Talk:Summon Mayfly Swarm

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Hey. When spading the Item/Meat drop ++% effects, be sure to keep in mind that the mayfly bait necklace now gives +10% to both. --TechSmurf 21:57, 15 May 2008 (CDT)

Hey folks. If you have messages to add, be sure to note if they were against specific opponents or in specific zones.

e.g., This is the message you get when you open up mayflies against a black widow spider:

You can't imagine any mayflies wanting to step into this particular parlor.

--Foggy 01:27, 2 May 2008 (CDT)

At the end of the fight against Ed: The swarm of mayflies buzzes off into the distance. Goodbye, little mayflies!

--Muhandes 07:13, 2 May 2008 (CDT)

In the haunted kitchen, after finished the fight, I got a message about the mayflies looking for some food, so I assume you can get +food drops as well --Alden 09:11, 2 May 2008 (CDT)

Haunted Pantry Message

The mayflies dart to and fro in search of food. Poor guys. They don't know they're not capable of eating...

I was gonna update directly to the main page, but did not know how.--KydrouKair, The Pastamancer 05:05, 2 June 2008 (CDT)

Done --Melon 05:41, 2 June 2008 (CDT)

Sorting Borked (Firefox 3 + IE7)

  • clicking on the sort buttons causes the table to go haywire. whose wiki-fu is strong enough for this challenge? --Evilkolbot 04:01, 6 September 2008 (CDT)
    • i think it's the rowspan=2 statements. is it really necessary to join the rows like this? is there no way to represent the info without it? i find the fernswarthy bit confusing. does it mean that all monsters in fernswarthy's tower (which includes the lesser fruit golem) give the fruit messages? couldn't the two bits of info be in the same cell? --Evilkolbot 04:55, 6 September 2008 (CDT)
      • I don't think sorting makes sense in this context... It's basically random text, yes? I'll remove the sorting class. --Bagatelle 11:22, 7 September 2008 (CDT)
    • nb: the rowspan stuff eliminates redundancy; could be replaced by duplicating content. No, not all monsters in Fernswarthy's tower: the same message shows up with all basement monsters (although they never drop fruit) and the fruit golems. --Fig bucket 15:34, 7 September 2008 (CDT)

Penultimate Fantasy Airship message

I think the end battle message about the "The monotonous drone of the mayfly swarm emphasizes the monotonous drudgery of random encounter after random encounter. You reflect on that." happens only at the penultimate fantasy airship, or at least it has an increased chance to happen there. I am not sure of the effect yet, but so far, every combat I had there (While doing the quest), yielded that particular end of battle effect --Alden 09:10, 3 May 2008 (CDT)

  • Have you kept track of the number of bonus stats you get, depending on the number of flies that appear?--QuantumNightmare 10:12, 3 May 2008 (CDT)
  • I noticed this too. The end-of-combat message tended to be the monotonous drone at the Airship, the meat drop message in the Castle, and the item drop message while adventuring at the Hole in the Sky...--Thehandofzarquon 14:44, 3 May 2008 (CDT)
    • The airship message happened on all combats I tried in the airship. The bonus stats I recorded were: +2 (with swarm size 4), +2-3 (swarm 5), +3 (swarm 5), +3-4 (swarm 6), and +4 (swarm 6). --Prestige 03:36, 5 May 2008 (CDT)
  • It might be worth noting that the _only_ messages I got in The Dire Warren were the +meat% and +item% ones. Also, in The Beanbat Chamber, the only ones I got were "Goodbye!" and "I'll see you tomorr..." My recent adventures in The Junkyard lead me to believe the messages are set to each individual monster, and NOT the area.--Hoshi no Kabii 15:08, 3 May 2008 (CDT)
Summon # Swarm Size Extra Stats Swarm Size Extra Stats Swarm Size Extra Stats Swarm Size Extra Stats
1 / / 3 1 / / 4 2
2 / / 4 0-1 5 2 5 3
3 / / 4 2 5 3-4 5 3-4
4 / / 5 2 5 3-4 6 3-4
5 / / 5 2 6 3-4 6 4
6 / / 5 3 6 3-4 7 5
7 / / 5 3 6 4 7 5-6
8 4 2 5 2-3 6 5-6 7 5-6
9 4 2 6 3-4 7 5 8 6
10 4 2 6 4 7 5 8 7
11 4 2 6 3-4 7 6-7 8 7
12 5 2-3 6 4 7 6 9 6-7
13 5 2 6 4-5 8 5-6 9 8
14 5 3 7 5 8 7-8 9 8
15 5 2-3 7 5 8 7-8 9 8
16 5 3 7 6-7 9 7 10 7-8
17 5 3-4 7 6-7 9 8-9 10 9-10
18 6 2-3 7 6 9 8-9 10 9-10
19 6 4 8 6-7 9 8 10 8-9
20 6 4-5 8 7 10 8-9 11 10-11
21 6 4 8 6 9 7-8 10 9
22 6 4 7 6-7 9 8 10 8-9
23 6 3 7 5-6 8 7 9 8
24 5 3-4 7 4-5 8 7 9 7-8
25 5 2-3 6 6 7 5-6 8 7
26 5 2-3 6 4 7 5 7 6
27 5 1-2 6 3-4 6 4-5 7 5-6
28 4 2-3 5 3 6 3-4 6 3-4
29 4 1-2 4 2 5 1-2 5 3-4
30 3 0-1 3 1 3 1 3 1

