Modern zmobie
Modern zmobie | |
---|---|
Monster ID | 1070 |
Locations | The Defiled Alcove |
Hit Points | 50 |
Attack | 60 |
Defense | 54 |
Initiative | 300 |
Meat | 48-72 |
Phylum | undead |
Elements | spooky |
Resistance | None |
Monster Parts | head, arm, leg, torso |
| |
Manuel Entry | |
refreshedit data |
As you're darting from place to place in the Alcove like some sort of grave-robbing cheetah, you encounter something moving even faster than you.
It's a zmobie, but it's not your grandfather's zmobie (George Romero is your grandfather, right?) -- It's one of those new-fangled super fast zmobies. And man, does it have a mean look on its face.
Hit Message(s):
It leaps at you, howling, and bites you in the <eye>, which makes you do some howling of your own. Ow! Oof! Ooh!
It sprints over, bites you on the <solar plexus>, snarls, then sprints away before you can blink. Dayumn. Ooh! Ooh! Ouch!
It jogs over, casually bites you in the <foot>, then sprints off again. Argh! Ooh! Argh!
It does a few one-handed push-ups, then punches through your sternum. Now it's just showing off. Ouch! Eek! Ouch!
It bites you in the <giblets>, which goes bad and starts attacking the rest of you. If only you could cut it off with a chainsaw. . . Oof! Argh! Ow! (CRITICAL HIT!)
It stops to do some calisthenics. Zombiecise?
It stops to tie its running shoes.
It snarls and drools a little, but doesn't attack this round.
It sprints over to bite you, but trips on its own exposed shinbone.
You say, "wait, so are you a decomposing corpse? Because if so, you're way too fast. Are you some kind of plague-infected living person, then? Because if so, then you're not technically a zombie." It pauses to ponder the conundrum of its existence. (FUMBLE!)
![]() | You gain 48-72 Meat (average: 60, stdev: 5.29)* |
Occurs at The Defiled Alcove.
Notes
- While on the quest to get rid of the evil in The Cyrpt, a winning combat terminates with:
- You sigh with relief as the especially evil zmobie grunts his last.
- Your Evilometer emits five quick beeps.
- Increasing your Combat Initiative will increase the occurrence of this encounter. While in the Defiled Alcove, this monster is a Superlikely with an encounter rate of [15 + Init/10]%. Having +850% init will guarantee zmobie modernity, while -150% initiative would make it impossible to encounter one.
- Additionally, there is a mt_rand(1, 100) > initiative rejection roll, which means having less than +100% init will occasionally prevent encountering a modern zmobie.
- Due to the nature of Superlikely adventures, the chance of encountering a modern zombie can also be increased by lowering your Combat Frequency, as Turn Your Head and Coffin can be skipped at no adventure cost.
- Can be sniffed, but with no effect.
- Encountering this monster outside of The Defiled Alcove will still decrease the evil for The Defiled Alcove. For example: encountering via Fire a badly romantic arrow.
References
- George Romero directed Night of the Living Dead, the film that created the concept of the shambling, flesh-hungry undead as zombies, as well as several follow-up movies that follow the same basic ground rules. In his Diary of the Dead, where the characters are making a movie-within-a-movie about a mummy attack, the director character yells at the mummy actor that he can't run while dead because his ankles would snap off.
- When his Dawn of the Dead was remade, all the zombies got much faster.
- Cutting off an infected bit with a chainsaw is a reference to Evil Dead II, where main character Ash uses a chainsaw to cut off his own hand after it is possessed by a demon.
- The question about the zombie being "some kind of plague-infected living person" refers to 28 Days Later, which features such people. Despite being lumped in with them, it is not actually a zombie film. Romero made a somewhat similar film called The Crazies, which features similar infected.
- When The Crazies was remade, all the non-zombies got much faster, too.