Terrarium:
- Jarlsberg won't trust a companion he didn't conjure.
- Other Restrictions
- You cannot use the VIP Lounge fax machine:
- Jarlsberg was more into magic than technology.
- Blank-Out cannot be used:
- Jarlsberg hated getting his hands dirty. There is no way he would mess with this crap.
- There is no slot into which you can donate meat at Jarlsberg's Gate. (Instead, your skill tree is located there.)
- You cannot use the VIP Lounge fax machine:
- Class-specific stuff
- You cannot join a guild, so you do not have access to any zones that require a guild quest to unlock.
- There is nothing under the mahogany nightstand, so you cannot get a skill from the Spookyraven Manor Quest
- Avatars of Jarlsberg cannot enter The Sea. Clicking An Old Man gives the following message:
- That shack you saw on the main map was just a picture of a shack drawn on the ground.
- Holidays
- As usual, the Feast of Boris does not grant extra stomach capacity while in-run:
- Today is the Feast of Boris!
- Brutish holiday. You refuse to participate.
- As usual, the Feast of Boris does not grant extra stomach capacity while in-run:
Divergences
- Your main stat is Mysticality.
- You have the usual Mysticality class bonus of +5% resistance to all elements.
- You will not be accepted into any of the traditional guilds. You will not be able to use a guild to unlock any quests or areas. Attempting to join a guild gives the message:
- Jarlsberg never really fit in well in social organizations.
- You begin your ascension with There's a Wizard in My Gizzard.
- Jarlsberg's pan (and Jarlsberg's pan (Cosmic portal mode)) is a free pull and can be equipped even in Hardcore.
- Starter quest sends you to The Dungeoneers' Association to learn your skills via the Jarlsberg's Gate in the same manner as Avatar of Boris does.
- Unlike Saucerors and Pastamancers, Jarlsberg's spells have a hard cap on spell damage (before percentage multipliers) based on the MP spent to cast a spell. This cap may be inadvertently lowered by bringing an astral bracer into a run.
- Upon breaking the prism, you will lose the Jarlsberg class (as well as all related special Quest items), and be asked to choose one of the original classes to play until you ascend again. Your stats will be switched to fit the new class (if applicable).
- Trying to eat or drink regular food from inventory will result in various message types (depending on method to eat or drink):
- Pop-up window:
- You can't use that right now. Because of reasons.
- Blue box booze use message:
- Jarlsberg didn't trust any booze that he didn't make himself.
- Blue box food use message:
- Jarlsberg didn't trust any food that he didn't make himself.
- Trying to eat or drink items from Chez Snootée, The Gnomish Micromicrobrewery, or the Hot Dog Stand results in:
- Jarlsberg didn't trust any food or booze that he didn't make himself.
- Trying to eat Hobo marketplace food message:
- No way. No way you're eating that.
- Trying to drink Hobo marketplace booze message:
- No way. No way you're drinking that.
- Pop-up window:
- You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you meet (and fight) Clancy and The Avatar of Boris.
- Each of these opponents requires 1 adventure to fight. If you run out of adventures after defeating Clancy, you will not be able to fight Boris.
- A Bugbear of a Problem cannot be completed, as it requires one to equip an ordinary familiar.
Class
Rather than playing any of the traditional 6 classes, you will play as an Avatar of Jarlsberg with entirely different skills.
Items and Equipment
- You start each ascension with Jarlsberg's hat and Jarlsberg's key.
- Your normal kitchen in your Campground will be replaced by Jarlsberg's Cosmic Kitchen.
- You may still install a Dramatic™ range and use it to cook fancy non-Cosmic dishes such as the Knob cake.
