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SPLAT! WHACK! BARF!
Meat.gifYou gain 20,631 Meat.

power seed
The new Item of the Month is in Mr. Store!
Go get your power seeds today!

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CDMoyer: In that it'll be more obvious that the prediction happens before the banish, so that the banish won't apply, yes. ;)
CDMoyer: Ok, to make it more accurate, you will now see your prediction at the beginning of combat, since the prediction doesn't take into account what you do in combat. It's a weird time/space continuum...
CDMoyer: Just a heads up, adventuring somewhere and not spending a turn shouldn't reset the prediction. (ie. that's a bug that'll get fixed in the next day or so) so don't fall in love with that trick. ;)
CDMoyer: To be fair, it would have been a day earlier, except there was a math failure. ;)
Hotstuff: Tomorrow at rollover is the plan!

Today's Featured Article:

Feeling Lucky?

Are you new in the game? Because if you are, you're in LUCK!

Luck, unlike in other RPGs, is not part of your stats. There is a special object that can grant you great luck for one adventure. To get some of this good fortune for yourself, you can take a pilgrimage into the mountains, dig through the trash, or hit the bottom of the barrel. And after all that happens, betting on your lucky numbers or thanking your lucky stars might help you find more.

Adventuring with this special object can make it easy to get one item or another that you need for a quest, or help you find special items that you can't normally find. Lucky people tend to be stronger, smarter, and cooler than others. You might need a little luck to build your toy collection. You can also get more meat from a lucky creature I know of. On a special day you can even mix up a lucky drink.

Sometimes it's wise to save your luck for when you really need it. That is why you might make your special object less lucky. In the end, if you never get lucky at all, you might just find yourself out of luck, which could turn out to be a good thing.

Learn more here.

Today in KoL History:

2008: Fixed a glitch with the Weapon link in last week's trivial inventory update.

2005: Some cosmetic (and invisible technical) changes have been made to the class guilds in town. There's nothing new there, but there's room for new stuff in the future.

2004: I'm having some more memory put into the server late tonight, so it'll be down briefly, some time between 4am and 6am EST.

2003: New accounts now require e-mail activation, and new users are limited to one account per e-mail address. This should cut down on some of the recent exploits.

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Editors:

The Kingdom of Loathing   •   Forums of Loathing   •   The Official KoL Fansite
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