Pasta Guardians

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Hammockbrogre.gif This content has been retired and is no longer available in game.
This article is about the defunct Pastamancer summoning system that existed from April 14, 2008 to November 14, 2013. It is archived here for historical purposes.
See Pasta Thralls for the current game mechanic.

Pastamancers can learn to summon several pasta guardians in combat. Once summoned, the guardian acts like a second familiar with unique abilities.

To call upon a summon, the pastamancer first needs to establish a connection with a pasta guardian by using a specific item outside of combat. For example, using shimmering tendrils allows the pastamancer to summon an angel hair wisp. It is only possible to have a connection with one summon at a time; when you establish a connection with a new summon, the old connection is overwritten, and the previous summon disappears permanently. There is an exception to this rule; the crystal orb of spirit wrangling allows the pastamancer to keep two guardians and switch between them.

A player can only summon a pasta guardian ten times a day (plus 5 more with Bandolier of the Spaghetti Elemental equipped). Switching summons doesn't allow more uses per day.


Pasta guardians gain experience from won combats and can level up. In the same way familiars gain weight, these summons gain levels as a square root of experience. So a summon will become stronger after their 4th, 9th, 16th, 25th, etc. combat. Summons gain one experience point per combat, and do not benefit from effects that increase familiar experience gain, but gain one additional experience point per fight if you are wearing the Legendary Regalia of the Pasta Master

Summon level is capped at 10. Each summon gains a new ability at level 5 and level 10.

When the pastamancer switches to a different type of guardian and back, each guardian contacted is randomly generated with a new name. It does not retain the experience level of any previously-contacted summon. The only way to switch guardians while keeping the existing one is to store it in a crystal orb of spirit wrangling.


  • After summoning for the penultimate and antepenultimate time each day:
Your brain feels tired.
  • After summoning for the last time each day:
You are mentally exhausted by the effort of summoning <name>.
  • When the summon levels up:
<name> looks stronger...

List of pasta guardians

Summon Summoning item Level 1 ability Level 5 ability Level 10 ability
Angel hair wisp Tendrils.gif
shimmering tendrils
Gives extra substats after combat Converts enemy criticals to misses Blocks enemy attacks ~17% of the time
Boba Fettucini Triggerfinger.gif
twitching trigger finger
Damages opponent during combat Damages opponent with a more powerful attack during combat Summons a giant sandworm to replace the opponent
Bow Tie Bat Claw.gif
smoking talon
Increases spell and weapon damage Bites enemy when summoned, causing passive damage in subsequent rounds Picks opponent's pocket.
Lasagmbie Truffle.gif
paranormal ricotta
Increases meat drops Does spooky damage during combat Stuns enemy for two rounds when summoned
Penne Dreadful Confetti.gif
wine-soaked bone chips
Increases booze drops Increases food drops Increases item drops
Spaghetti Elemental Documents.gif
decoded cult documents
Damages and delevels opponent on summon Damages and delevels opponent during fight Entangles opponent during fight
Spice Ghost Scpowder.gif
scintillating powder
  • Delevels enemy every round
  • Drops spices after day's first combat
  • Occasionally drops spices after other combats
Delevels enemy by 5 in opening round of combat Drops spices after day's second combat
Undead elbow macaroni Macfrag.gif
quasi-ethereal macaroni fragments
Does spooky damage during combat Adds to the player's spooky damage ?
Vampieroghi Scpowder.gif
vampire glitter
Drains HP from enemy, like a mosquito Restores MP in addition to HP Sometimes does a stronger attack, restoring greater amounts of HP and MP
Vermincelli Aniskull2.gif
crumbling rat skull
Damages and poisons enemy, causing passive damage in subsequent rounds Removes negative status effects when summoned Restores HP and MP at end of combat


Pasta guardians become available in the following order as you progress through the game.

If you are at least... and you have... you can summon... by using ... which you can get at...
Level 1 Undead elbow macaroni quasi-ethereal macaroni fragments The Haunted Pantry
found Spookyraven Manor Spice Ghost scintillating powder The Haunted Kitchen
Level 4 been sent to The Bat Hole Bow Tie Bat smoking talon Guano Junction
Level 7 been sent to The Cyrpt Angel hair wisp shimmering tendrils The Defiled Niche
completed the Undefile the Cyrpt Quest The Misspelled Cemetary (Post-Cyrpt)
been sent to The Cyrpt Lasagmbie paranormal ricotta The Defiled Alcove
completed the Undefile the Cyrpt Quest The Misspelled Cemetary (Post-Cyrpt)
Level 10,
mainstat 90
access to the volcano during the Nemesis quest Spaghetti Elemental decoded cult documents The Temple Portico
Level 11 read Your father's MacGuffin diary Boba Fettucini twitching trigger finger The Arid, Extra-Dry Desert while not Ultrahydrated
found Spookyraven Manor Wine Cellar Penne Dreadful wine-soaked bone chips Wine Racks
uncovered A Small Pyramid Vermincelli crumbling rat skull The Middle Chamber
Level 12 tried to catch the ducks in a bear trap Vampieroghi vampire glitter The Family Plot
ended the war McMillicancuddy's Farm (Post-War)


  • Originally Pastamancers could only summon a guardian during the first round of combat after getting the jump on the opponent, but this was changed in an update on July 11th, 2010, and now they can be summoned on any round of combat.