- The Avatar of Jarlsberg can create an assortment of unique chefstaves which grant access to powerful abilities otherwise unavailable to him/her. These staves are listed below, along with their major characteristics:
Ingredient | Chefstaff | Myst req | Effect |
---|---|---|---|
cosmic fruit |
Staff of Fruit Salad |
N/A | Spell Damage +10 Moxie +10 Regenerate 2-3 MP per adventure Jiggle: Deal some Prismatic damage |
cosmic egg |
Staff of the Healthy Breakfast |
N/A | Spell Damage +10 Maximum HP +15 +10% Item Drops from Monsters Regenerate 2-4 MP per adventure Jiggle: Recover Some HP (10-15) |
cosmic potato |
Staff of the Hearty Dinner |
N/A | Spell Damage +10 Damage Reduction: 5 Regenerate 2-3 MP per adventure Jiggle: Weaken Bad Guy |
cosmic vegetable |
Staff of the Light Lunch |
N/A | Spell Damage +10 Combat Initiative +15% Regenerate 2-3 MP per adventure Jiggle: Deal Some Cold Damage |
cosmic potted meat product |
Staff of the All-Steak |
50 | Spell Damage +50% Damage Reduction: 15 Regenerate 5-6 MP per adventure Jiggle: Massive Bonus to Item Drops (5/day) |
cosmic cream |
Staff of the Cream of the Cream |
50 | Spell Damage +50% Moxie +30 Regenerate 5-6 MP per adventure Jiggle: Attune to Monster's Essence (5/day) |
cosmic dough |
Staff of the Staff of Life |
50 | Spell Damage +50% Maximum HP +30 Regenerate 5-6 MP per adventure Regenerate 10-12 HP per adventure Jiggle: Full HP Recovery (5/day) |
cosmic cheese |
Staff of the Standalone Cheese |
50 | Spell Damage +50% Combat Initiative +30% Regenerate 5-6 MP per adventure Jiggle: Banish opponent for the rest of the day (5/day) |
Companions
Companions fulfill a role similar to familiars; but they do not gain weight or levels and are not affected by equipment/effects that increase familiar weight. You may only have one companion at a time. Each time a companion is summoned will cost one of its respective cosmic ingredient. Companions will vanish at the end of each day, but can be created anew after each rollover.
Companions have procedurally generated random names tied to your account. They retain their names when recreated, even across ascensions.
- Egg Man: +50% items drops, equivalent to a 20 pound Baby Gravy Fairy (made from a cosmic egg)
- Hippotatomous: +3 stats per combat (made from a cosmic potato)
- Radish Horse: +50% combat initiative (made from a cosmic vegetable)
- Cream Puff: +20 monster level (made from a cosmic cream)
Skills
You begin with skill:
- Curdle - Zero MP combat spell that inflicts light stench damage
Class skills are learned by entering Jarlsberg's Gate. There are four skill paths: Breakfast, Lunch, Dinner and Dessert. Your cooking skills are used for both combat and crafting food/booze. Unlike previous challenge paths, you do not have to progress linearly down each skill tree. There are some skills that branch out of the main stem of each skill path.
You begin with 3 skill points, plus 1 point for each normal (softcore) Avatar of Jarlsberg ascension completed, and 2 points for each hardcore Avatar of Jarlsberg ascension completed. (This means that on your first AoJ run, you'll only start with 3 skill points.) You gain 1 additional skill point each time you level up. Unlike Avatar of Boris and Avatar of Sneaky Pete, Avatars of Jarlsberg continue to gain skill points after level 15.
The cosmic bucket, an item from Mr. Store, produces 15 fragments of Jarlsberg's soul; when used, a fragment permanently adds 1 skill point to your pool.
All Avatar of Jarlsberg combat spells have a damage cap dependent upon how much MP is used to cast the spell. This means that any equipment or effects that reduce the MP cost of a spell also lower the damage cap. Conversely, things that raise the MP cost of the spell also raise the damage cap.
- These damage caps apply to the total spell damage, including the random base damage, the bonus damage from Mysticality, and all other non-percentage Bonus Spell Damage. Percentage increases are applied after the cap.
- The exact damage cap is (MP spent * 10) for all spells except Grill.
- For Grill, the caps are believed to be (MP spent * 5) for the Hot Damage half, and (MP spent * 10) for the Spooky Damage half.
