Talk:Cold-Blooded Warm Fuzzies

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gentlemen, what triggers this? --Symian 05:08, 19 February 2010 (UTC)

reset everytime it reached 0 obviously:
freed turtle cookie count 100
turtle effect cookie count 99
freed turtle cookie count 80
turtle effect cookie count 38
freed turtle cookie count 14
turtle effect cookie count 85
freed turtle cookie count 65
turtle effect cookie count 30
freed turtle coookie count 99
turtle effect cookie count 70

they seem to boost item drops on top of the effect, and in one case (the sea) gave me an item i likely wouldn't have gotten normally. --Symian 10:23, 19 February 2010 (UTC)

Perhaps they trigger some kind of Pickpockety effect like the Slimeling's Disgorging? Dunno how you'd spade that precisely though. --Sakurabisu 10:27, 19 February 2010 (UTC)

This acts like it only triggers at the end of combat so I'd say that's just RNG, unless I see a big sample size. I freed 100+ turtles, adventured, and saw the time without the buff before another turtle came go like 1 -> ~10-15 -> ~15-25. Admittedly not enough data to prove anything, but it does seem to decrease in likelihood the same way your data did. Hopefully that counter resets at rollover. I think this'll probably lead to the TT trophy since freeing a large number of turtles didn't do it. I can confirm that if you free multiple turtles, you can get the effect more than once before having to free a turtle again (IE you don't have to go back and forth). --Scyld 19:19, 20 February 2010 (UTC)

I haven't done it nearly enough times to say it is always this way, but of the seven time I got the buff, on three occasions i went too the sleazy back alley immediately after freeing the turtle and on my first adventure I got the buff. on the other four, the number of adventures it took to get the buff seemed to roughly correspond with the ML in the zone (post-war island took the longest, then gallery). I know it's not enough to say anything for sure, but perhaps it will help more advanced spaders than myself who know what they are doing. WillParryHDM 05:50, 16 March 2010 (UTC)

okay so i've gotten the effect nine times in the last two days, here's the range of adventures between the turtles appearances:
didn't free any today and the frequency remained the same. can't remember how many i'd gotten before i started keeping track, at least one, possibly. two, which is a shame because if this is how you get the trophy then it would seem you need more than 11, and that's not even funny. --Symian 20:08, 20 February 2010 (UTC)

The way to acquire this effect is not what is listed. I've freed dozens of turtles after completing the quest, and no amount of adventuring elsewhere is getting me buffed with this. --Flargen 02:15, 21 February 2010 (UTC)

  • Ah, there's one finally. Went over to the funhouse to have more chances at missed item drops. --Flargen 03:17, 21 February 2010 (UTC)

range of the third day:
i wonder how this is affected by noncombats --Symian 18:23, 21 February 2010 (UTC)

Including the 19 with the effect, I'm getting them spaced about the same amount apart, but I freed a ton to begin with and have freed probably 20 more over the last couple days. The range might just increase and bottom out based on how many times you've gotten the effect, I was suspecting it to depend on the number of free turtles unseen. Based on the numbers I'd guess it's more likely to be a range than a flat % chance, or we'd see more outliers. The noncombats is a good question though. I've had 35-40% noncombat rate when I'm quoting my numbers.--Scyld 21:16, 22 February 2010 (UTC)

Apparently cannot gain this effect when fighting a monster that drops one or no items. I fought 100 beanbats and got no effect and then moved to the "fun" house, where I got the effect after my first combat.--Tuga 00:27, 26 February 2010 (UTC)

Spacing seems to be approximately 50-60 turns between buffs. Also, sgeeaing the buff away doesn't seem to reduce the spacing. --Psy 07:03, 26 February 2010 (UTC)

I haven't been keeping close watch but I tried freeing a turtle around a few turns after the buff faded and I got it instantly the very next combat adventure which dropped an item. Also I tried acquiring this buff against the cursed pirates but no dice since I think it won't trigger on certain conditionals like cursed items but it triggers underwater for sure. Edit: I tested my theory and you can acquire the buff immediately after it fades by freeing another individual turtle. So for those people who want the trophy quickly it should take around 330-ish adventures or so. Edit2: After another test I received the buff on the third adventure after freeing a turtle as soon as my buff faded. But it was disrupted by a non-combat on my first adventure. It seems consistent though that the affect can be acquired immediately or almost immediately as soon as it fades. Edit3: I have confirmation now that the buff can be acquired as soon it fades from turn count or SGEEA by immediately freeing another turtle if the adventure after freeing the turtle is a combat which has an item that does not drop and is not conditional to a certain extent.--LotS 05:30, 5 March 2010 (UTC)

I have to disagree here. I've received the buff about 10-11 times now, and every single time the buff has faded (via turncount or soft green, I've tried it about 5-6 times each way) I've immediately gone and freed another turtle, then gone and fought a monster with a chance to drop more than one item (usually shaky clown) and missed one of the item drops. I have never received the buff within a few turns after it has faded, in fact, I'm still getting the same duration between getting the buff others are reporting, 50-60 turns.--Stufff 20:41, 9 March 2010 (UTC)
Well unfortunately I've ascended from my TT run so I can't do another confirmation. But what I said above held true when I tested it about another 2 to 3 times. After losing the effect I gained it as soon as I freed another turtle and encountered a combat which had drops that the turtles could take. However this also leads me to believe that queuing multiple turtles might have an effect on this since I had freed about another 5-6 turtles before I started testing this theory out.--LotS 05:26, 10 March 2010 (UTC)
I have to disagree here also. I've received the buff over 20 times already. I've tried freeing turtles, and then getting an adventure where an item drops (black forest, giant's castle) and I do not receive a buff. However, I *HAVE* received the buff immediately after freeing a turtle 3 times in a row. This happened for my 10-12th. I have not been able to repeat the results though. --Pazsox 21:07, 10 March 2010 (EST)
Well then I guess that queuing multiple turtles does have an effect on the how often you receive the buff when it's removed. How much it affects it...well I suppose someone will have to test that.--LotS 13:28, 11 March 2010 (UTC)

I even got the buff in the Jungles of Ancient Loathing. --Yatsufusa 20:13, 6 March 2010 (UTC) .

