Avatar of Jarlsberg

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Not to be confused with The Avatar of Jarlsberg (Naughty Sorceress equivalent in Avatar of Sneaky Pete).

Path12.gif

Avatar of Jarlsberg is the Spring 2013 special challenge path, introduced on February 15, 2013. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're filled with the spirit of Jarlsberg, the Legendary Wizard of the Times of Old. Armed with the secrets of the cosmos, you'll use an entirely new set of powerful spells to devastate your foes."

You become an Avatar of Jarlsberg, a new class with a complex skill system of spells, cooking, and food-based companions. You have no familiars, no access to permed skills, and limitations on your diet and liver.

Restrictions

  • Consumption
    • You cannot consume ordinary food or booze. Only food and booze created in Jarlsberg's Cosmic Kitchen can be consumed.
    • Your base stomach is size 10. The tree skill Lunch Like a King expands it +5.
    • Your base liver is size 9 (meaning you will become too drunk to adventure at 10 drunkenness). The tree skill Nightcap expands it +5.
    • You can still acquire Liver of Steel via the steel margarita, albeit with a unique message:
      Jarlsberg's spirit won't let you drink this thing, but you outsmart it -- you hold the margarita against your forehead and absorb its essence directly into your brain. Take that, germophobe!
  • Skills
    • None of your permed skills are available. Mystical Bookshelf skills, however, can be used.
    • Most (but not all) skill-granting usable items have been flagged as "skillbooks", which Jarlsberg cannot read:
      Jarlsberg didn't read fiction.
    • Skills acquired in other ways during the run, such as from Fragnk, function normally.
  • Combat
    • You cannot attack with your weapon:
      Jarlsberg didn't like to get his hands dirty, and this opponent looks to be absolutely crawling with germs.
  • Familiars
    • You do not have access to any familiars. Instead, you can create food-based companions.
    • Familiar hatchlings cannot be put in your Terrarium:
      Jarlsberg won't trust a companion he didn't conjure.
  • Other Restrictions
    • You cannot use the VIP Lounge fax machine:
      Jarlsberg was more into magic than technology.
    • Blank-Out cannot be used:
      Jarlsberg hated getting his hands dirty. There is no way he would mess with this crap.
    • There is no slot into which you can donate meat at Jarlsberg's Gate. (Instead, your skill tree is located there.)
  • Class-specific stuff
    • You cannot join a guild, so you do not have access to any zones that require a guild quest to unlock.
    • There is nothing under the mahogany nightstand, so you cannot get a skill from the Spookyraven Manor Quest
    • Avatars of Jarlsberg cannot enter The Sea. Clicking An Old Man gives the following message:
      That shack you saw on the main map was just a picture of a shack drawn on the ground.
  • Holidays
    • As usual, the Feast of Boris does not grant extra stomach capacity while in-run:
      Today is the Feast of Boris!
      Brutish holiday. You refuse to participate.

Divergences

  • Your main stat is Mysticality.
  • You have the usual Mysticality class bonus of +5% resistance to all elements.
  • You will not be accepted into any of the traditional guilds. You will not be able to use a guild to unlock any quests or areas. Attempting to join a guild gives the message:
    Jarlsberg never really fit in well in social organizations.
  • You begin your ascension with There's a Wizard in My Gizzard.
  • Jarlsberg's pan (and Jarlsberg's pan (Cosmic portal mode)) is a free pull and can be equipped even in Hardcore.
  • Starter quest sends you to The Dungeoneers' Association to learn your skills via the Jarlsberg's Gate in the same manner as Avatar of Boris does.
  • Unlike Saucerors and Pastamancers, Jarlsberg's spells have a hard cap on spell damage (before percentage multipliers) based on the MP spent to cast a spell. This cap may be inadvertently lowered by bringing an astral bracer into a run.
  • Upon breaking the prism, you will lose the Jarlsberg class (as well as all related special Quest items), and be asked to choose one of the original classes to play until you ascend again. Your stats will be switched to fit the new class (if applicable).
  • Trying to eat or drink regular food from inventory will result in various message types (depending on method to eat or drink):
    • Pop-up window:
      You can't use that right now. Because of reasons.
    • Blue box booze use message:
      Jarlsberg didn't trust any booze that he didn't make himself.
    • Blue box food use message:
      Jarlsberg didn't trust any food that he didn't make himself.
    • Trying to eat or drink items from Chez Snootée, The Gnomish Micromicrobrewery, or the Hot Dog Stand results in:
      Jarlsberg didn't trust any food or booze that he didn't make himself.
    • Trying to eat Hobo marketplace food message:
      No way. No way you're eating that.
    • Trying to drink Hobo marketplace booze message:
      No way. No way you're drinking that.
  • You do not encounter the Naughty Sorceress at all (and thus, need no wand of Nagamar). Instead, you meet (and fight) Clancy and The Avatar of Boris.
    • Each of these opponents requires 1 adventure to fight. If you run out of adventures after defeating Clancy, you will not be able to fight Boris.
  • A Bugbear of a Problem cannot be completed, as it requires one to equip an ordinary familiar.