Elemental Bonus Spell Damage (e.g. "+5 Damage to Hot Spells" from the imp unity ring) does not work for any of Jarlsberg's spells. It is not yet known whether this is considered a bug. Non-elemental bonuses work, subject to the damage caps.
Table
Path | Name | Prerequisite | Type | Cost | Effect | Notes |
---|---|---|---|---|---|---|
Breakfast | Boil |
N/A | Combat Spell | 5 MP | Deals Moderate Hot Damage | Allows you to Boil in Jarlsberg's Cosmic Kitchen |
Breakfast | The Most Important Meal |
Boil | Passive | N/A | Gain a bunch more Adventures and stats from the first thing you eat each day | A bunch is roughly +3 adv/fullness and 3x stat gains |
Breakfast | Conjure Eggs |
Boil | Noncombat | 10 MP | Allows you to summon cosmic eggs | Summons 3 cosmic eggs (+1 with Early Riser). Usable once per day. |
Breakfast | Egg Man |
Conjure Egg | Noncombat | 15 MP | Converts a Cosmic Egg into a Companion That Helps You Find More Items | Must be re-summoned each rollover, but keeps the same name. Grants +50% Item drops |
Breakfast | Conjure Dough |
Conjure Egg | Noncombat | 30 MP | Allows you to summon cosmic doughs | Summons 3 cosmic doughs (+1 with Early Riser). Usable once per day. |
Breakfast | Early Riser |
Conjure Dough | Passive | N/A | +1 Food Conjuration | Increases the number of summoned cosmic items from 3 to 4. |
Breakfast | Fry |
Conjure Dough | Combat Spell | 20 MP | Deals a Lot of Sleaze Damage | Allows you to Fry in Jarlsberg's Cosmic Kitchen |
Breakfast | Coffeesphere |
Fry | Noncombat | 10 MP | Gives 20 turns of Coffeesphere | Monsters are significantly more attracted to you (+15% combat) |
Lunch | Conjure Vegetables |
N/A | Noncombat | 10 MP | Allows you to summon cosmic vegetables | Summons 3 cosmic vegetables (+1 with Early Riser). Usable once per day. |
Lunch | Radish Horse |
Conjure Vegetables | Noncombat | 15 MP | Converts a Cosmic Vegetable into a Companion That Increases Your Combat Initiative | Must be re-summoned each rollover, but keeps the same name. |
Lunch | Chop |
Conjure Vegetables | Combat Spell | 5 MP | Deals Moderate Physical damage. | Allows you to Chop in Jarlsberg's Cosmic Kitchen |
Lunch | Conjure Cheese |
Chop | Noncombat | 30 MP | Allows you to summon cosmic cheeses | Summons 3 cosmic cheeses (+1 with Early Riser). Usable once per day. |
Lunch | Slice |
Chop | Combat Spell | 20 MP | Deals Heavy Physical damage and weakens enemies. | Allows you to Slice in Jarlsberg's Cosmic Kitchen |
Lunch | Working Lunch |
Slice | Passive | N/A | +50% Companion Effectiveness | |
Lunch | Lunch Like a King |
Slice | Passive | N/A | Stomach Capacity +5 | |
Lunch | Oilsphere |
Lunch Like a King | Noncombat | 10 MP | Gives 20 turns of Oilsphere | Gives Serious resistance to all elements. |
Dinner | Bake |
N/A | Combat Spell | 5 MP | Deals Hot Damage Over Multiple Rounds | Allows you to Bake in Jarlsberg's Cosmic Kitchen |
Dinner | Food Coma |
Bake | Passive | N/A | Rest Without Spending an Adventure (10x / day) Resting Restores All MP |
10 Free Rests per day, and full MP restore when resting. |
Dinner | Conjure Potato |
Bake | Noncombat | 10 MP | Allows you to summon cosmic potatos | Summons 3 cosmic potatos (+1 with Early Riser). Usable once per day. |
Dinner | Hippotatomous |
Conjure Potato | Noncombat | 15 MP | Converts a Cosmic Potato into a Companion That Helps You Earn More Stats From Fighting | Must be re-summoned each rollover, but keeps the same name. Grants +3 stats per fight. |
Dinner | Conjure Meat Product |