Data points with two possible values indicate either a Quiet Healer (23-24 stats), Spunky Princess (22-23 stats), or Irritating Series of Random Encounters (26-27). Activation rate in the Airship was 100%. First day using it. Woo. (Afterthought: I really hope the stat values for the Airship monsters are accurate for NS13. Crap.) --TechSmurf 21:40, 15 May 2008 (CDT)

  • More data. Did all 30 turns in the Airship today. Still 100% activation rate-- might be a good idea to keep track of activation rates for other abilities. Checked the unmodified stat gains in the airship with a multi, they look to be correct. Phew. --TechSmurf 21:06, 16 May 2008 (CDT)
    • Play one turn today before I realized today was a stat day. Bah. Well, I'll hold off till tomorrow. --TechSmurf 23:18, 16 May 2008 (CDT)
      • Stat days don't interrupt spading, if you know what you're doing. Stat gains from combats are always rounded up, so floor(substat/1.25) gives you the non-boosted statgain for whatever stat is aligned with the moons.--QuantumNightmare 23:22, 16 May 2008 (CDT)

I got the message for a Malevolent Tofurkey that I fought today while adventuring in the airship.--Capnsteve 20:05, 30 July 2008 (CDT)

+Meat%

So I ran turns with the mayflies (Day 1) in The Dire Warren until I ran out. I had a total of +128% meat drops on at the time. Without using the mayflies (and when I didn't get the +meat% message), I was consistently getting 15, 18, and 20 meat drops. When the +meat% message was displayed, the results were more varied: 16, 18, 19, 20, 21, and 22.

I'm sorry I forgot to record the number of flies each time, but I can say that the higher-end numbers did not appear right away.--Hoshi no Kabii 19:12, 2 May 2008 (CDT)

  • It would be more useful to adventure against beanbats, and record the # of mayflies summoned with each meat drop.--QuantumNightmare 19:19, 2 May 2008 (CDT)
  • According to Jick, the effects better every day and become the best on day 4. So tomorrow will produce different results. Should I grin and bear it and remove ALL my +meat% buffs to get better results? Also, I forgot about my +meat% (all of them. Panhandling, Nimble Fingers, Gnefarious Pickpocketing) passives. So I was actually running +128%.--Hoshi no Kabii 19:57, 2 May 2008 (CDT)

As you can tell, I'm new at this. I'll try again tomorrow.

  • It's better to use as much +meat buffs as possible, as long as you can keep all of them on constantly. Adventure in the beanbats for 15 turns without using mayflys and post the exact meat drops for all 15 turns, this will tell spades your base +meat bonus. Then kill 10 beanbats with mayflies, recording the # of mayflies and the meat drops each time. Exceptions: don't use a leprechaun for this testing, don't use a navel ring or a v mask. And make sure you aren't packrat. Above all, make sure that you keep all your +meat effects constant!--QuantumNightmare 20:07, 2 May 2008 (CDT)
  • Problem: The only messages I get in The Beanbat Chamber are "Goodbye!" and "I'll see you tomorr..." So I started adventuring in The Junkyard (post-war) (Day 2) with +205% meat.I was running low on summons from my trip in The Beanbat Chamber, so I only have 8 meat drops recorded. It should also be noted that, apparently, you can only get the +meat message from erudite and AMC gremlins(?).