Class

Rather than playing any of the traditional 6 classes, you will play as an Avatar of Jarlsberg with entirely different skills.

Jarlsberg avatar.gif Jarlsberg avatar f.gif

Items and Equipment

Ingredient Chefstaff Myst req Effect
Cosmic fruit.gif
cosmic fruit
Jarl cs7.gif
Staff of Fruit Salad
N/A Spell Damage +10
Moxie +10
Regenerate 2-3 MP per adventure
Jiggle: Deal some Prismatic damage
Cosmic egg.gif
cosmic egg
Jarl cs1.gif
Staff of the Healthy Breakfast
N/A Spell Damage +10
Maximum HP +15
+10% Item Drops from Monsters
Regenerate 2-4 MP per adventure
Jiggle: Recover Some HP (10-15)
Cosmic potato.gif
cosmic potato
Jarl cs6.gif
Staff of the Hearty Dinner
N/A Spell Damage +10
Damage Reduction: 5
Regenerate 2-3 MP per adventure
Jiggle: Weaken Bad Guy
Cosmic veg.gif
cosmic vegetable
Jarl cs3.gif
Staff of the Light Lunch
N/A Spell Damage +10
Combat Initiative +15%
Regenerate 2-3 MP per adventure
Jiggle: Deal Some Cold Damage
Cosmic meat.gif
cosmic potted meat product
Jarl cs5.gif
Staff of the All-Steak
50 Spell Damage +50%
Damage Reduction: 15
Regenerate 5-6 MP per adventure
Jiggle: Massive Bonus to Item Drops (5/day)
Cosmic cream.gif
cosmic cream
Jarl cs8.gif
Staff of the Cream of the Cream
50 Spell Damage +50%
Moxie +30
Regenerate 5-6 MP per adventure
Jiggle: Attune to Monster's Essence (5/day)
Cosmic dough.gif
cosmic dough
Jarl cs2.gif
Staff of the Staff of Life
50 Spell Damage +50%
Maximum HP +30
Regenerate 5-6 MP per adventure
Regenerate 10-12 HP per adventure
Jiggle: Full HP Recovery (5/day)
Cosmic cheese.gif
cosmic cheese
Jarl cs4.gif
Staff of the Standalone Cheese
50 Spell Damage +50%
Combat Initiative +30%
Regenerate 5-6 MP per adventure
Jiggle: Banish opponent for the rest of the day (5/day)

Companions

Companions fulfill a role similar to familiars; but they do not gain weight or levels and are not affected by equipment/effects that increase familiar weight. You may only have one companion at a time. Each time a companion is summoned will cost one of its respective cosmic ingredient. Companions will vanish at the end of each day, but can be created anew after each rollover.

Companions have procedurally generated random names tied to your account. They retain their names when recreated, even across ascensions.

Skills

You begin with skill:

Class skills are learned by entering Jarlsberg's Gate. There are four skill paths: Breakfast, Lunch, Dinner and Dessert. Your cooking skills are used for both combat and crafting food/booze. Unlike previous challenge paths, you do not have to progress linearly down each skill tree. There are some skills that branch out of the main stem of each skill path.

You begin with 3 skill points, plus 1 point for each normal (softcore) Avatar of Jarlsberg ascension completed, and 2 points for each hardcore Avatar of Jarlsberg ascension completed. (This means that on your first AoJ run, you'll only start with 3 skill points.) You gain 1 additional skill point each time you level up. Unlike Avatar of Boris and Avatar of Sneaky Pete, Avatars of Jarlsberg continue to gain skill points after level 15.

The cosmic bucket, an item from Mr. Store, produces 15 fragments of Jarlsberg's soul; when used, a fragment permanently adds 1 skill point to your pool.

All Avatar of Jarlsberg combat spells have a damage cap dependent upon how much MP is used to cast the spell. This means that any equipment or effects that reduce the MP cost of a spell also lower the damage cap. Conversely, things that raise the MP cost of the spell also raise the damage cap.

  • These damage caps apply to the total spell damage, including the random base damage, the bonus damage from Mysticality, and all other non-percentage Bonus Spell Damage. Percentage increases are applied after the cap.
  • The exact damage cap is (MP spent * 10) for all spells except Grill.
  • For Grill, the caps are believed to be (MP spent * 5) for the Hot Damage half, and (MP spent * 10) for the Spooky Damage half.

Elemental Bonus Spell Damage (e.g. "+5 Damage to Hot Spells" from the imp unity ring) does not work for any of Jarlsberg's spells. It is not yet known whether this is considered a bug. Non-elemental bonuses work, subject to the damage caps.


