Talk:Compounded experience

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i got main stat + 10%, with off-stats at about 50% of that. so main stat split 2/1/1, perhaps affected by +ML/stat modifiers? if you're going to add data here, please also add class and stats. --Evilkolbot (talk) 19:40, 31 August 2016 (UTC)

  • My stat gains in the table --Icon315♕ (|) 03:26, 18 September 2016 (UTC)


Class Base Stats(Muscle - Myst - Moxie) Stat Gains(Muscle - Myst - Moxie) % Gains(Base/Stat Gain)
Turtle Tamer (Muscle) 270-178-180 280-247-269 0.96-0.72-0.67
Turtle Tamer (Muscle) 271-178-180 285-242-269 0.95-0.74-0.67

i might have gone a bit overboard. SCIENCE!
all of this was done at lv 256 (39601 / 45396 / 65535, disco bandit, aftercore)

sample size: 68
average stat gain: 254 substats
observed range of values: 240-270
looks to be just a straight random distribution set... i'm not seeing any indicators of weird curves or functions.

muscle substat gains:
241, 242, 242, 242, 243, 243, 243, 244, 244, 244, 245, 247, 247, 247, 248, 248, 248, 248, 249, 249, 249, 250, 250, 250, 250, 251, 251, 252, 253, 253, 253, 254, 254, 254, 255, 255, 256, 256, 256, 256, 257, 257, 257, 257, 258, 258, 258, 260, 260, 261, 261, 261, 261, 262, 262, 262, 262, 263, 264, 264, 265, 265, 266, 267, 269, 269, 270, 270

mysticality substat gains: (note: 35% exp bonus in play - stat day and moon sign)
324, 326, 326, 326, 327, 328, 328, 328, 329, 329, 330, 330, 330, 333, 333, 333, 333, 333, 334, 336, 336, 337, 338, 338, 338, 338, 338, 339, 339, 340, 341, 342, 342, 343, 343, 346, 346, 347, 348, 351, 352, 353, 353, 353, 353, 353, 353, 354, 355, 355, 356, 357, 358, 358, 359, 359, 360, 360, 360, 360, 361, 364, 364, 364, 364, 365, 365, 365
above figures / 1.35:
(240, 241, 241, 241, 242, 243, 243, 243, 244, 244, 244, 244, 244, 247, 247, 247, 247, 247, 247, 249, 249, 250, 250, 250, 250, 250, 250, 251, 251, 252, 253, 253, 253, 254, 254, 256, 256, 257, 258, 260, 261, 261, 261, 261, 261, 261, 261, 262, 263, 263, 264, 264, 265, 265, 266, 266, 267, 267, 267, 267, 267, 270, 270, 270, 270, 270, 270, 270)

moxie substat gains:
240, 240, 240, 241, 241, 241, 242, 243, 243, 244, 244, 244, 244, 245, 245, 245, 246, 247, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 251, 251, 253, 253, 253, 254, 254, 255, 255, 256, 256, 256, 257, 257, 257, 258, 258, 258, 259, 259, 260, 261, 262, 263, 263, 264, 265, 265, 266, 267, 267, 268, 268, 269, 269, 269, 269, 270, 270 --Techrat (talk) 02:24, 29 September 2016 (UTC)

  • very useful. thanks for that. did you keep all 68 results as you got them? separating out the stats like that is useful for distribution within stats, but how are the points distributed between the three? the ranges are the same. this isn't what i or others have observed. others have suggested there's a ceiling on the stats you get. this seems to bear that out. is each stat gain calculated separately against its stat? that would explain why all three are the same, i.e. hitting the maximum. although i now suspect that the split i observed was due to plus stat modifiers. also, since there's a cap[citation needed], perhaps more spading needs to be done at lower levels. i'd do it myself but they're untradeable. SHINY! --Evilkolbot (talk) 12:25, 29 September 2016 (UTC)

as it happens, i sure did. spoilers: there's no cap to total stats-per-item granted; the range is all over the place from 734 to 805.
https://docs.google.com/spreadsheets/d/1uD4OGoGdd_D-rPGmarQDP5Cq0WnPgwNO8sLBHVLdbGI/edit?usp=sharing
it's all on the "CompExp" tab. ---Techrat (talk) 18:14, 29 September 2016 (UTC)