Talk:Cannonball charrrm bracelet

From TheKolWiki
Jump to: navigation, search

Added "Explosively hilarious" enchantment. Unsure of what it does so far. Possibly something with combat items?--Hawksmoor 14:50, 4 December 2007 (CST)

been testing with beer bombs - no effect that I can see outwith the ordinary :/--Denarius 23:57, 4 December 2007 (CST)

That's what I would've thought...perhaps flareguns?--Lote 22:49, 5 December 2007 (CST)

maybe it could be one of the "cannon" weapons (carob cannon for example)

Curse Cannonballs? --Phantamines 23:15, 5 December 2007 (CST)

  • I didn't see anything unusual wearing this and throwing a cursed cannonball at a pirate. --RandomPrecision 20:39, 6 December 2007 (CST)

Thought maybe it was similar to the V mask. Equipped a ridiculously overelaborate ninja weapon and slaughtered bunnies for a few adventures. Nothing worth noting. Friend thought it might increase damage taken in combat, didn't notice a different in the HitS where I was getting hit by monsters easily. No change in damage after I took it off. --Shoptroll 01:58, 8 December 2007 (CST)

Has anyone tried to send it as a gift? Maybe it makes the package explode, Smurf style. --Tripwood 15:58, 12 December 2007 (CST)

I tried sending one wrapped in brown paper to a clannie. There was no explosion and nothing unusual happened, either on receipt or on opening the package. --ElroyJetson 15:13, 13 December 2007 (CST)

It's a long shot, but maybe it has some sort of effect when pulverized?--Leicontis 11:58, 20 December 2007 (CST)

You smash the cannonball charrrm bracelet.

You acquire an item: twinkly powder 

Nothing. --Wonka Loof 02:39, 23 December 2007 (CST)

Doesn't seem to effect healing potions or running away. --Bongo Extreme 06:48, 5 January 2008 (CST)

I just had an idea. TPTB has stated that there is undiscovered content related to the Cove that's in zones outside of the Cove. Maybe this is involved, equipping it might affect a choice adventure or add a new adventure to some zone. Or maybe even the Plinth, though I'm pretty sure they said that was the furthest part of that mystery that's implemented. --Missingno 18:40, 5 January 2008 (CST)

This item does nothing with the Plinth when equipped; I already tried that and nothing out of the ordinary happened.--Nucleon 22:47, 5 January 2008 (CST)

The description of cannonball charrrm says that "there's probably something "zany" and/or "annoying" about it that isn't immediately obvious." Annoying as in +some ML? --CG1:t,c,e 15:29, 6 January 2008 (CST)

  • I tested at the Dire Warren for about 15 adventures, with Detuned Radio at 3, and got consistent results of 1 substat gain. So I don't think so...--Rincewind 21:00, 17 January 2008 (CST)

Based on just a few adventures with it both equipped and unequipped, it doesn't make a difference when weilding a clown hammer. Nor does it change a joybuzzer, and doesn't seem to change anything with a high clown content outfit, nor fighting clowns. --Jest Phulin 00:35, 10 January 2008 (CST)

Well it doesn't affect your clownosity score.--Joebob 16:17, 10 January 2008 (CST)

My completely unsubstantiated and most likely wrong theory is that like Mega Gem, Snorkel, and Asparagus knife, having it equipped key to the successful resolution of some adventure. Unfortunately, I haven't had much luck finding the encounter that it might be linked to. --Noskilz 16:48, 10 January 2008 (CST)

  • That sounds "zany" and/or "annoying", and it wouldn't be immediately obvious. Seems to make a little bit of sense. --Southwest 17:52, 10 January 2008 (CST)

So I had a stupid thought, which turned out *not* to be it. It doesn't seem to affect the "Arrowed" adventure in the hidden temple. --Jest Phulin 23:43, 11 January 2008 (CST)

Perhaps it gives a different ending to the Order of the Silver Wossname fight if you have it equipped. That little scene is certainly explosive enough. --Drewbear 17:40, 14 January 2008 (CST)

  • Nope. Just completed the Last Stand in the war hippy fatigues, with pirate fledges and the cannonball charrrm bracelet. For yucks, I had the Super-Mega-Ultra-Charged and Carrrsmic effects active(among other more conventional buffs). Nothing unusual happened - either at the explosive finale or when the silver wossname was awarded by the council. I don't know what it's supposed to do, but I'm leaning toward the "currently not properly implemented" camp. --Noskilz 11:39, 18 January 2008 (CST)
    • Now that this item has actually been implemented, does it change The Last Stand? No. However, the charm does retain it's usual function: it detonated right off the bat when I chose to attack The Man(war hippy, cannonball charrrm, fledges) - but unless the free counterattack the enemy gets is a problem, it doesn't really seem to interfere with the encounter. --Noskilz 18:48, 28 January 2008 (CST)

Anybody try equipping it and then using Explosion-flavored chewing gum or a Piece of after eight? -Debs 12:51, 15 January 2008 (CST)