Jarlskillbg.gif
Jarl boil.gif
Skillframe.gif
Cosmic egg.gif
Skillframe.gif
Numberone.gif
Skillframe.gif
Jarl eggman.gif
Skillframe.gif
Cosmic dough.gif
Skillframe.gif
Clock.gif
Skillframe.gif
Jarl fry.gif
Skillframe.gif
Jarl coffee.gif
Skillframe.gif
Cosmic veg.gif
Skillframe.gif
Ginsu.gif
Skillframe.gif
Jarl horse.gif
Skillframe.gif
Cosmic cheese.gif
Skillframe.gif
Jarl chop.gif
Skillframe.gif
Goldcrown.gif
Skillframe.gif
Knifefork.gif
Skillframe.gif
Jarl oil.gif
Skillframe.gif
Oven.gif
Skillframe.gif
Cosmic potato.gif
Skillframe.gif
Sleepy.gif
Skillframe.gif
Jarl hippo.gif
Skillframe.gif
Cosmic meat.gif
Skillframe.gif
Jarl neverlate.gif
Skillframe.gif
Jarl grill.gif
Skillframe.gif
Jarl gristle.gif
Skillframe.gif
Cosmic fruit.gif
Skillframe.gif
Snowflake.gif
Skillframe.gif
Best Served Cold
Skillframe.gif
Cosmic cream.gif
Skillframe.gif
Martini.gif
Skillframe.gif
Jarl creampuff.gif
Skillframe.gif
Jarl blend.gif
Skillframe.gif
Jarl choco.gif
Skillframe.gif
Click an icon to see a skill description.
Click an available (flashing) skill to buy it.