Without: 140, 152, 140, 173, 131, 158, 155, 170, 170, 164, 170, 125, 152, 155

With (number of mayflies in parenthesis): 171 (7), 188 (8), 175 (7), 181 (7), 155 (6), 143 (6), 163 (6), 135 (5)--Hoshi no Kabii 16:17, 3 May 2008 (CDT)

  • Something seems to have went wrong here. With +205% meat, gremlins give 170 to 256 meat, not the 125 to 173 you recoded in the "without" row. Without a baseline meat drop to compare to, I can't do much analysis to the mayfly data. However, you formatted the mayfly data perfectly here: just make sure to keep your buffs completely constant next time (and not to use variable meat buffs, like navel ring, v mask, mayfower, packrat).--QuantumNightmare 21:02, 3 May 2008 (CDT)
  • Monster: Knob Goblin Mutant. Without flies: 146, 125, 143, 127, 116, 122, 113, 118, 141, 129, 134. With flies: 133 (7), 163 (7), 146 (7), 152 (7), 158 (6). Sorry there's so few datapoints; it was a pain in the ass to get them because the flies would often give the item message instead of the meat one. So there goes that theory about it being smart enough not to boost item drops on monsters that don't have items. --Prestige 05:37, 4 May 2008 (CDT)
  • Let's try this again: Day 3. I'll do Knob Goblin Mutants, too. +205% meat drops again.

Without: 152, 161, 179, 155, 198, 186, 189, 140, 170, 173, 170, 149, 164, 186, 140

With: 155 (4), 186 (5), 187 (5), 160 (6), 215 (6), 153 (7), 178 (8), 166 (8), 211 (9), 210 (9), 206 (9), 194 (8), 186 (7), 179 (7)--Hoshi no Kabii 10:02, 4 May 2008 (CDT)

  • Well. Prestige seems to have a base +132.0% meat drops, from his fly-less data. The four data points with 7 flies have between a 35% and 45% meat drop bonus applied, I'll need a bit more data to narrow that down. Hoshi's fly-less data went very well also, you did have a base +205% meat drops being applied. But something else is going wrong, I don't know what. You should never be getting consecutive meat drops, such as 186-187 (5 flies) or 210-211 (9 flies). Can you record whether it says "decent", "small", or "tiny" as well as the number of flies? That might be effecting something. Or this might effect meat drops in a weird way, giving +meat instead of +%meat.--QuantumNightmare 10:50, 4 May 2008 (CDT)

Well, I wanted to help a little with some testing I did myself, unfortunately, I didn't focus on a single enemy, but instead with the junkyard in general, and I... only added the size of the swarm, not the number, though massive was 10, and huge was 9 all the time. I hope it still helps a little. Oh, and I had +195% meat drop bonus

Without: 144, 156, 126, 156, 171, 123, 141, 126, 162, 159, 132, 174, 138, 147, 144

With Mayflies:(decent sized) 155,(big sized) 203, 188, 198, 172,(huge) 198, 167, 196, 166,(massive) 174. --Alden 10:23, 5 May 2008 (CDT)

  • Day 4: +205% meat. Knob Goblin mutants.

Without: 195, 152, 146, 170, 152, 170, 186, 158, 176, 167

With: 163 (4/Tiny), 209 (6/Decent-sized), 195 (6/Decent-sized), 208 (8/big), 173 (9/huge), 210 (9/huge), 220 (9/huge), 198 (10/massive), 237 (10/massive), 210 (11/massive), 233 (10/massive), 184 (8/big), 159 (6/decent-sized)--Hoshi no Kabii 19:33, 5 May 2008 (CDT)

  • More Mutants: No flies: 149, 152, 155, 158, 161, 192, 186, 167, 199, 171, 195. With flies day 5: 197 (7), 193 (7), 207 (9), 226 (10), 220 (10), 259 (10), 198 (8). With flies day 6: 190 (7), 183 (7), 178 (8), 207 (9), 240 (9), 181 (9), 212 (10), 227 (10), 201 (9), 191 (8). --Prestige 07:34, 8 May 2008 (CDT)

