Talk:Getting Tired

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Admittedly this is anecdotal, but I think that either adding tires to the fire or causing tirevalanches does, in fact, increase the damage from hot hobos' special attacks. Last night when I was fighting them I was taking somewhere around 120-130 damage on a hit; tonight, I was taking around 180, and the only real difference was that one of my clannies had been in the Blvd. - hadn't opened any doors, had burned himself thrice, had thrown 47 tires on, and started 15 tirevalanches. Wondering if the presence of tires on the fire was increasing the damage, I started a tirevalanche at my next opportunity (a 5-tire one, as it turned out), and now the damage I'm taking is up to 200... I'm wondering if maybe there's an increase for every tire knocked off. --Id 20:15, 16 July 2008 (CDT)

  • Correction: the increase tonight, from 180-ish to 200+, seems to have been caused by my switching from my six-rainbow shield to my pilgrim shield - now, having caused the aforementioned tirevalanche and having then left the pile alone once my damage is down to about 150 - which makes me think there might, indeed, be an effect where the number of tires on the pile increases the damage. --Id 20:18, 16 July 2008 (CDT)
  • I'm seeing further evidence of this: today I was adventuring and taking around 130-140 damage again, for whatever reason; I decided to do some tire-throwing, starting I want to say three tirevalanches at 3-4 tires each, and now I'm taking 160-180 damage. Haven't changed equipment, haven't lost any buffs; beforehand I wasn't ever taking more than 150 damage on a hit (I don't think it actually even got to 150), and now I'm not taking less than 160. --Id 12:29, 17 July 2008 (CDT)

Think this might be a necklacing reference? Burning tires to kill people is the common element. --Club (#66669) (Talk) 14:20, 23 June 2008 (CDT)

There did not seem to be anything special for making exactly 11 tires crash down. --Plater (t|c) 08:06, 30 June 2008 (CDT)

This certainly seems to reduce the number of hobos needed somehow. I'm at image 6 with 182 hobos killed, but I've avalanched 62 tires, with the largest stack being 26 at once.--Keith 19:25, 12 July 2008 (CDT)

Combat Frequency

My friend and I were adventuring here and over the course of the entire burnbarrel blvd. it seemed that the more tires we had stacked the less we got this adventure. So much so that my friend, while he had lowered combat frequency, with no tires on the fire, was able to put three on in a row consistently, we would knock them down at 5 tires, and he would put the three on again. May require more spading. --Th3 lon3ly sheph3rd 16:53, 26 June 2008 (CDT)

  • It doesn't affect combat frequency, but merely appears to reduce the chances of getting THIS adventure - with 43 tires stacked up, myself and 2 other clanmates were still getting plenty of noncombats, but they were all the "hot door" rather than this one (or the steam pipe, oddly enough...). --Quietust (t|c) 11:24, 27 June 2008 (CDT)
  • I personally am doing a solo run and noticed that while I got 25 of this adventure pretty quickly I then stopped getting the adventure entirely with 25 tires stacked, and now haven't got it in 250+ kills. Not the most precise evidence I know, but it might be worth mentioning since I never went 20 adventures without getting it before, and then it suddenly stopped for 250 and I haven't got it since. Could be simple bad luck obviously. --Ultima Buster 22:33, 6 April 2009 (UTC)

I've been spading this. Full details . I have evidence which suggests the occurance of the tire-non-combat varies directly with the magnitude of the hobos the tire stack will currently destroy. It was also suggested the kill formula ought to be Round(0.1*x^2+0.5*x+.25) . This info impacts the optimal strategy to minimize turncount in BB. -- Nobody22

Two More Things It Doesn't Do

First, I checked how much damage the hobos did with special attacks before any tires were stacked. With 29 data points, I got a range of 158-193, avg. 176.1. I had Considerable (40%) protection, so that translates to 264-322. After stacking 8 tires, I gathered 28 more data points, and my range was 162-190, avg. 175.5, translating to 270-317.

Unless there's a range narrowing effect in play here, adding tires does not seem to affect the "special" hot damage.

Second, from image 0 to image 1 took 51 hobos (losing to 1 additional hobo). From image 1 to 2, I started a 9 tire avalanche, and killed 38 hobos. It definitely had a benefit to amount of hobos killed, but not what I would have expected.

Quick update: I started an 18-tire avalanche, and that seemed to be a lot more effective, killing 40-41 hobos in the process. --Foggy 10:45, 4 July 2008 (CDT)

With 54 hot hobos killed through conventional means and graphic 2 displayed, I set off a 20 tire avalanche. This didn't bump it up to graphic 3. With the count at 94, burnbarrelblvd2.gif was still being displayed. burnbarrelblvd3.gif didn't show up until the hobocount hit 101. Setting off the 20 tire avalanche back when the dead hot hobo count was at 54 wasn't reflected in the bodycount log. I was the first and only adventurer working Burnbarrel in this instance at the time, and I didn't turn any valves. After setting up the initial 20 count tire avalanche, all I did was stack tires(there were 14 tires stacked up when I stopped. If the image is supposed to change with every 50 kills, the tires don't seem to advance the bodycount up front - maybe they lower the ceiling target? Continuing to add tires could have been a confounding factor, but if the 50 count/image estimate is accurate, I didn't get to image 3 any faster by creating and then setting off a 20 tire avalanche. --Noskilz 16:30, 6 July 2008 (CDT)

Change Water Pressure?

We know that the water pipe in the cold area only explodes if this area's open. Could the number of tires on the fire cause more ice-cicles to form if you break the pipe?