Lost in the Great Overlook Lodge

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Lost in the Great Overlook Lodge
Lost in the Great Overlook Lodge

After what seems like hours, you manage to find your way out of that stupid hedge maze. Teeth chattering, you struggle against the weight of a snowdrift to force open a side door of the Lodge, and finally make it back inside. It isn't quite what you'd call 'warm' inside, but it's warmer, and at least the sort of chills this place gives you aren't the sort where you have to worry about your toes falling off.

Time to get this investigation back on its metaphorical tracks. The sooner you get this case solved, the sooner you can get back to headquarters and civilization.


Or, if you got here by way of the rusty hedge trimmers:


You force open the hedge trimmers against the layers of rust and frost, and hack your way through the wall of the hedge. It's a damn shame to ruin the greenery this way, not to mention the shame you feel at subverting a good puzzle, but needs must when the devil drives. Teeth chattering, you struggle against the weight of a snowdrift to force open a side door of the Lodge, and finally make it back inside. It isn't quite what you'd call 'warm' inside, but it's warmer, and at least the sort of chills this place gives you aren't the sort where you have to worry about your toes falling off.

Now that your brain's defrosted enough to handle a coherent thought, you return to the question of what exactly is going on here. The barman said he'd been killed, and that you knew who killed him, but you don't remember anything of the sort. What's more, he seemed to know you -- and for that matter, you knew him -- but you could swear you'd never been here before.

Well, the agency sent you here to solve this mystery, so that's what you intend to do. You clap your hands and rub them together, partly from eagerness, and partly to rub the last remnant of the chill out of your fingers.

Wait... agency?


Investigate Room 237
Search the pantry
Follow the faint sound of music
Wait -- who's that?
Leave the hotel


You decide to get out of this place before things get any weirder. They don't pay you enough to deal with these Blue Rose cases.

...Wait, nobody pays you anything. And what's a "Blue Rose case"?

Man, as soon as you get off this mountain, you're gonna track down the world's least spooky bartender, and you're gonna make him a wealthy man.


Notes

  • Successfully completing an option removes it from future adventures.
    • "Investigate Room 237" completed with 4+ Stench Resistance (including familiars)
    • "Search the pantry" completed with 50%+ Item Drops (excluding familiars, or companions of a similar nature such as Clancy, Jarlsberg's Eggman, or spice ghost, but including Food Drops)
    • "Follow the faint sound of music" completed with a jar of oil
    • All three of the initial options must be completed to unlock "Wait -- who's that?". (This need +40% initiative or better to succeed.)

References

  • As with nearly everything else in this zone, this adventure references the TV drama series Twin Peaks, which details the endeavors of an FBI Agent hired to solve the mystery of a murder in the town of Twin Peaks, Washington.
  • This zone also contains numerous references to the movie The Shining, set in the off-season Overlook Hotel resort, which includes a hedge maze, a hallucinatory atmosphere, and an increasingly frightened wife with a baseball bat.