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SPLAT! WHACK! BARF!
Meat.gifYou gain 20,659 Meat.


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CDMoyer: In that it'll be more obvious that the prediction happens before the banish, so that the banish won't apply, yes. ;)
CDMoyer: Ok, to make it more accurate, you will now see your prediction at the beginning of combat, since the prediction doesn't take into account what you do in combat. It's a weird time/space continuum...
CDMoyer: Just a heads up, adventuring somewhere and not spending a turn shouldn't reset the prediction. (ie. that's a bug that'll get fixed in the next day or so) so don't fall in love with that trick. ;)
CDMoyer: To be fair, it would have been a day earlier, except there was a math failure. ;)

Today's Featured Article:

council

This is the council that runs the Kingdom of Loathing, waiting for a brave adventurer that will free King Ralph XI. The council gives the adventurers different quests and eventually will ask them to free the king. Apart from regular quests that involves cleaning the kindom, you may also get additional quests.

Get ordered around by The Council of Loathing here.

Today in KoL History:

2006: There have been some changes made to the way booze works. First-generation mixed drinks (base booze + base fruit) have had their quality improved quite a bit, such that it is no longer possible to end up with a net loss of adventures from cocktailcrafting two things.

Also, Ode to Booze has been changed. Instead of giving a flat bonus of one adventure per booze item, it now gives a bonus of 1-4, scaling with the quality of the item.

2004: The Trollbooth cost calculation bug is fixed now.

2003: Cobb's Knob is deeper!

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Editors:

The Kingdom of Loathing   •   Forums of Loathing   •   The Official KoL Fansite
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