Talk:Mutant Couture
I've seen 3 combat skills granted by the outfit so far:
Strangle: Damage every round with 1/4 the damage returned as HP. I saw values between 10-20 damage.
Entangle: 1 Round entangling noodles effect; can't seem to be used after strangle. Seems useless, so might be more there.
Disarm: Lops the opponents arm off (opponent needs an arm, as in sewer hobo, not sewer gator) and does roundly damage. Observed between 10-20.
--Hoopity 06:46, 8 December 2008 (UTC)
My entangle lasted 3 rounds, not just 1, and the both Strangle and Disarm have a DoT effect (with Strangle returning hp every round as well as doing damage)--Denarius 07:19, 8 December 2008 (UTC)
Contents
=gummi dna
Dr. Enstein, the Crazy Scientist Look at you! You're alive! Alive!
Well, of course you're alive. The dead can't trick-or-treat, now, can they? Not until I've completed my experiments, they can't! Muahahahaha! Hahaha! Ahahahahaha.
Oh, candy? Sure. Here you go.
You acquire an item: Gummi-DNA
--Lemon-claw 04:08, 31 January 2009 (UTC)
Cost
What's the current running cost of making this in terms of items?--Toffile 07:28, 8 December 2008 (UTC) The cheapest way is to zap parasitic claws, which go for about 200k meat.--Earlobe Grey Tea 07:37, 8 December 2008 (UTC)--
Special Adventures??
Is there a special adventure for wearing this in either area of Crimbo Town? Redwulf25 ci 16:58, 8 December 2008 (UTC)
I found none in either section after about 10 adventures in each. --Hoopity 17:17, 8 December 2008 (UTC)
Genetic Engineering
Just wanted to note that this sort of meatpasting is titled as "Genetic Engineering" in discoveries --Hrag 20:40, 8 December 2008 (UTC)
Item Creation
It seems one can zap pieces of the outfit to replicate different components of it. Parasitic claw => parasitic headgnawer creates one rigid carapace and one twitching claw. Parasitic strangleworm => parasitic tentacles creates one pulsing flesh and one unstable DNA. In a way, this is kind of a Robogoose; one can continue creating these parasites even after Crimbo with a wand. --CG1:t,c,e 01:11, 9 December 2008 (UTC)
- Clever and lucky use of zaps and untinkering is how a number of people got the entire outfit and sometimes more with little to no mall purchases on the first day. --Flargen 03:07, 9 December 2008 (UTC)
- This won't be the case anymore since the parts seem to be unzappable. --Chunky_boo 03:19, 9 December 2008 (UTC)
- Is it all parts or just some parts? From the current radio transcript:
- This won't be the case anymore since the parts seem to be unzappable. --Chunky_boo 03:19, 9 December 2008 (UTC)
Q: Infinite zap loop intentional? J: Nope. I have since marked members of that outfit unzappable. It was a slow exploit, but something like that had never come up before. When a part of an outfit contained elements you could break down into parts that you could use to make multiple other parts of the outfit. S: I was wondering if you'd let that go. J: People would just set up multis
- --Flargen 03:52, 9 December 2008 (UTC)
Outfit Skills
I'm wearing the outfit, and fighting mob penguins in the old toy factory; and yet, I can only Strangle them. The other two skills are not showing up in the combat skills drop-down menu. What's the deal?--Knobula 20:35, 11 December 2008 (UTC)
- Well, they don't have any arms to disarm at least --Flargen 00:56, 12 December 2008 (UTC)
- It seems penguins have neither "arms" or "legs", I'd noticed similar behaviour when I was playing with it yesterday. No wonder the Mutant Elves are having so much trouble with them!--Denarius 01:03, 12 December 2008 (UTC)