Banishing

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In KoL, banishing a monster removes it from the possible encounters in any zone for a certain number of Adventures. Almost all banishers that cost a turn will run out of their effect 1 turn earlier, because the adventure itself took a turn.

General-Purpose Banishers

Source Type Duration Queue¹ Cost Costs Turn?² Avail. Notes
Bowl a Curveball Skill Skill cooldown 1 cosmic bowling ball use No HC/SC Standard (2022) Banish duration is your current cosmic bowling ball skill cooldown (a number of combats equal to 2 * number of bowling skills used that day + 3). The bowling ball returns as soon as the banish ends, so additional banishes can be used indefinitely once each previous one wears off.
Show Your Boring Familiar Pictures Skill 100 1 100 familiar scrapbook scraps No HC/SC Standard (2021) From equipping a familiar scrapbook. Can be used as long as 100 scraps are available.
Feel Hatred Skill 50 1 - No HC/SC Standard (2021) From Emotionally Chipped, up to 3 times per day
tryptophan dart Combat Item Rollover 1 Item Loss Yes HC/SC Unrestricted Dropped by Elf Operative
Reflex Hammer Equipment 30 1 - No HC/SC Unrestricted From Lil' Doctor™ bag, up to 3 times per day
Use the Force, %playername! Equipment 30 1 1 Charge No HC/SC Unrestricted From Fourth of May Cosplay Saber, up to 5 times per day, shared with other abilities
human musk Combat Item Rollover 1? Item Loss No (first 3 times in a day) HC/SC Unrestricted Dropped by Red-Nosed Snapper tracking dudes
Throw Latte on Opponent Equipment 30 1 - No HC/SC Unrestricted From Latte lovers member's mug, up to 4 times per day.
Breathe Out Skill 20 1 Item Loss,1 Spleen or 1 Fullness No HC/SC Unrestricted Temporary skill goes away after single use; learn the skill by consuming hot jelly or toast with hot jelly from a Space Jellyfish
Daily Affirmation: Be a Mind Master Combat Item 80? 1 Item Loss Yes HC/SC Unrestricted From New-You Club Membership Form
KGB tranquilizer dart Equipment 20 1 - No HC/SC Unrestricted From Kremlin's Greatest Briefcase; can be used three times per day
Asdon Martin: Spring-Loaded Front Bumper Workshed 30 1 50 fuel No HC/SC Unrestricted From Asdon Martin workshed appliance; has a 30 turn cooldown
Snokebomb Skill 30 1 50 MP No HC/SC Unrestricted Limit 3 uses per day. Acquired from Training scroll: Snokebomb.
tennis ball Combat Item 30 1 Item Loss No HC/SC Unrestricted Acquired from Playing Fetch* with a Hallowiener Dog
Louder Than Bomb Combat Item 20 1 Item Loss No HC/SC Unrestricted Indirectly acquired from Summon Smithsness
crystal skull Combat Item 20 1 Item Loss Yes HC/SC Unrestricted Acquired from Summon Clip Art
divine champagne popper Combat Item 5 1 Item Loss No HC/SC Unrestricted Acquired from Summon Party Favor
Nanorhino Familiar Rollover 1 Effect Loss Yes HC/SC Unrestricted From using Unleash Nanites with 40+ turns of Nanobrawny; requires a Muscle-based combat skill; Nanobrawny is lost upon use
Winifred's whistle Combat Item  ?  ? Item Loss No HC/SC Unrestricted Drops in The Suburbs of Dis, accessed by using a devilish folio (from a Blavious Kloop)
Harold's bell Combat Item 20 1 Item Loss Yes HC/SC Standard Only one bell can be obtained per ascension
ice house Combat Item 1 Item Loss Yes HC/SC Unrestricted Persists through ascension. Monster can be retrieved from the Museum.
Batter Up! Skill Rollover 1 5 Fury Yes HC/SC Standard Class-specific: Only usable by Seal Clubbers; banished monster gives stats but not meat/item drops
Creepy Grin Equipment 10 1 30 MP No SC Unrestricted From V for Vivala mask, once per day; removing mask ends banishment
Give Your Opponent the Stinkeye Equipment 10 1 - No SC Unrestricted From stinky cheese eye, once per day; removing eye does NOT end banishment
Talk About Politics Equipment 30 1 - Yes SC Unrestricted From Pantsgiving, can only be used five times per day; kills the banished monster and gives stats, meat, and drops.
Show them your ring Equipment 60 1 13 MP No SC Unrestricted From mafia middle finger ring, once per day; removing ring does not end banishment
pulled indigo taffy Combat Item 40 1 Item Loss No HC/SC Unrestricted Underwater only; acquired from Summon Taffy
Banishing Shout Skill 3 50 MP Yes Path Challenge path-specific: Only available in Avatar of Boris runs
Howl of the Alpha Skill 3 9 zombies Yes Path Challenge path-specific: Only available in Zombie Slayer runs
classy monkey Combat Item 20 1 Item Loss Yes Path Challenge path-specific: Only works in Class Act runs
Staff of the Standalone Cheese Equipment Rollover 5 - Yes Path Challenge path-specific: Only available in Avatar of Jarlsberg runs; performed by jiggling the staff in combat up to 5 times/day
dirty stinkbomb Combat Item Rollover 1 Item Loss No Path Challenge path-specific: Only available in KOLHS runs
deathchucks Combat Item 30 1 Item Loss No Path Challenge path-specific: Only available in KOLHS runs
Peel Out Skill Rollover 1 10 MP No Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs; requires the Extra-Smelly Muffler motorcycle upgrade
Walk Away From Explosion Skill 30 1 30 MP Yes Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs; banished monster gives stats/etc.
smoke grenade Combat Item 20 1 Item Loss Yes Path Challenge path-specific: Only available in Avatar of Sneaky Pete runs.
Thunder Clap Skill 40 1 40 dB Yes Path Challenge path-specific: Only available in Heavy Rains runs.
Curse of Vacation Skill Rollover 1 30 MP Yes Path Challenge path-specific: Only available in Actually Ed the Undying runs.

