Talk:Bottle of goofballs

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Possible Item Name Change

I received this item with the name "bottle of goofballs" as opposed to just "goofballs". I checked the item number and it is the same as this, 879. I wasn't sure if this was new so I didn't change the page right away, just in case I had identified it wrong. --Greenozzy (talk) 16:27, 3 May 2013 (UTC)

Point of Goofballs

Why would anyone in their right mind, knowing what goofballs do, take them? --The preceding unsigned comment was added by Hamha109 (talkcontribs) at 16:44, 3 June 2005 (CDT).

  • To research them of course -- Lanz —The preceding signed but undated comment was added at 23:12, 12 June 2005 (CDT).
  • Take them before you ascend -- Crowther —The preceding signed but undated comment was added at 14:32, 20 September 2005 (CDT).

Withdrawl

Q: If you take goofballs, and then don't adventure, do you go into withdrawal at reset? Or does it last until you use up the hopped up runs out? --Club —The preceding signed but undated comment was added at 17:29, 20 September 2005 (CDT).

  • You do not go into Withdrawal unless you use all of your Hopped Up. As an HCO TT, I held Hopped Up for nearly a week while banking adventures. Zaku 16:28, 22 Sep 2005 (MDT)

Use Message

As far as I know, there is no "use message" at all when u use a goofball... It just says: You acquire an effect: Hopped Up on Goofballs (duration: 10 Adventures) --The preceding unsigned comment was added by Hithere (talkcontribs) at 17:50, 8 November 2005 (CST).

  • This is true. (gballs.png) I have updated the page.
    --The preceding unsigned comment was added by Godthemod2 (talkcontribs) at 14:34, 10 November 2005 (CST).

Stat loss magnitude?

It is stated that after using 7 bottles of Goofballs, you start permanently losing stats. What is the magnitude of the resulting stat losses (both on the 7th bottle and on subsequent uses)? --Quietust 10:41, 23 March 2006 (CST)

I have a question about this too: if you get the point of losing stats, and then ascend, will you still lose stats if you take more?--Someone Else 06:33, 2 May 2006 (CDT)

  • Everything about goofballs is reset when you ascend. --Crowther 08:49, 2 May 2006 (CDT)

Looking at the massed data below the stat loss is a formula close to (N*2.5) to (N*5) where N == number of goofballs and N>6. --"Your reason is treason" - Kasabian (talk) 16:23, 1 August 2020 (UTC)

I used thirteen of them and here are the results:

Use Mus loss Mys loss Mox loss Mean
1-6 0 0 0 0
7 21 26 23 23.3
8 24 23 29 25.3
9 25 29 27 27
10 28 42 41 37
11 48 37 31 38.7
12 43 38 36 39
13 40 51 55 48.7

This is very limited data and much more research is required, but it looks like the loss may be similar for every three used. Perhaps the first three (where stat loss occurs) the average loss per substat is 25, and then increases by X (10-13?) every three thereafter. Or perhaps it does increase with every use, but more substantially after every third. --TheDotGamer 18:20, 8 January 2007 (CST)


I just used 20 - here are my results: (starting as a Level 6 TT - non stat day - but that shouldn't matter)

Use Mus loss Mys loss Mox loss Mean
1-6 0 0 0 0
7 26 20 25 23.7
8 25 24 29 26
9 35 35 32 34
10 36 33 36 35
11 35 37 38 36.7
12 41 46 39 42
13 46 44 42 44
14 43 61 39 47.7
15 49 67 65 60.3
16 67 49 46 54
17 50 65 76 63.7
18 64 56 55 63.7
19 77 73 65 71.7
20 77 69 74 73.3

I'm going to take more and I'll keep adding to it. And at one point I'll probably even do the averages!

What's kind of funny is I ended up with 0 Moxie :).. heh -Holler 17:56, 2 March 2007 (CST)