Conjure Potato | Noncombat | 30 MP | Allows you to summon cosmic potted meat products | Summons 3 cosmic potted meat products (+1 with Early Riser). Usable once per day. |
Dinner | Never Late for Dinner |
Conjure Meat Product | Passive | N/A | +50% Combat Initiative +10 Adventure(s) per day |
+Initiative, free rollover adventures! |
Dinner | Grill |
Conjure Meat Product | Combat Spell | 30 MP | Deals a Lot of Hot and Spooky Damage | Allows you to Grill in Jarlsberg's Cosmic Kitchen |
Dinner | Gristlesphere |
Grill | Noncombat | 10 MP | Gives 20 turns of Gristlesphere | +20 Monster Level |
Dessert | Conjure Fruit |
N/A | Noncombat | 10 MP | Allows you to summon cosmic fruits | Summons 3 cosmic fruits (+1 with Early Riser). Usable once per day. |
Dessert | Best Served Cold |
Conjure Fruit | Passive | N/A | Spell Damage +100% | |
Dessert | Freeze |
Conjure Fruit | Combat Spell | 5 MP | Deals moderate Cold damage. | Allows you to Freeze in Jarlsberg's Cosmic Kitchen |
Dessert | Nightcap |
Freeze | Passive | N/A | Liver Capacity +5 | |
Dessert | Conjure Cream |
Freeze | Noncombat | 30 MP | Allows you to summon cosmic creams | Summons 3 cosmic creams (+1 with Early Riser). Usable once per day. |
Dessert | Blend |
Conjure Cream | Combat Spell | 7 MP | Prevents opponent from attacking for several rounds. | Allows you to Blend in Jarlsberg's Cosmic Kitchen |
Dessert | Cream Puff |
Conjure Cream | Noncombat | 15 MP | Converts Cosmic Cream into a Companion That Makes Your Enemies Stronger | Must be re-summoned each rollover, but keeps the same name. Grants +20 ML |
Dessert | Chocolatesphere |
Cream Puff | Noncombat | 10 MP | Gives 20 turns of Chocolatesphere | Monsters are significantly less attracted to you (-15% combat) |
Rewards
- Embarking upon an Avatar of Jarlsberg ascension gives a class tattoo:
- Completing an Avatar of Jarlsberg run gives a Thwaitgold firefly statuette.
- Completing a Hardcore Avatar of Jarlsberg run gives an ascension tattoo:
- This tattoo is received at the start of the next run.
- Reaching Level 30 as an Avatar of Jarlsberg makes you eligible for the Cosmic Thing trophy.
- Freeing the King, or dropping Avatar of Jarlsberg, will make you ineligible for the trophy.
Strategy
See Avatar of Jarlsberg/Strategy for tips & strategies.
Notes
- Jarlsberg's combat spells have damage caps that vary according to the actual MP cost of the skill.
- Attempting to acquire a skill that isn't available to you yet through remote form submission or URL manipulation yields the following message:
- You don't have the prerequisite skill for that skill. Also stop submitting bogus data.
- Attempting to attack a monster physically through a skill such as Lunging Thrust-Smack (formerly available through a bug exploit) gives the "no-physical-hits" message:
- Jarlsberg didn't like to get his hands dirty, and this opponent looks to be absolutely crawling with germs.
History
- Prior to the NS Lair revamp on January 1, 2015, the lair had a few divergences for this path:
- No star starfish was needed in the lair. Using the star key (with hat and weapon) gave the following message:
- You telekinetically retrieve the sheet music.
- You did not confront the Sorceress' familiars. Instead, you had a normal combat with Clancy.
- No star starfish was needed in the lair. Using the star key (with hat and weapon) gave the following message:
- The battle with Clancy was re-added on September 21, 2023.
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