Banishing
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(Redirected from Banish)
In KoL, banishing a monster removes it from the possible encounters in any zone for a certain number of Adventures. Almost all banishers that cost a turn will run out of their effect 1 turn earlier, because the adventure itself took a turn.
General-Purpose Banishers
Source | Type | Duration | Queue¹ | Cost | Costs Turn?² | Combat Resolution | Avail. | Notes |
---|---|---|---|---|---|---|---|---|
Batter Up! | Skill | Rollover | 1 | 5 Fury | Turntaking | Kill | HC/SC Standard (evergreen) | Class-specific: Only usable by Seal Clubbers; kills the banished monster and gives stats but not meat/item drops |
Roar like a Lion | Skill | ? | 1 | - | Turntaking | Run | HC/SC Standard (2023) | Banish is only active while the effect is active. |
Harold's bell | Combat Item | 20 | 1 | Item loss | Turntaking | Run | HC/SC Standard (evergreen) | Only one bell can be obtained per ascension |
throwin' ember | Combat item | 30 | 1 | Item loss | Turntaking | Kill | HC/SC Standard (2024) |
Summoned via the Sept-Ember Censer |
stuffed yam stinkbomb | Combat item | 15 | 1 | Item loss | Free | Run | HC/SC Standard (2024) | Summoned via the Mayam Calendar |
spring shoes (Spring Kick) |
Equipment (Skill) |
Rollover | 1 | - | N/A | No! | HC/SC Standard (2024) | Does not end combat! |
cursed monkey's paw (Monkey Slap) |
Equipment (Skill) |
Rollover | 1 | - | Turntaking | Kill | HC/SC Standard (2023) | Requires all 5 fingers of the paw to still be available (i.e., for none of its daily wishes to have been used yet). Kills the enemy but does not give meat or items. |
cosmic bowling ball (Bowl a Curveball) |
Item in inventory (Skill) |
Usage cooldown | 1 | cosmic bowling ball use | Free | Run | HC/SC Standard (2022) | Banish duration is your current cosmic bowling ball skill cooldown (a number of combats equal to 2 * number of bowling skills used that day + 3). The bowling ball returns as soon as the banish ends, so additional banishes can be used indefinitely once each previous one wears off. |
familiar scrapbook (Show Your Boring Familiar Pictures) |
Equipment (Skill) |
100 | 1 | 100 scraps | Free | Run | HC/SC Unrestricted | Requires (and consumes) 100 scraps to use |
Feel Hatred | Skill | 50 | 1 | Daily limit | Free | Run | HC/SC Unrestricted | From the emotion chip; castable 3x/day |
tryptophan dart | Combat Item | Rollover | 1 | Item loss | Turntaking | Run | HC/SC Unrestricted | Dropped by Elf Operative |
Lil' Doctor™ bag (Reflex Hammer) |
Equipment (Skill) |
30 | 1 | Daily limit | Free | Run | HC/SC Unrestricted | Castable 3x/day |
Fourth of May Cosplay Saber (Use the Force, %playername!) |
Equipment (Skill) |
30 | 1 | Daily limit | Free | Abort | HC/SC Unrestricted | Skill abruptly exits combat (potentially avoiding some normal end-of-combat operations) and takes you to a choice noncombat, the first option of which ("I am not the adventurer you are looking for") is the banisher; castable 5x/day |
human musk | Combat Item | Rollover | 1? | Item loss | Free (first 3x/day) | Run | HC/SC Unrestricted | Dropped by Red-Nosed Snapper tracking dudes |
latte lovers member's mug (Throw Latte on Opponent) |
Equipment (Skill) |
30 | 1 | Daily limit | Free | Run | HC/SC Unrestricted | Castable 4x/day (once at the start of the day, and once after every refill, of which 3/day are allowed) |
Breathe Out | Skill | 20 | 1 | Charge loss | Free | Run | HC/SC Unrestricted | Temporary skill goes away after single use; learn the skill by consuming hot jelly or toast with hot jelly from a Space Jellyfish |
Daily Affirmation: Be a Mind Master | Combat Item | 80? | 1 | Item loss | Turntaking | Run | HC/SC Unrestricted | From New-You Club Membership Form |
Kremlin's Greatest Briefcase (KGB tranquilizer dart) |
Equipment (Skill) |
20 | 1 | Daily limit | Free | Run | HC/SC Unrestricted | Castable 3x/day |
Asdon Martin (Spring-Loaded Front Bumper) |
Workshed (Skill) |
30 | 1 | 50 fuel; skill cooldown | Free | Run | HC/SC Unrestricted | 30-turn cooldown |
Snokebomb | Skill | 30 | 1 | 50 MP; daily limit | Free | Run | HC/SC Unrestricted | Castable 3x/day. Acquired from Training scroll: Snokebomb. |
tennis ball | Combat Item | 30 | 1 | Item loss | Free | Run | HC/SC Unrestricted | Acquired from Playing Fetch* with a Hallowiener Dog |
Louder Than Bomb | Combat Item | 20 | 1 | Item loss | Free | Run | HC/SC Unrestricted | Indirectly acquired from Summon Smithsness (handful of Smithereens + Ben-Gal™ Balm) |
crystal skull | Combat Item | 20 | 1 | Item loss | Turntaking | Run | HC/SC Unrestricted | Acquired from Summon Clip Art |