Table

Path Name Prerequisite Type Cost Effect Notes
Breakfast Jarl boil.gif
Boil
N/A Combat Spell 5 MP Deals Moderate Hot Damage Allows you to Boil in Jarlsberg's Cosmic Kitchen
Breakfast Numberone.gif
The Most Important Meal
Boil Passive N/A Gain a bunch more Adventures and stats from the first thing you eat each day A bunch is roughly +3 adv/fullness and 3x stat gains
Breakfast Cosmic egg.gif
Conjure Eggs
Boil Noncombat 10 MP Allows you to summon cosmic eggs Summons 3 cosmic eggs (+1 with Early Riser). Usable once per day.
Breakfast Jarl eggman.gif
Egg Man
Conjure Egg Noncombat 15 MP Converts a Cosmic Egg into a Companion That Helps You Find More Items Must be re-summoned each rollover, but keeps the same name. Grants +50% Item drops
Breakfast Cosmic dough.gif
Conjure Dough
Conjure Egg Noncombat 30 MP Allows you to summon cosmic doughs Summons 3 cosmic doughs (+1 with Early Riser). Usable once per day.
Breakfast Clock.gif
Early Riser
Conjure Dough Passive N/A +1 Food Conjuration Increases the number of summoned cosmic items from 3 to 4.
Breakfast Jarl fry.gif
Fry
Conjure Dough Combat Spell 20 MP Deals a Lot of Sleaze Damage Allows you to Fry in Jarlsberg's Cosmic Kitchen
Breakfast Jarl coffee.gif
Coffeesphere
Fry Noncombat 10 MP Gives 20 turns of Coffeesphere Monsters are significantly more attracted to you (+15% combat)
Lunch Cosmic veg.gif
Conjure Vegetables
N/A Noncombat 10 MP Allows you to summon cosmic vegetables Summons 3 cosmic vegetables (+1 with Early Riser). Usable once per day.
Lunch Jarl horse.gif
Radish Horse
Conjure Vegetables Noncombat 15 MP Converts a Cosmic Vegetable into a Companion That Increases Your Combat Initiative Must be re-summoned each rollover, but keeps the same name.
Lunch Ginsu.gif
Chop
Conjure Vegetables Combat Spell 5 MP Deals Moderate Physical damage. Allows you to Chop in Jarlsberg's Cosmic Kitchen
Lunch Cosmic cheese.gif
Conjure Cheese
Chop Noncombat 30 MP Allows you to summon cosmic cheeses Summons 3 cosmic cheeses (+1 with Early Riser). Usable once per day.
Lunch Jarl chop.gif
Slice
Chop Combat Spell 20 MP Deals Heavy Physical damage and weakens enemies. Allows you to Slice in Jarlsberg's Cosmic Kitchen
Lunch Knifefork.gif
Working Lunch
Slice Passive N/A +50% Companion Effectiveness
Lunch Goldcrown.gif
Lunch Like a King
Slice Passive N/A Stomach Capacity +5
Lunch Jarl oil.gif
Oilsphere
Lunch Like a King Noncombat 10 MP Gives 20 turns of Oilsphere Gives Serious resistance to all elements.
Dinner Oven.gif
Bake
N/A Combat Spell 5 MP Deals Hot Damage Over Multiple Rounds Allows you to Bake in Jarlsberg's Cosmic Kitchen
Dinner Sleepy.gif
Food Coma
Bake Passive N/A Rest Without Spending an Adventure (10x / day)
Resting Restores All MP
10 Free Rests per day, and full MP restore when resting.
Dinner Cosmic potato.gif
Conjure Potato
Bake Noncombat 10 MP Allows you to summon cosmic potatos Summons 3 cosmic potatos (+1 with Early Riser). Usable once per day.
Dinner Jarl hippo.gif
Hippotatomous
Conjure Potato Noncombat 15 MP Converts a Cosmic Potato into a Companion That Helps You Earn More Stats From Fighting Must be re-summoned each rollover, but keeps the same name. Grants +3 stats per fight.
Dinner Cosmic meat.gif
Conjure Meat Product
Conjure Potato Noncombat 30 MP Allows you to summon cosmic potted meat products Summons 3 cosmic potted meat products (+1 with Early Riser). Usable once per day.
Dinner Jarl neverlate.gif
Never Late for Dinner
Conjure Meat Product Passive N/A +50% Combat Initiative
+10 Adventure(s) per day
+Initiative, free rollover adventures!
Dinner Jarl grill.gif
Grill
Conjure Meat Product Combat Spell 30 MP Deals a Lot of Hot and Spooky Damage Allows you to Grill in Jarlsberg's Cosmic Kitchen
Dinner Jarl gristle.gif
Gristlesphere
Grill Noncombat 10 MP Gives 20 turns of Gristlesphere +20 Monster Level
Dessert Cosmic fruit.gif
Conjure Fruit
N/A Noncombat 10 MP Allows you to summon cosmic fruits Summons 3 cosmic fruits (+1 with Early Riser). Usable once per day.
Dessert Jarl revenge.gif
Best Served Cold
Conjure Fruit Passive N/A Spell Damage +100%
Dessert Snowflake.gif
Freeze
Conjure Fruit Combat Spell 5 MP Deals moderate Cold damage. Allows you to Freeze in Jarlsberg's Cosmic Kitchen
Dessert Martini.gif
Nightcap
Freeze Passive N/A Liver Capacity +5
Dessert Cosmic cream.gif
Conjure Cream
Freeze Noncombat 30 MP Allows you to summon cosmic creams Summons 3 cosmic creams (+1 with Early Riser). Usable once per day.
Dessert Jarl blend.gif
Blend
Conjure Cream Combat Spell 7 MP Prevents opponent from attacking for several rounds. Allows you to Blend in Jarlsberg's Cosmic Kitchen
Dessert Jarl creampuff.gif
Cream Puff
Conjure Cream Noncombat 15 MP Converts Cosmic Cream into a Companion That Makes Your Enemies Stronger Must be re-summoned each rollover, but keeps the same name. Grants +20 ML
Dessert Jarl choco.gif
Chocolatesphere
Cream Puff Noncombat 10 MP Gives 20 turns of Chocolatesphere Monsters are significantly less attracted to you (-15% combat)

Rewards

  • Embarking upon an Avatar of Jarlsberg ascension gives a class tattoo: Class14.gif
  • Completing an Avatar of Jarlsberg run gives a Thwaitgold firefly statuette.
  • Completing a Hardcore Avatar of Jarlsberg run gives an ascension tattoo: Class14hc.gif
    • This tattoo is received at the start of the next run.
  • Reaching Level 30 as an Avatar of Jarlsberg makes you eligible for the Cosmic Thing trophy.
    • Freeing the King, or dropping Avatar of Jarlsberg, will make you ineligible for the trophy.

Strategy

See Avatar of Jarlsberg/Strategy for tips & strategies.

Notes

  • Jarlsberg's combat spells have damage caps that vary according to the actual MP cost of the skill.
  • Attempting to acquire a skill that isn't available to you yet through remote form submission or URL manipulation yields the following message:
    You don't have the prerequisite skill for that skill. Also stop submitting bogus data.
  • Attempting to attack a monster physically through a skill such as Lunging Thrust-Smack (formerly available through a bug exploit) gives the "no-physical-hits" message:
    Jarlsberg didn't like to get his hands dirty, and this opponent looks to be absolutely crawling with germs.

History

  • Prior to the NS Lair revamp on January 1, 2015, the lair had a few divergences for this path:
    • No star starfish was needed in the lair. Using the star key (with hat and weapon) gave the following message:
      You telekinetically retrieve the sheet music.
    • You did not confront the Sorceress' familiars. Instead, you had a normal combat with Clancy.
  • The battle with Clancy was re-added on September 21, 2023.
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