Usable up to 5 times per day.

Beancannon Skill Rollover 5 15 MP, Item Loss Yes Path Challenge path-specific: Only available in Avatar of West of Loathing runs.

Requires a can of beans equipped in the off-hand slot, which is destroyed.

Baleful Howl Skill Rollover 1 30 HP No Path Challenge path-specific: Only available in Dark Gyffte runs.

Usable up to 10 times per day.

Ultra Smash Skill Rollover 1 2 PP Yes Path Challenge path-specific: Only available in Path of the Plumber runs.

Requires three levels in Hammer attacks.

B. L. A. R. T. Spray (wide) Skill Rollover 1? 100 water No Path Challenge path-specific: Only available in Wildfire runs.

Available with B. L. A. R. T. equipped.

System Sweep Skill Rollover 1 20 MP Yes Path Challenge path-specific: Only available in Grey You runs.

Monster still drops items and gives stats, only works if it is the finishing blow.

Punt Skill Rollover 1 30 MP Yes Path Challenge path-specific, Class-specific: Only available in Avatar of Shadows Over Loathing runs when a Pig Skinner.

Monster gives stats but not meat/item drops

¹ How many monsters can be banished at a time by this particular source. If you use this banisher to banish another monster (in any zone), the first monster in the banisher's "queue" will be un-banished. Most things can only banish one monster at a time.
² Does ending a combat with this item consume an Adventure?

Monster-Specific Banishers

Source Monster Source Type Duration Costs Turn? Avail. Notes
cocktail napkin clingy pirate Combat Item 20 No Both Deals 20-40 hot damage to other monsters
Chatterboxing chatty pirate Adventure 20 No Both Requires a valuable trinket, which is consumed
Bowl of Scorpions drunk pygmy Item Rollover No Both Each Bowl of Scorpions will cause one free run-away. After the 11th occurrence, the pygmy is banished.
spooky music box mechanism any in Spookyraven Manor Combat Item Rollover Yes Both Queue size of 1.
Deals 100-120 spooky damage to other monsters.
ice hotel bell any in The Ice Hotel Combat Item Rollover No Both Queue size of 1
Deals 250-300 cold damage to other monsters.
Licorice Rope any dude(?) in Gingerbread City Skill Rollover Yes Both Queue size of 1.
plastic cup of beer any frat boy in Kegger in the Woods Combat Item 10 No SC Unrestricted Queue size of 1
Advances the zone when used on any orquette in Kegger in the Woods
Deals 30-40 sleaze damage to other monsters
Is also a booze item.

Notes

  • Banishing a monster prevents it from appearing in any zone that it would appear in.
    • For example, banishing an A.M.C. gremlin will remove it from all four zones that it could appear in.
  • Banishing all possible monsters from a zone results in all of the monsters returning, and will also prevent further other banishes from removing monsters from that zone until at least one of the initial banishes expire.
    • "Unbanishing" a monster by using that same banisher on a different monster in a different zone will cause that monster to return as normal, and the other banishes in that zone will reapply and remove them.
    • For example, using Snokebomb (30 turns) on the VYKEA viking (male) and human musk (until rollover) on the VYKEA viking (female) will cause the following things to occur:
      • Both monsters will stay in the zone, and they will also ignore any further attempts to be banished.
      • After 30 adventures, Snokebomb will expire and the Viking male will return to the zone, while the Viking female will remain banished.
      • If human musk is used on a different monster, such as by using it on a crate, the Viking female will return to the zone because its banish has been lifted, and the Viking male will remain banished until Snokebomb's 30 adventure duration expires.
  • Banishing all normal monsters in a zone with conditional monsters in it will instead yield a tumbleweed. You cannot banish the two normal zombies from The Defiled Alcove to force the initiative-dependent modern zmobies.
  • Banishing a monster with multiple naturally occurring copies (e.g. there are 2 Astronomers in the Hole in the Sky), will also banish the second copy.
    • However, if a monster receives additional copies such as from Transcendent Olfaction (+3 copies), the additional copies will not be banished. The "native" copy of the monster will be banished, but the 3 bonus copies are still in the zone; so instead of being reduced from 4 copies to 0, banishing an Olfacted monster will reduce it from 4 copies to 3.
    • In this example, using an additional banish will not reduce copies from 3 to 2; rather it will remain at 3 because banishes remove native copies, hence why they apply against the two astronomers but not Olfacted monsters.
    • This is also why banishing a monster with the same phylum that the Red-Nosed Snapper is tracking will fail to remove all copies of that monster.
    • (See the Adventure Queue process for more details.)
  • There are multiple zones that are banish-proof; either no sources of banishes will work at all, or only special mechanics will affect the appearance of monsters in the zone.
  • Entire types of monsters in Dreadsylvania can be banished as a result of special non-combats; see Advanced Dreadsylvania Mechanics for details.

History

See also