  • I gave it a whirl with the chewing gum, but all it did was provide 28 points of damage and 10 turns of beaten up, which is about what one expects --Noskilz 17:33, 16 January 2008 (CST)
    • For the sake of completeness: at max fullness, a piece of after eight just does 200-something points of damage (2 tries: 244,218). The one that killed me also provided 4 turns of beaten up. Nothing new here --Noskilz 13:26, 19 January 2008 (CST)

If anyone was wondering if wearing a cannonball charrrm and a pirate outfit alters the Going Postal quest in any way, the answer would be "no" --Noskilz 13:31, 18 January 2008 (CST)

  • also in the series of unaltered quests, I had one equipped throughout the Quest for the Holy MacGuffin and Mysterious Island Quest, and I didn't notice anything unusual. --Noskilz 17:58, 18 January 2008 (CST)
    • This item also seems to have no discernible effect with respect to the level 13 Naughty Sorceress quest. If it matters, I was also wearing the swashbuckling getup throughout(except for the bit where one must wear the star hat.) I assume it's either broken outright or tied to unimplemented content. If it isn't simply non-functional, its function must be quite subtle - too subtle for me to fathom, anyway. --Noskilz 12:10, 19 January 2008 (CST)

They said on the 1/14/08 radio show "If nobody knows what the cannonball charrrrm does, maybe it's not working." --Altmin 15:04, 15 January 2008 (CST)

  • Wouldn't be the first time something they implemented didn't work right :/ --CheezyBob 15:47, 15 January 2008 (CST)
  • I think it's working as intended. I think the inference of the quote is that it was intended to be a joke item but no one got the joke.--Xclockwatcher 17:30, 21 January 2008 (CST)

What if it's more literal? Try running away with it equipped? Bakapyrite 17:10, 18 January 2008 (CST)

  • A quick set of 20 run-aways in a variety of places ranging from the haunted kitchen to the frat house bombed back to the stone age seems to indicate that this item doesn't do anything special when you wear it while running away --Noskilz 17:39, 18 January 2008 (CST)

What about the Cursed dirty joke scroll--Scottstapp 13:54, 19 January 2008 (CST)

  • I hadn't considered that angle ... but nothing special happens - the damage is still basically split between the current buffed moxie rating with no unusual extra text or effects.--Noskilz 18:53, 19 January 2008 (CST)

Summon Hilarious Objects? Items from it? etc. etc?--CG1:t,c,e 19:17, 21 January 2008 (CST)


User HelbaQ claimed in /Valhalla that the charm actually did something for him: "Your cannonball charrrm bracelet explodes, dealing 115 worth of hilarious explosion damage to your opponent." Supposedly he was fighting a Rolling stone, was hit that round in combat, and seems to have kept his bracelet. Gowain 23:02, 22 January 2008 (CST)

Indeed, after fighting probably a good 25-30 things I finally got the message to go off for me. Fighting a rampaging adding machine in the valley of rof l'm fao I got this message at the end of the fight. "Your cannonball charrrm bracelet explodes, dealing 119 worth of hilarious explosion damage to your opponent." then directly after it damaged me as well "You lose 18 hit points. (hot damage)" Adding machine still hit me after the message though. --Karmelya 11:58, 23 January 2008 (CST)

Picture[1]

Edit: Oh wow. I guess a few other people posted that before me. Well, I found it last night right after rollover, so maybe it wasn't implemented until then? --Rabidzora

  • First, remember to sign your talk page posts. Look for a bunch of giant red text to explain this. Second, giant image problem fixed. Third, the image at least helps in formatting the entry. Too bad it doesn't show the image of the charrrm itself, as then I could just use the useitem template, but oh well. Maybe there's a way around that I'm not aware. Fourth, looking at how other pages are written up helps a lot in figuring out how to make pages in standard fashion (or reasonably close, at least). Fifth, I'm just feeling ornery about wildly non-standard edits today. --Flargen 12:45, 23 January 2008 (CST)
  • "Your cannonball charrrm bracelet explodes, dealing 106 worth of hilarious explosion damage to your opponent. You lose 11 hit points. (hot damage)" Occurred in the Castle, battling a Goth Giant--Hydrogen88 14:18, 23 January 2008 (CST)
  • Another one (this time in the Desert) "Your cannonball charrrm bracelet explodes, dealing 200 worth of hilarious explosion damage to your opponent. You lose 15 hit points. (hot damage)"--Hydrogen88 14:55, 23 January 2008 (CST)
  • 220 combat rounds with charrrm, exploded 2 times. 116 enemy damage, 13 self damage; 101 enemy damage, 10 self. --Prestige 17:52, 23 January 2008 (CST)
  • Cannonball charrrm bracelet exploded and dealt 103 "hilarious explosion" damage to opponent, dealt 10 hot damage to self.--Dudeathome0 15:29, 30 January 2008 (CST)

Is this charrrm only activating when the monster hits you in the round? i.e. Is it activating like the Acid-squirting flower, perhaps? --Terion 20:55, 22 February 2008 (CST)

It does indeed work like an acid-squirting flower. Against the gremlins (being hit every round), I had 50/239 activations. Range of damage dealt was 100-119, and kickback ranged from 10-18. --TechSmurf 01:38, 17 May 2008 (CDT)