There are three basic ways to end a combat without it costing a turn. These are
- free runaways (omitted from this list on purpose, see Run Away for more information),
- fights against certain monsters (hereafter free fights), and
- certain methods to insta-kill monsters (hereafter free kills; insta-kill types that cost turns are omitted on purpose).
Free fights and free kills are limited in various ways. One of the most important ways to bypass free fight limits is copying and/or turning a free fight monster into a wanderer. Having access to a fax machine (or a Rain Man) or a genie bottle (or pocket wishes) also obviates the need for a lot of free fights' original sources.
|Free fights (specific mobs)||limit?||source|
|Lynyrd||3/day||using a lynyrd snare|
|Infernal Seals||5 or 10/day||variety of items; must be Seal Clubber for 5, must also have Claw of the Infernal Seal in inventory for 10.|
|BRICKO monsters||10/day||BRICKO bricks; can copy additional oozes or bats|
|drunk pygmy||11/day|| with Bowl of Scorpions in inventory, fight ends instantly |
If you equip a miniature crystal ball on the 11th drunk pygmy, you can then fight a 12th pygmy before encountering tumbleweeds.
|dense liana||15/ascension||with machete equipped as weapon, fight ends instantly|
|Hipster monsters||7/day||must have Mini-Hipster active, shares counter with Artistic Goth Kid; can copy for more|
|Black Crayon monsters||7/day||must have Artistic Goth Kid active, shares counter with Mini-Hipster; can copy for more|
|X-32-F Combat Training Snowman||10/day||must have a Snojo|
|Witchess pieces||5/day||must have a Witchess Set; can copy for more|
|Protonic accelerator pack ghosts||delay of 50 adventures in-between||must have either protonic accelerator pack equipped or used almost-dead walkie-talkie to receive location and start counter|
|Eldritch Tentacle||variable|| casting Evoke Eldritch Horror (1/day)|
Fighting a tentacle for science in A Science Tent after the Sssschmuck finale (1/day)
Eldritch Attunement effect will summon 1 tentacle after almost every non-tentacle fight as long as you have at least 1 turn of Attument remaining by the end of the fight
|Time-spinner prank||6/day||getting pranked by another player with a Time-Spinner; not available in Ronin/HC|
|Giant rubber spider||delay of 10-20 adventures in-between||having a rubber spider used against you by another player; not available in Ronin/HC|
|L.O.V. Enemies||3/day||must have the Tunnel of L.O.V.E. or use a LOV Entrance Pass|
|God Lobster||3/day||must have a God Lobster active, or use a Dish of Clarified Butter|
|Partygoers from The Neverending Party||10/day|| must have used a Neverending Party invitation envelope. The partygoers do not have to be fought in the party zone itself to count as free fights.|
The scheduled noncombat will also take up 1 charge
After the daily limit, the partygoers cease to be free fights.
The fights are not free if access is acquired with a Neverending Party guest pass.
|Vote Monsters||3/day||Must have an "I Voted!" sticker equipped on the scheduled encounters. The scheduled encounters take place each adventure after your total lifetime turncount modulo 11 equals 1 (similar to the Lights Out encounters). After the first 3 encounters, the monsters become un-free.|
|Sausage goblin||?||Must have a Kramco Sausage-o-Matic™ equipped. Encounter chance decreases for each goblin encountered, the number of goblins that can be encountered per day can exceed 23.|
|Trick or Treat!||5/Halloween||The dark houses provide free fights, and the 1st block is free. Subsequent blocks cost 5 advs, but the fights are still free.|
|%monster%||1/day||Use URL manipulation to "eat" a [glitch season reward name] (not consumed).|
|piranha plant||1/day or 5/day||Must have Your Mushroom Garden as your garden. 5/day only in Path of the Plumber. <br\> If combined with Portscan and Macrometeorite, an additional 3 piranha plants can be fought each day.|
|Cargo Cultist Shorts monsters||1/day||Fight a variety of monsters by picking the right pocket (1/day, must own Cargo Cultist Shorts, only 28 available in one ascension), or use either of the five elemental desk bells from the Cargo Cultist Shorts.|
|Free kills (specific methods)||limit?||type||remark|
|Chest X-Ray||3/day||combat skill||must have a Lil' Doctor™ bag equipped|
|Shattering Punch||3/day||combat skill||Snojo skill, tradable|
|Replica bat-oomerang||3/day||combat item||Batfellow content, costs at least one Batfellow comic, untradable|
|Fire the Jokester's Gun||1/day||combat skill||must have The Jokester's gun equipped (Batfellow content, tradable)|
|Power pill||20/day||combat item||must have Puck Man and/or Ms. Puck Man|
|DMT fights||5/day||familiar||must have Machine Elf active, can only be in the DMT (DMT monsters by default, but can be any wanderer)|
|Nuclear stockpile||10/day||combat item||only usable during Crimbo 2015|
|Glark cable||5/day||combat item||against any non-instakillable mobs in mobs in The Red Zeppelin|
|Lightning Strike||20 Lightning per cast||combat skill||only available in Heavy Rains, costs path-specific Lightning resource|
|Gingerbread Mob Hit||1/day||combat skill||Gingerbread City leaderboard reward skill, tradable skillbook|
|Superduperheated metal||unlimited||combat item||can only be obtained through the mall or 1/day in The Bubblin' Caldera|
|Daily Affirmation: Think Win-Lose||unlimited||combat item||can only be obtained through the mall or from the New-You Club Membership Form|
|Asdon Martin: Missile Launcher||1/day||combat skill||must have Asdon Martin installed in your workshed; instantly forces all items to drop; costs 100 "fuel"|
|Use the Force, %playername!||5/day||combat skill||must have a Fourth of May Cosplay Saber equipped and select "You will drop your things and walk away." in the subsequent Using the Force choice adventure. Note that this does not end the combat with a win but rather in the manner of a rollover runaway.|
|Powdered madness||5/day||combat item||can only be obtained through the mall or from the Red-Nosed Snapper|
|Shocking Lick||unlimited?||combat skill||gain 1 charge per use of battery (9-Volt), battery (lantern), or battery (car); instantly forces all items to drop|
|Optimal monsters in OCRS||One Crazy Random Summer while in Hardcore/Ronin|
|Source Agent explosions||The Source; the exploded monsters do not take a turn but the agent fights do; but agents can be exploded as well via auto-attacking with portscan|
|Short-Range Jetpack||License to Adventure; 5% chance of activating after combat, can activate after an already free fight (accomplishing nothing)|
- There's a lot of Meat here, but you're in too big of a hurry to grab more than 1,000 of it.
- Some time after the release of the Protonic accelerator pack (?), free fights were changed to cost a turn if they were lost; currently the only free fights that continue to not cost a turn when they are lost are to Sssshhsssblllrrggghsssssggggrrgglsssshhssslblgl (whom you always lose to), and the L.O.V. Enemies.