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The description for the Leaderboard "Most Winningest" needs to be precise, it's most likely not "minus all losses" - see discussion [here]

PvP takes place in the Huggler Memorial Colosseum located in The Big Mountains. In order to participate, after choosing to Fight at the Colosseum, you must break your Magical Mystical Hippy Stone. By doing so, you become eligible to attack other players, and to be attacked by other players, until the end of the current PvP season or until you ascend.


Participants have two PvP-related statistics: Fame and Swagger. They also receive a discrete number of PvP fights every day.


Fame begins at 100 for all participants. Fame increases when you win, and decreases when you lose, unless the attacker chose a specific opponent (see below). Fame cannot go below 0, but there is no known ceiling. The players who currently have the most fame or have taken the most fame from other players are tracked on the PvP Leaderboards.

Normal Fame and Hardcore Fame are tracked separately. Ascending into Hardcore will cause you to use your Hardcore Fame, and breaking the prism or ascending into a non-Hardcore run will cause you to use your Normal Fame.


Swagger is currency that may be spent in The Swagger Shop, but not while in Ronin or Hardcore.

Swagger goes up when you attack. You gain +1 swagger for each win (+2 if in Hardcore), +1 for attacking a random opponent, and +1 for winning all seven minigames against a random opponent (maximum +4 from a single fight). You do not gain Swagger on defense. You never lose Swagger, except when you spend it.

Participants entering the PvP for the first time receive a one-time Swagger bonus of w/2.5 + f/25 where w is the number of White Canadians drunk and f is the number of pretty flowers picked under the old PvP system.

PvP Fights

Accounts receive 10 PvP fights per day, and may receive Extra PvP Fights from consumables, rollover equipment, and clan furniture. Unused fights carry over to the next day. You can have a maximum of 100 fights after rollover, while you can only have a maximum of 255 fights stored at any given time. For help increasing the number of PvP fights you have per day, see Maximizing Your Rollover PvP Fights.

It costs one PvP fight to attack another account. It costs nothing to defend. Each attack decrements the attacker's effects by one turn. No effects are decremented when defending.

The following effects are not decremented by attacking: Teleportitis, On the Trail, Absinthe-Minded, Form of...Cockroach!, Shape of...Mole!, Form of...Bird!, Everything Looks Yellow, Everything Looks Blue, Everything Looks Red, Nauseated, Touched by a Ghost, Chilled to the Bone, Dreadsylvanian curses, Bored With Explosions, Personal Thundercloud, The Rain In Loathing, Juicy Boost, and Timer effects. (There may also be others!)

Initiating a PvP attack does not consume an adventure.

Players may PvP while falling-down drunk.


When initiating a fight, the attacker gets to decide:

  • whether to fight a random opponent, a random tougher opponent, or a specific player
  • Choose a minigame to lead off with.
  • whether to try to take Fame, Flowers, or Phat Loot (not available in Ronin or Hardcore)

In addition, the attacker may choose win and loss messages, one of which will be displayed to the defender.

If you attack a specific opponent, neither you nor the defender will gain or lose Fame. You will gain no Swagger if you lose, and 1 Swagger if you win, but 2 if you win in hardcore.

If you attack a random opponent, you get 1 Swagger for a loss, 2 for a win (3 if in hardcore), or 3 for a perfect win (4 in hardcore). In addition, the winner will gain some Fame, and the loser will lose some Fame:

  • If the loser's Fame is less than or equal to the winner's, the winner will gain 1 Fame (2 Fame if you attacked for Fame) and the loser will lose 1 Fame (2 Fame if you attacked for Fame).
  • If the loser's Fame is higher than the winner's, the winner will gain (ΔF)1/2 Fame (rounded up), and the loser will lose (ΔF)1/3 Fame (rounded up), where ΔF is the difference in Fame scores. The gain/loss will be 50% bigger if you attacked for Fame.