At the risk of stating the obvious: One fuzzies per guard turtle rescued:- I rescued two, got two fuzzies over the next load of turns, then nothing over a couple of hundred adventures. Rescued a third, got fuzzies the very next turn spent outside the volcano.--ArgghFW 22:14, 29 April 2010 (UTC)


i don't seem to get any fuzzies underwater. can anyone second that? --Hrag 12:26, 25 February 2010 (UTC)

i got it underwater. --Symian 17:11, 25 February 2010 (UTC)

Finally got it underwater myself. Although the item the turtle gave me was as poor as bazookafish bubble gum from urchin urchin. so this makes me think that the item drop is evaluated first before the CBWF will happen (in other words it doesn't happen if item won't drop). --Hrag 19:45, 27 February 2010 (UTC)

  • Probably more like it won't give you items that can't be pickpocketed. And very few items in the sea can be picked. Booze and gum being the principle exceptions. You'd probably see it trigger more in the dive bar. --Flargen 22:27, 27 February 2010 (UTC)
  • huh, good point! i forgot about that "specialness" of the gum. --Hrag 18:08, 28 February 2010 (UTC)
  • and i confirm getting fuzzies along with a slug of vodka in the dive bar. --Hrag 20:59, 1 March 2010 (UTC)
  • and now i got octopus's spade from the turtle in An Octopus's Garden. hmmm... --Hrag 20:47, 2 March 2010 (UTC)
    • an interesting thing happenned. i got a turtle give me a glob of green slime from stranglin' algae and a dolphin steal another one. As there's just one glob of green slime listed on stranglin' algae - either that is wrong or turtles can give extra items to addition to the natural drop. or maybe it's a bug *shrugs* --Hrag 21:24, 8 March 2010 (UTC)
      • Seconded. I was fighting a Mer-Kin Burgler when CBWF activated, giving me a Mer-Kin Hidepaint and the Dolphin also "stole" another one. I suspect it's a bug as both effects are triggering off not getting the same item. --SeeSaw 17:39, 18 March 2010 (UTC)
      • I got a straw hat from an octopus gardener. It's definitely not about conditionals. I don't know what it is. Maybe TPTB changed it silently? -Jatopian 19:37, 22 August 2010 (UTC)
      • A turtle gave me a sea cowbell, so it's definitely possible to get the "unpickpocketable" sea items --Fredg1 (talk) 22:55, 30 March 2019 (UTC)

I don't seem to be getting the effect in hobopolis. And yet the moment I adventure anywhere else up it pops.--Dessalvara 11:07, 7 March 2010 (UTC)

I just noticed the same thing myself: I'd gone a bit past 60 adventures (~65?) waiting for it in hobopolis, and got it as soon as I adventured outside hobopolis.--Jambosque 08:24, 25 April 2010 (UTC)

Is this occurring in the Town Square or in the Elemental places? I'd expect no triggering in the Square due to all conditional drops, but it's notable if it's never triggering in the elemental hobopolis zones. --Hippoking 18:59, 26 April 2010 (UTC)

I set a turtle free, then adventured in the Giant's Castle. Got the buff, and also got a Warm Subject gift certificate from the turtle. --Pazsox 15:22, 8 March 2010 (EST)

Dunno if this has been stated already but burning the turns through crafting, and then adventuring, will still trigger it. --Argus 19:36, 24 March 2010 (UTC)

  • Also, even though the effect has stated 20-30 MP, I have once gotten 15 MP. While I originally suspected this was to cap only, I've had instances where it's spilled over. Argus 19:42, 24 March 2010 (UTC)
  • You don't get more MP than your maximum is from this. must have been 15 to max for you --Hrag 22:28, 24 March 2010 (UTC)

slimeling interaction

I just managed to get two ancient stone heads from the same ancient guardian statue. One was from the slimeling and one from this effect. I wonder if you can also pickpocket the same item. Not sure if this is worth mentioning anywhere. --Muhandes 19:23, 8 June 2010 (UTC)

Similiar thing once happened for me - further up on the page - with the underwater dolphins mechanics (one copy of the item through fuzzies, one through dolphins), so it looks like fuzzies don't take into account items got from alternative non-natural drop mechanics and you can make these duplicates. --Hrag 09:50, 12 June 2010 (UTC)

Just the Best Anapests

When receiving this under the effect of Just The Best Anapests, the message was instead a haiku:

A turtle appears
Drops an item at your feet
You feel warm inside.

EnixBask 01:09, 31 March 2012 (CEST)

Interesting. Did you submit a bug report about it? --timrem 01:33, 31 March 2012 (CEST)

Other areas you can't get this

Can't seem to get this in the Neverending Party, so there may be more areas where the turtles won't show up. --Laytruce (talk) 07:50, 15 September 2020 (UTC)