I've done the averages for you. I notice that your data seem to change steadily, not in any noticeable blocks of 3. --Dogface 09:06, 12 May 2007 (CDT)
hmm from what we can see there numbers seem to spread quite a lot looks roughly like 2.5-4.5*number of goofballs per stat category to me. the upper bound there seems to have been met quite a bit, where the lower bound seems a couple of .1's off. Of course a much larger test set is required to be sure of anything (at the moment i think 2.77*nbr goofballs seems to be the lowest hit) but for a rough estimate of how much pain you will cause yourself its probably close enough --Ivanchecov 10:15, 13 May 2007 (CDT)
Use Mus loss Mys loss Mox loss Mean
7 24 26 22 24
8 26 24 28 26
9 30 25 34 29.7
10 38 32 36 35.4
11 42 48 46 45.3
12 53 50 51 51.4
13 43 53 38 44.7
14 53 45 49 49
15 53 51 57 53.7
16 45 45 63 51
17 56 64 54 58
18 76 74 55 68.4
19 67 83 76 75.4
20 89 91 81 87
21 86 74 71 77
22 68 85 75 76
23 90 97 80 89
24 69 93 83 81.7
25 87 109 85 84.7
26 82 115 79 92
27 126 126 127 126.4
28 90 136 90 105.4
29 135 142 94 123.7
30 99 112 111 107.4

More data! --TechSmurf 21:43, 18 December 2007 (CST)

This may be a bit off topic, but with this magnitude of stat loss, is it technically possible to do a 100% goofball run? Certainly it is possible to do a run where you take goofballs daily, but not always having the effect active. You could, perhaps, take loads at the start, when you can't go below 0 stats? Then coast the rest of the run?--Ekimekim 12:34, 14 August 2009 (UTC)

Use Mus loss Mys loss Mox loss Mean
8 24 26 24 24.7
9 22 28 33 27.7
10 30 29 32 30.3
11 37 35 43 38.3
12 41 33 42 38.7
13 33 37 48 39.3
14 45 43 53 47.0
15 42 44 58 48.0
16 51 48 55 51.3
17 63 61 52 58.7
18 58 60 69 62.3
19 61 66 80 69.0
20 68 88 67 74.3
21 59 92 85 78.7
22 94 98 82 91.3

More data!

If the stat loss is between g*X and g*Y where g is the number of goofballs consumed, then X has a possible low of 2.75 considering all previous data, and Y has a possible high of 4.8965.... 2.5 to 5 might be possible. Taking all values into account, the average at each level (up to 20) is between 3.3 and 3.9, averaging 3.6., which is closer to the average between 2.5-5 than 2.75-5.

We need more data though. I would ask anyone else interested in helping spade this just do up to 20, and we'll compare from there.--Foggy 17:31, 5 October 2009 (UTC)

Use Mus loss Mys loss Mox loss
7 22 27 19
8 22 23 30
9 36 27 36
10 40 32 43
11 38 45 38
12 43 40 35
13 37 48 52
14 51 47 61
15 52 51 66
16 67 52 51
17 75 56 64
18 79 52 74
19 87 58 74
20 68 62 58
Use Mus loss Mys loss Mox loss
7 20 21 20
8 26 23 29
9 28 36 32
10 27 41 29
11 34 40 38
12 35 40 38
13 58 39 47
14 44 50 45
15 62 51 63
16 60 52 51
17 53 54 54
18 62 58 83
19 54 63 76
20 93 90 70
21 69 73 63
22 90 91 100
23 80 104 74
24 104 71 100
25 107 115 81

To twenty as a DB done today:

Use Mus loss Mys loss Mox loss
7 21 28 23
8 31 21 22
9 36 27 29
10 41 38 42
11 34 32 36
12 52 41 53
13 37 45 39
14 46 43 41
15 47 49 52
16 71 58 67
17 67 71 59
18 51 70 62
19 77 63 79
20 85 58 67

--Club (#66669) (Talk) 22:24, 9 November 2009 (UTC)

37 used as a level 18 Seal Clubber:

Use Mus loss Mys loss Mox loss Mean
7 18 26 20 21.33
8 23 30 33 28.67
9 33 24 29 28.67
10 32 29 38 33.00
11 39 37 38 38.00
12 41 47 52 46.67
13 57 48 53 52.67
14 53 51 46 50.00
15 57 47 53 52.33
16 53 49 72 58.00
17 51 55 68 58.00
18 74 79 56 69.67
19 72 75 64 70.33
20 66 91 57 71.33
21 82 66 91 79.67
22 94 78 78 83.33
23 107 92 84 94.33
24 93 95 112 100.00
25 99 100 83 94.00
26 113 100 84 99.00
27 92 124 80 98.67
28 101 92 99 97.33
29 128 88 86 100.67
30 122 120 121 121.00
31 134 92 96 107.33
32 118 99 98 105.00
33 125 126 98 116.33
34 110 136 148 131.33
35 125 111 160 132.00
36 106 150 159 138.33
37 112 109 166 129.00