It is not completely clear how random opponents are chosen. However, the algorithm seems to prioritize opponents with similar Fame, ascension count, or level to you some of the time. If you attack a random tougher opponent, the algorithm is more likely to pick players with more Fame than you, or players with a high Fame total. (This needs spading.) If your fame is much, much higher than your next available target (over ~6k fame difference) you will not be able to hit upwards, instead getting the error message Sorry, I couldn't find the player "".

You can reduce the chance of being chosen as a random opponent by having the buff Silent Running from the Olympic-Sized Swimming Pool active.

If the attacker loses the fight, (s)he will suffer a loss of dignity and lose some stats. The exact stat loss seems to depend on the attacker's level (formula needs spading), and caps at 200 stats. In Hardcore/Ronin, the stat loss is only 1/10 of the regular amount (caps at 20 stats).

If the attacker chooses to fight for Phat Loot, and wins the fight, (s)he will steal a random PvPable item from the defender's inventory. Items marked with a special flag (no trade, no sell, no discard, gift items, and quest items) cannot be stolen. A meat golem sometimes prevents item loss, causing the attacker to receive a pretty flower instead.

The Hills

There are two Hills: Normal and Hardcore. At any moment, one player on each side may be the King (or Queen) of the Hill.

At the start of each season, both Hills are empty. The first player to attack and win will claim the empty Hill, becoming King or Queen. Subsequently, anyone who attacks and defeats the player on the Hill becomes the new King or Queen.

The "benefits" of being King/Queen:

  • Your avatar is displayed prominently in the Hall of Champions.
  • Your text in the /pvp chat channel is rendered in boldface for up to 24 hours.
  • The total amount of time you spend as King/Queen counts toward a leaderboard.
  • Players may always attack you, even if they have already beaten you today (unless they are out of fights).

If you ascend while on the Normal Hill, or if you break the prism while on the Hardcore Hill, the Hill will become empty. The first person to attack and win will claim it, just like the start of a season.

Your Hill time is tracked throughout the whole season, no matter how many times you gain or lose the Hill.

If you attack and lose while on the Hill, you do not surrender the Hill to the defender. You can only be knocked off the Hill if someone attacks you and wins.

Dignity Loss

If you attack an opponent and lose, as mentioned above, you lose stats. How many stats you lose isn't yet fully spaded. This much is known:

  • The stats lost are always evenly distributed among your 3 stats at level 13 and below. Spading suggests that, at level 14 and above, stats lost are NOT always equal (needs confirmation past level 15):
You lose X Muscleboundness.
You lose X Magicalness.
You lose X Roguishness.
  • It is possible to "gain" 0 stats from losing a PvP fight, which looks like this:
You gain 0 Beefiness.
You gain 0 Wizardliness.
You gain 0 Cheek.
  • You can see the "raw" amount of stats lost in your History - this may differ from the actual loss due to the truncation effect used to guarantee even distribution at level 13 and below.
  • Moon signs and effects that increase stat gains (e.g. The Wombat's +10% to all Muscle gains) also increase the stat loss due to loss of dignity.
  • Total stat loss (outside Hardcore/Ronin) caps at 200 points. Stat loss in Hardcore/Ronin is 1/10 the regular amount, capping at 20 points.

Stat losses are not suffered on defense.


PvP itself consists of seven rounds of fighting called "minigames". From Season 1 through Season 18, if the attacker chose to attack with a stat (not Ballyhoo), the first round will be Adventurer's Prowess:

Minigame Explanation
Adventurer's Prowess The stat which the attacker chose to attack with is compared, higher stat wins. This minigame has a slight variance, so if the two amounts are relatively close the higher will not always win.

As of Season 19, "Adventurer's Prowess" was removed and an attacker can no longer chose Stats to attack with. Instead, attackers chose one of the available minigames, and that minigame is guaranteed to be in the fight. All six of the other minigames are randomly chosen from the minigames available that season. These minigames will change at the start of each season.