divine champagne popper | Combat Item | 5 | 1 | Item loss | Free | Run | HC/SC Unrestricted | Acquired randomly as one of the rare drops from Summon Party Favor (Libram of Divine Favors) |
Nanobrawny (Unleash Nanites*) |
Effect (Skill) |
Rollover | 1 | Effect loss | Turntaking | Run | HC/SC Unrestricted | *There must be 40+ turns remaining of Nanobrawny in order for the monster to be banished. To get Nanobrawny, bring a charged Nanorhino and (immediately) use a Muscle-based combat skill. |
Winifred's whistle | Combat Item | ? | ? | Item loss | Free | Run | HC/SC Unrestricted | Drops in The Suburbs of Dis, accessed by using a devilish folio (from a Blavious Kloop) |
ice house | Combat Item | ∞ | 1 | Item loss | Turntaking | Run | HC/SC Unrestricted | Persists through ascension. Monster can be seen, and potentially released (by destroying the ice house), in from the Museum. |
V for Vivala mask (Creepy Grin) |
Equipment (Skill) |
10 | 1 | 30 MP; daily limit | Free | Run | SC Unrestricted | Castable 1x/day; removing mask ends banishment |
stinky cheese eye (Give Your Opponent the Stinkeye) |
Equipment (Skill) |
10 | 1 | Daily limit | Free | Run | SC Unrestricted | Castable 1x/day (removing eye does NOT end banishment) |
Pantsgiving (Talk About Politics) |
Equipment (Skill) |
30 | 1 | Daily limit | Turntaking | Kill | SC Unrestricted | Castable 5x/day; kills the banished monster and gives stats, meat, and drops. |
mafia middle finger ring (Show them your ring) |
Equipment (Skill) |
60 | 1 | 13 MP; daily limit | Free | Run | SC Unrestricted | Castable 1x/day; removing ring does not end banishment |
pulled indigo taffy | Combat Item | 40 | 1 | Item loss | Free | Run | HC/SC Unrestricted | Underwater only; acquired from Summon Taffy |
Banishing Shout | Skill | ∞ | 3 | 50 MP | Turntaking | Run | Path | Challenge path-specific: Only available in Avatar of Boris runs |
Howl of the Alpha | Skill | ∞ | 3 | 9 zombies | Turntaking | Run | Path | Challenge path-specific: Only available in Zombie Slayer runs |
classy monkey | Combat Item | 20 | 1 | Item loss | Turntaking | Run | Path | Challenge path-specific: Only works in Class Act runs |
Staff of the Standalone Cheese (jiggle) |
Equipment (special combat action) |
Rollover | 5 | Daily limit | Turntaking | Run | Path | Challenge path-specific: Only available in Avatar of Jarlsberg runs; useable 5x/day |
dirty stinkbomb | Combat Item | Rollover | 1 | Item loss | Free | Run | Path | Challenge path-specific: Only available in KOLHS runs |
deathchucks | Combat Item | 30 | 1 | Item loss | Free | Run | Path | Challenge path-specific: Only available in KOLHS runs |
Peel Out | Skill | Rollover | 1 | 10 MP; daily limit | Free | Run | Path | Challenge path-specific: Only available in Avatar of Sneaky Pete runs; requires the Extra-Smelly Muffler motorcycle upgrade |
Walk Away From Explosion | Skill | 30 | 1 | 30 MP; skill cooldown | Turntaking | Kill | Path | Challenge path-specific: Only available in Avatar of Sneaky Pete runs; kill monster and gives stats/etc. |
smoke grenade | Combat Item | 20 | 1 | Item loss | Turntaking | Run | Path | Challenge path-specific: Only available in Avatar of Sneaky Pete runs. |
Thunder Clap | Skill | 40 | 1 | 40 dB | Turntaking | Run | Path | Challenge path-specific: Only available in Heavy Rains runs. |
Curse of Vacation | Skill | Rollover | 1 | 30 MP; daily limit | Turntaking | Run | Path | Challenge path-specific: Only available in Actually Ed the Undying runs. Castable 5x/day. |
Beancannon | Skill | Rollover | 5 | 15 MP; item loss | Turntaking | Run | Path | Challenge path-specific: Only available in Avatar of West of Loathing runs. Requires a can of beans equipped in the off-hand slot, which is destroyed. |
Baleful Howl | Skill | Rollover | 1 | 30 HP; daily limit | Free | Run | Path | Challenge path-specific: Only available in Dark Gyffte runs. Castable 10x/day. |
Ultra Smash | Skill | Rollover | 1 | 2 PP | Turntaking | Run | Path | Challenge path-specific: Only available in Path of the Plumber runs. Requires three levels in Hammer attacks. |
B. L. A. R. T. (B. L. A. R. T. Spray (wide)) |
Equipment (Skill) |
Rollover | 1? | 100 water | Free | Run | Path | Challenge path-specific: Only available in Wildfire runs. |
System Sweep | Skill | Rollover | 1 | 20 MP | Turntaking | Kill?* | Path | Challenge path-specific: Only available in Grey You runs. *Deals [your Muscle] physical damage, and only banishes if that was sufficient to kill the monster (which still drops items and gives stats). |
Punt | Skill | Rollover | 1 | 30 MP | Turntaking | Kill | Path | Challenge path-specific, Class-specific: Only available in Avatar of Shadows Over Loathing runs when a Pig Skinner. Kills monster gives stats but not meat/item drops |
