Mining
From TheKolWiki
In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.
Rules of mining
Each mining mini-game follows the following rules:
- Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
- Only squares adjacent to an open section of mine can be excavated
- Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost:
- minin' dynamite in your inventory will be consumed to mine unsparkly squares turn-free. This takes precedence over Unaccompanied Miner, if applicable.
- The passive skill Unaccompanied Miner allows you to mine any five squares turn-free each day. This takes precedence over Loded.
- The effect Loded allows you to mine any square turn-free. The effect ticks down by one for each time you mine.
- The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
- Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
- Excavating such chunks is guaranteed to yield some results (see below).
- On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
- By default, only "promising" squares accessible for immediate mining will ever twinkle.
- With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
- The following can happen when a promising chunk of a wall is excavated:
- Each wall contains four pieces of each kind of major loot available at this particular mine.
- Squares containing a specific kind of major loot are always contiguous.
- Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
- You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).
Existing mines
- Knob Shaft
- unlocked by gaining access to Cobb's Knob Laboratory
- requires Mining Gear or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 25-50 % of the player's Muscle, rounded up
- minor loot: meat stack, stone of eXtreme power
- major loot: bubblewrap ore, cardboard ore, styrofoam ore
- Itznotyerzitz Mine
- unlocked by starting the Mt. McLargeHuge Quest
- requires Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: 3 meat stacks, stone of eXtreme power
- major loot: asbestos ore, chrome ore, linoleum ore, lump of diamond
- miscellaneous:
- Anemone Mine
- unlocked by either being asked to find Grandpa by Little Brother as a Muscle class or purchasing the map to Anemone Mine otherwise
- requires a Mer-kin digpick and a supply of air to mine
- adventure cost: 2 (1 with Fishy active)
- cave-in HP loss: 150-250 % of the player's Muscle, rounded up
- minor loot: 3 dense meat stacks
- major loot: teflon ore, velcro ore, vinyl ore
- miscellaneous: if you asked Grandpa about the mine you can also find one marine aquamarine per wall
- The Velvet / Gold Mine
- unlocked by with That 70s Volcano access, with either an airplane charter: That 70s Volcano or a one-day ticket to That 70s Volcano
- requires a high-temperature mining drill and Very Extremely Amazingly High Hot Resistance (15) to mine
- adventure cost: 1
- cave-in HP loss: 60? (hot damage)
- minor loot: New Age healing crystal, 1,970 carat gold (1-2)
- major loot: unsmoothed velvet (6)
Retired mines
- The Gummi Mine
- was open during Crimbo in 2011
- required Mining Gear, Dwarvish War Uniform, or the Earthen Fist effect to mine
- adventure cost: 1
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: bananagate, kumquartz, pearidot, strawberyl, tourmalime; ammonite fossil, belemnite fossil, trilobite fossil
- major loot: green gummi ingot, red gummi ingot, yellow gummi ingot
- Crimbonium Mine
- was open during Crimbo in 2014
- required High-Radiation Mining Gear
- adventure cost: 1 (0 with Oily Legs active)
- cave-in HP loss: 75-150 % of the player's Muscle, rounded up
- minor loot: none
- major loot: nugget of Crimbonium
- miscellaneous:
- there were 6 rather than 4 pieces of major loot available per wall
- mining an ordinary chunk of a wall always yielded a lump of peppermint tailings
- the effect Crimbonar provided an additional way of making all promising squares twinkle in this mine
External Links
As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include:
- http://kolspading.com/forums/viewtopic.php?f=2&t=19 -- discussion on spading this mine, including images of many known layouts
- http://ectabo.com/kol/mining/ -- a Web tool (requires JavaScript) which uses a large database of known layouts in order to minimise the number of adventures spent mining for desired ore. Unfortunately, it doesn't know all existing layouts.