After all seven rounds, the player who won the majority of minigames wins the match. Tiebreakers are awarded to the defender if the score would otherwise be tied (e.g., 2 wins, 2 losses, and 3 ties results in a score of 5-2 for the defender; 3 wins, 1 loss, and 3 ties results in a score 3-1).

Season 68

Minigame Explanation
Fashion Show Whose clothes are the fashionablest? Get up on the bar and strut your stuff! (Highest total pants/shirt/hat power, and none of that fancy dancy Tao stuff.)
Hah, It's a Mystery! I'm not telling. Also, I can't remember. Burrrrrrp. (The judges know how much everybody loves these!)
Hold Your Nose Who's most prepared to use the dive bar bathroom? (highest stench protection)
Innuendo Master Nothing says suave like 10 beers and some cheesy pick up lines. (Most sleaze damage + sleaze spell damage)
Letter of the Moment Who has the most Ys in their equipment. (Changing to T in 54603 seconds.)
Microbrew and You* Most drinks drunk from The Gnomish Microbrewery.
Nog Lover (AGAIN!?!?)* What's better than some acrobatically crafted cocktails made by Tom Cruise? Eggnog. (Most egg nog consumed.)
Purity Who is the purest of them all? (fewest effects)
Sooooper Sneaky Who is the sneakiest? (Highest rate of +non-combat)
The Egg Hunt Who can find the most pickled eggs behind the bar in 45 seconds? (Highest item drop bonus)
Trophy Stacking Match Who can drunkenly stack their trophies the highest? (Largest number of trophies)
Whatever, Here's a 13th Mini Most not on the dev team. Take that suckers!
Wine Tasting Contest Who appreciates the finest of wines? (Most different booze items drunk in the last 30 days (or since the start of the season))

* Scores are tallied separately in Hardcore and Not-Hardcore, outside of ronin the highest of your two scores will be used. (No score is added in casual runs before 1500 turns have passed.)


Each board has a Normal side and a Hardcore side.

  • Individual boards:
    • Top Hill Holders: total time (hours:minutes:seconds) spent at the top of the hill.
    • Fame: your current Fame score.
    • Most Winningest: offensive wins from random fights minus losses from random fights (offensive OR defensive losses).
    • Most Fame Taken: The amount of fame gained while attacking (not affected by either offensive or defensive fame loss).
  • Clan boards:
    • Top Hill Holders: total time (hours:minutes:seconds) for all pledged clan members at the top of the hill.
  • If you are on a leaderboard at the end of a season, your best ranking on that leaderboard will be listed on your profile, and you will receive a number of angst burgers and 5-hour acrimonies determined by your rank:
Position # of consumables
1st 500
2nd 400
3rd 300
4th 200
5th 195
6th 190
  • Prizes are accompanied by a message from a PvP Store NPC.
Dearest <name>,

Your #<position> rank on the Season <season> <board> Leaderboard entitles to you to some prizes. <num> of them, in fact.

Additionally, your profile will display your awesomeness to everyone, for all eternity. That's a fairly long time.

Super Surprising Scintillating
Scandalous Scurvy Stupendous
Seasonal Sardonic Sexy Snide Semi-regular
Sinusoid Sorta-Timely Semisonic Seasoned
Snappy Sexy

Biggus Announcus


Each PvP season lasts two (real life) months. Fame is reset at the start of each season, and new minigames are revealed. All minigame progress is also reset.

Beginning with Season 3, the regular season (the period during which leaderboards are active) ends on the 15th day of the second month. The exact cut-off point is the rollover which occurs at 0230 UTC on the 15th, i.e. the evening of the 14th in the US, or early morning of the 15th in Europe. This gives a roughly two-week "post-season" period, with the leaderboards frozen. During this time, Fame is no longer won or lost. Players may still knock each other off the Hill, but Hill time is no longer tracked for leaderboard purposes.

