Conditional Adventures
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In addition to the general taxonomy of encounters, many encounters will only appear when a certain condition is met. Lucky Adventures are a well-known example of this type of game mechanic. In some cases there might be multiple versions of an encounter. As an example, consider Arboreal Respite -- it can be found as a regular noncombat or a superlikely adventure. Each version has a separate condition:
- The regular noncombat will not appear until 5 turns have been started in the zone.
- The superlikely is possible when 7 or 8 turns have passed since Arboreal Respite has been encountered. In a certain sense it will then occur 100% of the time, but encounters that have a higher priority (see the page for encounter) will still trump it.
This page will attempt to explain the various conditional mechanisms used in the game.
Delayed Adventures
- Some encounters cannot appear until a certain number of adventures have been spent in the zone.
- Everything but free non-combat encounters count as adventures spent in a zone, regardless of whether or not an adventure is actually spent on the encounter. This means all Free fights (free kills, free runaways, and fights vs. certain types of monsters that never cost an adventure to fight) that are spent in the zone count toward counting down the delay in that zone.
Forced Adventures
Some adventures can occur normally, or are forced after a certain number of adventures have been spent (or, in the case of free runs or kills, not spent).
Zone | Encounters | Counter | Notes |
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The Haunted Ballroom | Rotting Matilda | 3 Adventures |
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The VERY Unquiet Garves | Skelter Butleton, the Butler Skeleton | 5 Adventures | Also need to have used Half of a memo. |
The Outskirts of Cobb's Knob | Up In Their Grill | 5 Adventures |
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The Haunted Pantry | A Sandwich Appears! | 5 Adventures |
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The Sleazy Back Alley | Now's Your Pants! I Mean... Your Chance! | 5 Adventures |
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The Hidden Office Building | Working Holiday | 5 Adventures |
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The Dark Neck of the Woods | 5-15 Adventures |
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The Dark Heart of the Woods | 5-15 Adventures |
| |
The Dark Elbow of the Woods | 5-15 Adventures |
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The Hidden Park | Dr. Henry "Dakota" Fanning, Ph.D., R.I.P. | 7 Adventures | Grants an antique machete, useful for the Hidden City's dense liana, as well as a cool whip. One time only. |
The Neverending Party | It Hasn't Ended, It's Just Paused | 8 Adventures | Counter resets after it has been encountered and at rollover. |
The Hidden Apartment Building | Action Elevator | 9 Adventures |
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The Outskirts of Cobb's Knob | Code Red | 10 Adventures | Will always occur on the 11th Adventure in the zone |
The Castle in the Clouds in the Sky (Ground Floor) | Top of the Castle, Ma | 10 Adventures | Will always occur on the 11th Adventure in the zone |
The Upper Chamber | Down Dooby-Doo Down Down | 5 Adventures | Will always occur on the 6th Adventure in the zone. |
The Middle Chamber | 5 & 9 adventures | Counter is cumulative. The first occurs on your 6th Adventure in the zone, and the second unlocks on your 10th Adventure. | |
LavaCo™ Lamp Factory | The Floor Is Yours | 10 Adventures | |
The Secret Government Laboratory | Paranormal Test Lab | 20 Adventures | Will only occur if you have accepted the 'Fake Medium at Large' quest from A Radio on a Beach |
The Secret Government Laboratory | The Containment Unit | 20 Adventures | Will only occur if you have accepted the 'Choking on the Rind' quest from A Radio on a Beach |
Barf Mountain | This Ride Is Like... A Rollercoaster Baby Baby | 30 Adventures* | Horrible tourist family advances the adventure counter by 3 while Garbage tourist and Angry tourist advance it by 1 (as do Wandering monsters). |
Barf Mountain | The Back Door | 30 Adventures | Unlocks Barf Mountain Breakdown in Maint Misbehavin' |
Pirates of the Garbage Barges | Behind the Scenes | 30 Adventures | Unlocks The Pirate Bay in Maint Misbehavin' |
The Toxic Teacups | Toxic Teacup Tunnel Time | 30 Adventures | Unlocks In Your Cups in Maint Misbehavin' |
Uncle Gator's Country Fun-Time Liquid Waste Sluice | Swamp Control | 30 Adventures | Unlocks Gator Gamer in Maint Misbehavin' |
The Castle in the Clouds in the Sky (Basement) | Arise! | 35 Adventures | Unlocks The Castle in the Clouds in the Sky (Ground Floor) if you haven't already. |
The Castle in the Clouds in the Sky (Top Floor) | Are you a Man or a Mouse? | 35 Adventures | Completes the Giant Trash Quest if you haven't already. |
The SMOOCH Army HQ | Back Room SMOOCHing | 50 Adventures | Only available once per day. |
The Bubblin' Caldera | Who You Gonna Caldera? | 50 Adventures | Only available once per day. |
The Velvet / Gold Mine | Tin Roof -- Melted | 50 Adventures | Only available once per day. |
LavaCo™ Lamp Factory | Re-Factory Period | 50 Adventures | Only available once per day. |
Barf Mountain | Getting Carded (alpha) | 100 Adventures | Drops Keycard α |
Pirates of the Garbage Barges | Getting Carded (beta) | 100 Adventures | Drops Keycard β |
The Toxic Teacups | Getting Carded (gamma) | 100 Adventures | Drops Keycard γ |
Uncle Gator's Country Fun-Time Liquid Waste Sluice | Getting Carded (delta) | 100 Adventures | Drops Keycard δ |