Monster-Specific Banishers
Source | Monster | Source Type | Duration | Costs Turn?² | Combat Ended? | Avail. | Notes |
---|---|---|---|---|---|---|---|
cocktail napkin | clingy pirate | Combat Item | 20 | Fast | Run | Both | Deals 20-40 hot damage to other monsters |
Chatterboxing | chatty pirate | Adventure | 20 | Fast | Run | Both | Requires a valuable trinket, which is consumed |
Bowl of Scorpions | drunk pygmy | Item | Rollover | Fast | Run | Both | Each Bowl of Scorpions will cause one free run-away. After the 11th occurrence, the pygmy is banished. |
spooky music box mechanism | any in Spookyraven Manor | Combat Item | Rollover | Slow | Run | Both | Deals 100-120 spooky damage to other monsters. |
ice hotel bell | any in The Ice Hotel | Combat Item | Rollover | Fast | Run | Both | Deals 250-300 cold damage to other monsters. |
Licorice Rope | any dude(?) in Gingerbread City | Skill | Rollover | Slow | Run | Both | |
plastic cup of beer | any frat boy in Kegger in the Woods | Combat Item | 10 | Fast | Run | SC Unrestricted | Advances the zone when used on any orquette in Kegger in the Woods Deals 30-40 sleaze damage to other monsters Is also a booze item. |
¹ How many monsters can be banished at a time by this particular source. If you use this banisher to banish another monster (in any zone), the first monster in the banisher's "queue" will be un-banished. Most things can only banish one monster at a time.
² Does ending a combat with this item consume an Adventure?
Notes
- Banishing a monster prevents it from appearing in any zone that it would appear in.
- For example, banishing an A.M.C. gremlin will remove it from all four zones that it could appear in.
- Banishing all possible monsters from a zone results in all of the monsters returning, and will also prevent further other banishes from removing monsters from that zone until at least one of the initial banishes expire.
- "Unbanishing" a monster by using that same banisher on a different monster in a different zone will cause that monster to return as normal, and the other banishes in that zone will reapply and remove them.
- For example, using Snokebomb (30 turns) on the VYKEA viking (male) and human musk (until rollover) on the VYKEA viking (female) will cause the following things to occur:
- Both monsters will stay in the zone, and they will also ignore any further attempts to be banished.
- After 30 adventures, Snokebomb will expire and the Viking male will return to the zone, while the Viking female will remain banished.
- If human musk is used on a different monster, such as by using it on a crate, the Viking female will return to the zone because its banish has been lifted, and the Viking male will remain banished until Snokebomb's 30 adventure duration expires.
- Banishing all normal monsters in a zone with conditional monsters in it will instead yield a tumbleweed. You cannot banish the two normal zombies from The Defiled Alcove to force the initiative-dependent modern zmobies.
- Banishing a monster with multiple naturally occurring copies (e.g. there are 2 Astronomers in the Hole in the Sky), will also banish the second copy.
- However, if a monster receives additional copies such as from Transcendent Olfaction (+3 copies), the additional copies will not be banished. The "native" copy of the monster will be banished, but the 3 bonus copies are still in the zone; so instead of being reduced from 4 copies to 0, banishing an Olfacted monster will reduce it from 4 copies to 3.
- In this example, using an additional banish will not reduce copies from 3 to 2; rather it will remain at 3 because banishes remove native copies, hence why they apply against the two astronomers but not Olfacted monsters.
- This is also why banishing a monster with the same phylum that the Red-Nosed Snapper is tracking will fail to remove all copies of that monster.
- (See the Adventure Queue process for more details.)
- There are multiple zones that are banish-proof; either no sources of banishes will work at all, or only special mechanics will affect the appearance of monsters in the zone.
- Entire types of monsters in Dreadsylvania can be banished as a result of special non-combats; see Advanced Dreadsylvania Mechanics for details.
History
- For a long time, banishing was a game mechanic tied almost exclusively to Mr. Store items. Banishing has been slowly trickling into the base game through channels like challenge paths and Batter Up!
- Bundle of "fragrant" herbs was a once-a-crimbo banisher that no longer works.
See also
- Adventure Queue
- On the Trail (another common way to influence which monsters you encounter)
- Run Away