--Orochidp 18:13, 16 November 2009 (UTC)

Level 83 Pastamancer

Use Mus loss Mys loss Mox loss Mean
7 26 25 24 25
8 33 23 32 29.3
9 35 29 29 31
10 39 42 37 39.3
11 33 38 35 35.3
12 50 38 41 43
13 54 39 48 47
14 60 58 59 59
15 46 60 48 51.3
16 52 73 69 64.7
17 53 66 66 61.7
18 52 65 74 63.7
19 74 61 85 73.3
20 71 82 87 80
21 75 76 76 75.7
22 63 92 69 74.7
23 101 73 100 91.3
24 79 99 70 82.7
25 100 115 110 108.3
26 112 114 87 103.7
27 86 103 103 97.3
28 102 121 113 112
29 103 89 84 92
30 107 90 120 105.7

Rottingflesh 01:51, 1 January 2010 (UTC)


Here's some more data:

7th use: These things are bad for you... You lose 19 Strengthliness. You lose 20 Enchantedness. You lose 22 Smarm.

8th use: These things are bad for you... You lose 33 Muscleboundness. You lose 31 Magicalness. You lose 30 Cheek.

9th use: These things are bad for you... You lose 34 Strongness. You lose 33 Mysteriousness. You lose 36 Chutzpah.

10th use: These things are bad for you... You lose 41 Strengthliness. You lose 39 Mysteriousness. You lose 43 Cheek.

11th use: These things are bad for you... You lose 46 Strengthliness. You lose 45 Magicalness. You lose 41 Roguishness.

12th use: These things are bad for you... You lose 35 Strongness. You lose 44 Enchantedness. You lose 40 Chutzpah.

13th use: These things are bad for you... You lose 58 Muscleboundness. You lose 51 Mysteriousness. You lose 37 Cheek.

14th use: These things are bad for you... You lose 53 Muscleboundness. You lose 51 Wizardliness. You lose 45 Sarcasm.

15th use: These things are bad for you... You lose 54 Strengthliness. You lose 46 Enchantedness. You lose 64 Chutzpah.

16th use: These things are bad for you... You lose 71 Strongness. You lose 62 Wizardliness. You lose 69 Sarcasm.

17th use: These things are bad for you... You lose 65 Strengthliness. You lose 73 Wizardliness. You lose 55 Chutzpah.

18th use: These things are bad for you... You lose 57 Strengthliness. You lose 51 Enchantedness. You lose 68 Cheek.

19th use: These things are bad for you... You lose 57 Strengthliness. You lose 76 Wizardliness. You lose 61 Sarcasm.

20th use: These things are bad for you... You lose 81 Fortitude. You lose 68 Wizardliness. You lose 74 Sarcasm.

Wrldwzrd89 20:30, 7 May 2010 (UTC)

Use Mus loss Mys loss Mox loss
7 22 22 28
8 28 29 32
9 38 25 37
10 32 29 29
11 41 41 39
12 41 53 53
13 52 55 51
14 39 46 42
15 47 56 44
16 70 58 72
17 59 48 68
18 68 70 60
19 55 69 55
20 57 85 57

--TechSmurf (talk) 05:40, 8 June 2014 (UTC)

Compiled Data

Even more data! Also, compiling all the data so far:

Use Min Loss Max Loss Estimated
Range
7 18 28 17.25-35
8 21 33 20-40
9 22 37 22.5-45
10 27 42 25-50
11 30 48 27.5-55
12 33 53 30-60
13 33 58 32.5-65
14 41 61 35-70
15 42 66 37.5-75
16 45 72 40-80
17 51 75 42.5-85
18 51 83 45-90
19 54 87 47.5-95
20 57 93 50-100
21 59 92 52.5-105
22 78 100 55-110
23 74 107 57.5-115
24 69 112 60-120
25 81 115 62.25-125
26 79 115 65-130
27 80 127 67.5-135
28 90 136 70-140
29 86 142 72.5-145
30 99 122 75-150
31 92 134 77.5-155
32 98 118 80-160
33 98 126 82.5-165
34 110 148 85-170
35 111 160 87.5-175
36 106 159 90-180
37 109 166 92.5-185

This gets its own section so I can finding it. --TechSmurf 01:27, 17 November 2009 (UTC)

