Clan Karma

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The basics

The Clan Karma system is a way to prevent clan looting, determining how much you can take daily from the clan stash. Every item has a karma value equal to its autosell price. Adding something to the stash adds its karma value to your karma, while taking something out costs you that amount of karma.

The amount of your karma you can spend per day can be set by the leader of your clan. They can give every rank a karma limit from 0 to 10000, or set no limit at all. Most clans have a ranking system where each new rank gives you a higher limit. To get to higher ranks, and thus be able to take more from the clan stash, you usually need to be active and donate things to the stash.

You can also gain karma by donating meat. The meat:karma ratio in a clan is determined by the clan's administration.

Zero Karma

Tradeable items without an autosell price that can be added to the stash can only be withdrawn by ranks that have been specially enabled. There may be a daily limit on withdrawing zero karma items. The most common zero karma items are Mr. Accessories, stuff purchased from Mr. Store, and some other (usually valuable) rares. See also Items by autosell price (0 Meat).

Originally, rares with zero karma could be taken by literally anybody, because there was no concept of zero-karma items being special. In fact, some rares were not even originally zero-karma, but had autosell prices (Mr. Accessory itself was once 999 meat), while a number of other items were pretty worthless and could not be autosold, only "discarded". The idea of actually giving a special status to 0-karma items, specifically including "cannot be discarded", came partly as a result of clan looting considerations, and partly as a result of PVP item-theft considerations, after the Penguin Mafia Raffles of late 2004 resulted in at least one prize-winner being robbed of a prize before he even logged in to claim it. (There being at the time no way to repair the Hippy Stone, breaking it was permanent, and even Ascension didn't exist yet, so the player in question - Knud (#71567) - had no defence against being PVPed for his rewards while he was offline, before he even had the chance to log in and put them into his Closet.)

As a result of this: several zero-karma items that were discardable actually gained a minimal autosell price, and thus a minimal karma value (though not all of them - there are still a few discardable, "worthless" zero-karma items): and actual rares (including the game's first few Ultra Rares) and donation items (Mr. Store was also implemented around this time) were all set to zero-autosell, zero-karma and no-discard: and this "zero-karma, no-discard" status was made to make it impossible to steal the item in PVP, and the Clan privilege system was reworked, to allow for taking zero-karma items being a privilege that could be granted only to certain higher Ranks within the clan.

Effectiveness

Many people claim that the karma system is unable to stop the looting of clans, as many items have a karma value much lower than their market value (eg, a sword behind inappropriate prepositions, which can be obtained in the Clan Stash for 135 Clan Karma but are often available in the mall for 40 thousand meat or more). Jick has stated that the clan karma system may not work perfectly, but that it should be usually sufficient to combat the problem of clan looting as long as you only let people into your clan that you trust, and that you give reasonably low karma limits as a leader.