Murderbot live wire
From TheKolWiki
This is a wire with way too much power in it. It's all you can do to keep it from flailing around like a garden hose turned on full blast (but connected to a supply of electricity instead of water.) (In-game plural: murderbot live wires) |
Obtained From
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murderbot power cell | murderbot component casing |
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murderbot live wire |
When Used
- When used in combat:
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You drop the live wire and it starts swinging around everywhere, throwing hot sparks. |
- If already active in zone:
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There's already a live wire in this area. |
- On that round and subsequent rounds, including future combats in the zone for that day:
The live wire you dropped earlier throws off some hot sparks, burning your foe for 18-20 damage.
Notes
- The Hot Damage effect will occur during the combat in which the live wire is used, and in all future combats in that zone for the remainder of the day. The effect ends at rollover.
- The crazy hobo notebook behaves similarly with Spooky Damage.
- The bag of gross foreign snacks behaves similarly with Stench Damage.
See Also
Collection
"9455" does not have an RSS file (yet?) for the collection database.