Season Dates Leaderboards Frozen Reward
1 May 1, 2012 to July 1, 2012 - -
2 July 1, 2012 to September 1, 2012 - -
3 September 1, 2012 to November 1, 2012 October 15, 2012 -
4 November 1, 2012 to January 1, 2013 December 15, 2012 -
5 January 1, 2013 to March 1, 2013 February 15, 2013 -
6 March 1, 2013 to May 1, 2013 April 15, 2013 -
7 May 1, 2013 to July 1, 2013 June 15, 2013 -
8 July 1, 2013 to September 1, 2013 August 15, 2013 -
9 September 1, 2013 to November 1, 2013 October 15, 2013 -
10 November 1, 2013 to January 1, 2014 December 15, 2013 -
11 January 1, 2014 to March 1, 2014 February 15, 2014 -
12 March 1, 2014 to May 1, 2014 April 15, 2014 -
13 May 1, 2014 to July 1, 2014 June 15, 2014 -
14 July 1, 2014 to September 1, 2014 August 15, 2014 -
15 (Pirate season) September 1, 2014 to November 1, 2014 October 15, 2014 Black Bart's Booty
16 (Holiday season) November 1, 2014 to January 1, 2015 December 15, 2014 Holiday Hal's Happy-Time Fun Book!
17 (Ice season) January 1, 2015 to March 1, 2015 February 15, 2015 Antagonistic Snowman Kit
18 (Drunken season) March 1, 2015 to May 1, 2015 April 15, 2015 Map to Kokomo
19 (Bear season) May 1, 2015 to July 1, 2015 June 15, 2015 Essence of Bear
20 (Pirate season) July 1, 2015 to September 1, 2015 August 15, 2015 Black Bart's Booty
21 (Numeric season) September 1, 2015 to November 1, 2015 October 15, 2015 Manual of Numberology
22 (Holiday season) November 1, 2015 to January 1, 2016 December 15, 2015 Holiday Hal's Happy-Time Fun Book!
23 (Optimal season) January 1, 2016 to March 1, 2016 February 15, 2016 ROM of Optimality
24 (Ice season) March 1, 2016 to May 1, 2016 April 15, 2016 Antagonistic Snowman Kit
25 (Bear season) May 1, 2016 to July 1, 2016 June 15, 2016 Essence of Bear
26 (Numeric season) July 1, 2016 to September 1, 2016 August 15, 2016 Manual of Numberology
27 (School season) September 1, 2016 to November 1, 2016 October 15, 2016 School of Hard Knocks Diploma
28 (Holiday season) November 1, 2016 to January 1, 2017 December 15, 2016 Holiday Hal's Happy-Time Fun Book!
29 (Bear season) January 1, 2017 to March 1, 2017 February 15, 2017 Essence of Bear
30 (Ice season) March 1, 2017 to May 1, 2017 April 15, 2017 Antagonistic Snowman Kit
31 (Pirate season) May 1, 2017 to July 1, 2017 June 15, 2017 Black Bart's Booty
32 (Optimal season) July 1, 2017 to September 1, 2017 August 15, 2017 ROM of Optimality
33 (School season) September 1, 2017 to November 1, 2017 October 15, 2017 School of Hard Knocks Diploma
34 (Holiday season) November 1, 2017 to January 1, 2018 December 15, 2017 Holiday Hal's Happy-Time Fun Book!
35 (Numeric season) January 1, 2018 to March 1, 2018 February 15, 2018 Manual of Numberology
36 (Bear season) March 1, 2018 to May 1, 2018 April 15, 2018 Essence of Bear
37 (Ice Season) May 1, 2018 to July 1, 2018 June 15, 2018 Antagonistic Snowman Kit
38 (Safari Season) July 1, 2018 to September 1, 2018 August 15, 2018 A Guide to Safari
39 (Pirate Season) September 1, 2018 to November 1, 2018 October 15, 2018 Black Bart's Booty