Plural

Quite peculiar. I bought another goofballs item without using the first, and it seems that the plural is the same as it's singular. It follows the "sheep" rule in short. It should also be noted that when I try to fix this in the item metadata, it automatically changes to "Impossible to determine". Very odd, considering that you can indeed obtain more then one. Is there something I did wrong? Did I miss a minor detail? --Proto Fan 17:25, 17 September 2007 (CDT)

  • Actually the method that you were using is invalid since it is impossible to determine the plural by buying them one at a time. It was never said that you couldn't obtain more then one but of all the known methods non of them will work on this item thus far. --Chunky_boo 17:40, 17 September 2007 (CDT)

Getting Rid of the Durn Things

So I got one without knowing what it was (freebie! woo), then asked about it on chat, and was told not to take it. But there seems to be no way to drop them or sell them. How do I get rid of them? Should I take them just before ascension just so they're no longer in my inventory? Or what? Kilyle 01:53, 3 December 2007 (CST)

  • Just don't use them and you'll be fine. Stick 'em in your closet if you want to be safe. --CheezyBob 02:55, 3 December 2007 (CST)
  • Stare at them until you give in to temptation. --Holler 10:28, 2 June 2008 (CDT)

Useful at the start of a run?

This may be a bit off topic, but with this magnitude of stat loss, is it technically possible to do a 100% goofball run? Certainly it is possible to do a run where you take goofballs daily, but not always having the effect active. You could, perhaps, take loads at the start, when you can't go below 0 stats? Then coast the rest of the run?--Ekimekim 12:34, 14 August 2009 (UTC)

^I read this and was intrigued. Has anyone tried using like 100 of these at the start of the run and then waiting 1 day before adventuring. Although it would cost you 4950000 meat, it would be pretty nice to have 1000 turns of 20% bonus moxie and muscle with no stat losses.--Qbr12 00:08, 10 December 2010 (UTC)

More data, cause why not

I just used a bunch to delevel myself so I could get the bonus level-13 karma after doing the battlefield the long way - figured I might as well add the results here, in case it's helpful, as the wiki doesn't seem to have an exact formula yet? (As a muscle class. Specifically, AoB.)

Use Mus Mys Mox
7 23 25 27
8 26 28 30
9 28 28 25
10 37 30 34
11 44 36 40
12 57 47 39
13 39 47 37
14 46 51 63
15 70 66 51
16 57 56 72
17 82 75 52
18 73 68 61
19 60 59 73
20 74 90 93
21 83 81 93
22 80 81 77
23 78 84 80
24 123 87 111
25 88 77 115
26 135 109 76
27 103 111 107
28 123 121 94
29 98 86 96
30 100 89 124
31 142 102 114
32 108 95 135
33 156 138 135
34 168 116 110

--Neminem 06:35, 8 March 2012 (CET)


Use Mus Mys Mox
50 195 148 257
49 165 199 290
48 181 233 233
47 178 172 276
46 138 155 235
45 217 148 210
44 156 181 162
43 153 128 205
42 166 143 203
41 194 138 218
40 121 121 212
39 119 134 142
38 154 122 149
37 122 110 143
36 165 139 159
35 139 115 153
34 113 138 162
33 153 130 178
32 138 108 176
31 141 125 185
30 124 103 159
29 108 92 164
28 85 106 122
27 112 87 154
26 78 85 125
25 113 91 94
24 96 83 103
23 85 102 98
22 103 82 84
21 61 75 109
20 59 68 90
19 66 60 92
18 69 54 80
17 59 74 73
16 62 70 62
15 52 49 56
14 57 52 53
13 45 36 52
12 42 35 62
11 45 42 53
10 39 28 35
9 36 27 47
8 25 23 38
7 26 27 31

Also, I enjoy the statloss, so any meat sent to me for the Goofball Spading Fund will go straight to my addiction. next hit costs 50k.--Alabit 23:48, 23 May 2012 (CEST)


Use Mus Mys Mox
7 18 34 26
8 24 37 28
9 33 31 29
10 39 39 30
11 37 46 48
12 45 42 46
13 40 62 47
14 39 65 62
15 68 63 54
16 57 77 81
17 62 80 56
18 56 95 82
19 72 73 71
20 70 103 76
21 76 77 103
22 67 82 102
23 87 119 97
24 80 87 76
25 109 113 121
26 103 152 135
27 102 155 91
28 108 111 146
29 96 131 123
30 104 124 157
31 111 132 110
32 137 138 123
33 107 171 141
34 118 193 153
35 115 143 168
36 161 163 135
37 141 146 194
38 150 173 147
39 155 157 191
40 193 162 187
41 158 200 204
42 159 237 190
43 141 192 193
44 211 173 160
45 202 212 161
46 210 260 245
47 140 272 244
48 172 253 231
49 216 235 159
50 202 211 219
My data on level 34 Sauceror, on a Moxie day. --Club (#66669) (Talk) 23:24, 17 April 2013 (UTC)

Starting at level 15, mainstat 215. Though looking at the previous numbers it's only based on amount used.

