End of the Path
In the eerie silence of the Dreadsylvanian Woods, you find yourself drawn towards a clearing. Near it, even the crickets defer to the oppressive air of finality.
There's probably something very, very bad in there. Are you sure you're ready for this?
|Enter the clearing|
|Great Wolf of the Air|
The silence is too much for you. You shudder and walk away.
Occurs at Dreadsylvanian Woods when 1000 monsters have been killed there.
- Choosing to clear out does not spend an adventure.
- Which boss shows up depends on which type of monster is greater at the time of getting the Non-Combat.