40 (Safari Season) November 1, 2018 to January 1, 2019 December 15, 2018 A Guide to Safari
41 (Ice Season) January 1, 2019 to March 1, 2019 February 15, 2018 Antagonistic Snowman Kit
42 (Glitch Season) March 1, 2019 to May 1, 2019 April 15, 2019 [Glitch season reward name]
43 (Optimal Season) May 1, 2019 to July 1, 2019 June 15, 2019 ROM of Optimality
44 (Numeric season) July 1, 2019 to September 1, 2019 August 15, 2019 Manual of Numberology
45 (Average Season) September 1, 2019 to November 1, 2019 October 15, 2019 Law of Averages
46 (Glitch Season) November 1, 2019 to December 31, 2019 December 15, 2019 [Glitch season reward name]
47 (Holiday Season) January 1, 2020 to March 1, 2020 February 15, 2020 Holiday Hal's Happy-Time Fun Book!
48 (Safari Season) March 2, 2020 to May 1, 2020 April 15, 2020 A Guide to Safari
49 (Average Season) May 1, 2020 to July 1, 2020 June 15, 2020 Law of Averages
50 (School Season) July 1, 2020 to September 1, 2020 August 15, 2020 School of Hard Knocks Diploma
51 (Seasoning Season) September 1, 2020 to November 1, 2020 October 15, 2020 Universal Seasoning
52 (Holiday Season) November 1, 2020 to January 1, 2021 December 15, 2020 Holiday Hal's Happy-Time Fun Book!
53 (Bear Season) January 1, 2021 to March 1, 2021 February 15, 2021 Essence of Bear
54 (Pirate Season) March 1, 2021 to May 1, 2021 April 15, 2021 Black Bart's Booty
55 (Glitch Season) May 1, 2021 to July 1, 2021 June 15, 2021 [Glitch season reward name]
56 (Safari Season) July 1, 2021 to September 1, 2021 August 15, 2021 A Guide to Safari
57 (School Season) September 1, 2021 to November 1, 2021 October 15, 2021 School of Hard Knocks Diploma
58 (Seasoning Season) November 1, 2021 to January 1, 2022 December 15, 2021 Universal Seasoning
59 (Holiday Season) January 1, 2022 to March 1, 2022 February 15, 2022 Holiday Hal's Happy-Time Fun Book!
60 (Bear Season) March 1, 2022 to May 1, 2022 April 15, 2022 Essence of Bear
61 (Pirate Season) May 1, 2022 to July 1, 2022 June 15, 2022 Black Bart's Booty
62 (Glitch Season) July 1, 2022 to September 1, 2022 August 15, 2022 [Glitch season reward name]
63 (Numeric season) September 1, 2022 to November 1, 2022 October 15, 2022 Manual of Numberology
64 (Seasoning season) November 1, 2022 to January 1, 2023 December 15, 2022 Universal Seasoning
65 (Ice season) January 1, 2023 to March 1, 2023 February 15, 2023 Antagonistic Snowman Kit
66 (Pirate season) March 1, 2023 to May 1, 2023 April 15, 2023 Black Bart's Booty
67 (Average Season) May 1, 2023 to July 1, 2023 June 15, 2023 Law of Averages
68 (Drunken season) July 1, 2023 to September 1, 2023 August 15, 2023 Map to Kokomo
69 (School season) September 1, 2023 to November 1, 2023 October 15, 2023 School of Hard Knocks Diploma
70 (Holiday Season) November 1, 2023 to January 1, 2024 December 15, 2022 Holiday Hal's Happy-Time Fun Book!

See PvP Season History for more details on past seasons.


  • PvP was revamped on May 1, 2012. For the old page see PvP/Old.
  • For past seasons minigames and other changes made to PvP rules since the May 1, 2012 revamp, see PvP Season History.