Use Mus Mys Mox
7 23 20 18
8 26 37 27
9 29 39 33
10 28 37 33
11 41 53 39
12 51 56 44
13 56 47 41
14 41 46 45
15 45 47 66

--TechSmurf (talk) 21:34, 20 April 2013 (UTC)

More data, still

You lose 18 Muscleboundness. You lose 32 Enchantedness. You lose 32 Smarm.

You lose 31 Strengthliness. You lose 38 Enchantedness. You lose 57 Sarcasm.

You lose 33 Muscleboundness. You lose 42 Wizardliness. You lose 61 Roguishness.

You lose 34 Strongness. You lose 46 Enchantedness. You lose 59 Chutzpah.

You lose 33 Strengthliness. You lose 47 Mysteriousness. You lose 63 Sarcasm.

You lose 33 Fortitude. You lose 44 Mysteriousness. You lose 96 Roguishness.

You lose 50 Strengthliness. You lose 63 Mysteriousness. You lose 98 Smarm.

You lose 47 Fortitude. You lose 63 Enchantedness. You lose 83 Cheek.

You lose 56 Muscleboundness. You lose 75 Wizardliness. You lose 112 Sarcasm.

You lose 51 Strongness. You lose 59 Enchantedness. You lose 131 Cheek

You lose 73 Muscleboundness. You lose 82 Enchantedness. You lose 101 Smarm.

You lose 67 Muscleboundness. You lose 71 Magicalness. You lose 108 Sarcasm.

You lose 86 Muscleboundness. You lose 73 Magicalness. You lose 118 Chutzpah.

You lose 69 Fortitude. You lose 87 Magicalness. You lose 159 Roguishness.

You lose 65 Fortitude. You lose 100 Wizardliness. You lose 168 Roguishness.

You lose 82 Strongness. You lose 113 Magicalness. You lose 130 Chutzpah.

You lose 84 Strongness. You lose 105 Mysteriousness. You lose 144 Roguishness.

You lose 103 Fortitude. You lose 89 Enchantedness. You lose 122 Roguishness.

You lose 84 Strongness. You lose 103 Mysteriousness. You lose 202 Cheek.

You lose 125 Strengthliness. You lose 105 Mysteriousness. You lose 175 Cheek.

You lose 121 Beefiness. You lose 104 Wizardliness. You lose 222 Cheek.

You lose 126 Beefiness. You lose 111 Wizardliness. You lose 182 Smarm.

two waning crescents (moxie day) level 32 sauceror, 1291 main stat, wallaby. --Evilkolbot (talk) 22:51, 6 February 2017 (UTC)



You lose 30 Strongness. You lose 21 Magicalness. You lose 29 Roguishness.

You lose 29 Beefiness. You lose 31 Mysteriousness. You lose 27 Cheek.

You lose 29 Beefiness. You lose 40 Magicalness. You lose 38 Cheek.

You lose 50 Fortitude. You lose 44 Wizardliness. You lose 42 Roguishness.

You lose 56 Beefiness. You lose 47 Wizardliness. You lose 54 Smarm.

You lose 47 Beefiness. You lose 49 Mysteriousness. You lose 54 Smarm.

You lose 63 Beefiness. You lose 45 Enchantedness. You lose 70 Smarm.

You lose 56 Strongness. You lose 48 Wizardliness. You lose 63 Cheek.

You lose 72 Strongness. You lose 55 Enchantedness. You lose 84 Cheek.

You lose 72 Beefiness. You lose 59 Wizardliness. You lose 94 Chutzpah.

You lose 67 Fortitude. You lose 51 Mysteriousness. You lose 82 Sarcasm.

You lose 63 Strengthliness. You lose 53 Enchantedness. You lose 69 Chutzpah.

Same day as above, level 42 seal clubber, 1701 main stat, mongoose. --Agent Orangey (talk) 00:25, 7 February 2017 (UTC)