Goth Giant

I haven't been tracking this very regularly, but I got a pretty nice data point. I was fighting a Goth Giant with what Kolmafia thinks is +400% meat drop (origami pasties, 2 bottle-rocket crossbows, stainless steel slacks, 2 natty blue ascots, 1 lucky tam, 35lb Casagnova Gnome, Polka of Plenty, Gnefarious Pickpocketing, Nimble Fingers), and I summoned a mayfly swarm (10 flies). The usual range for a Goth Giant is 124-183; with my equipment that becomes 620-915. I just got 1050 meat from a battle, which is an increase of 474% of the top of the usual range (183) - so the mayflies provided at least a 74% meat boost. Wow. --TheArchivist 12:40, 7 May 2008 (CDT)

  • Here's another good data point: With the same gear as above, an 11-mayfly swarm gave 1083 meat from an alphabet giant, which would indicate at least a 92% meat boost. --TheArchivist 09:20, 10 May 2008 (CDT)

Mayfly count

Numbers represent the number of mayflies seen upon summoning. Adding to this every day (yay).--GoldS 01:43, 2 May 2008 (CDT)

Day 1


3 3 4 4 4 4 5 5 5 5 5 5 5 4 3
Skill use count: 15.

Day 2


3 3 4 4 4 5 5 5 5 5
5 5 6 6 6 6 6 6 6 7
7 7 7 6 6 6 6 5 5 4
Skill use count: 45.

Day 3


4 4 5 5 5 5 6 6 6 6
7 7 7 7 8 8 8 8 8 9
8 8 8 8 7 6 6 5 5
Skill use count: 74.

Day 4


4 5 5 6 6 6 6 7 7 7
8 8 8 9 9 9 9 10 10 10
10 9 9 8 8 7 7 6 5
Skill use count: 103.

Day 5


4 5 6 6 6 7 7 7 8 8
8 9 9 9 9 10 10 10 10 11
10 10 9 9 8 7 7 6 5
Skill use count: 132.

Day 6


4 5 6 6 6 7 7 7 8 8
8 9 9 9 9 10 10 10 10 11
10 10 9 9 8 7 7 6 5
Skill use count: 161.

Day 7


4 5 6 6 6 7 7 7 8 8
8 9 9 9 9 10 10 10 10 11
10 10 9 9 8 7 7 6 5
Skill use count: 190.

...

Day whatever


4 5 6 6 6 7 7 7 8 8
8 9 9 9 9 10 10 10 10 11
10 10 9 9 8 7 7 6 5 3
Skill use count: I 'unno.


Seems like 3 to 11 possible (there is no image for 1, 2, 12, or 13). --JRSiebz (|§|) 02:28, 2 May 2008 (CDT)

Mayflies3.gif Mayflies4.gif Mayflies5.gif Mayflies6.gif Mayflies7.gif Mayflies8.gif Mayflies9.gif Mayflies10.gif Mayflies11.gif
3 4 5 6 7 8 9 10 11
  • I've noticed that a swarm of 6 flies is sometimes called "small" and sometimes "decent-sized." Apparently the picture and the words do not use the same criteria or at least size brackets. --Prestige 05:37, 4 May 2008 (CDT)
  • The results for Day 6 were the exact same as Day 5. Either the number of flies caps here or the number of uses to get more flies starts getting steeper.--GoldS 23:34, 6 May 2008 (CDT)
    • And again. I guess it maxed out.--GoldS 18:28, 8 May 2008 (CDT)
    • Just a minor update since the 29-use summoning has been fixed.--GoldS 01:40, 15 May 2008 (CDT)
      • Apparently both the # of mayflies and the adjective used to define the swarm size are just rough guides as to the actual strength of the mayfly on any given turn. So 10-Massive isn't a consistent bonus.--QuantumNightmare 22:43, 16 May 2008 (CDT)

Against Bats

When fighting bats in the bat burrow or against the gremlin bat I get a message that the mayflies buzzing interferes with their sonar, confusing them.

This also applies vs. bookbats. --Id 20:26, 2 May 2008 (CDT)
  • I got this message when fighting a batwinged gremlin.--Hoshi no Kabii 16:32, 3 May 2008 (CDT)

The message that they won't come out is also given when fighting the spider gremlin, as well as the black widow. --Supernovame 01:57, 2 May 2008 (CDT)

Against MechaMechs

It stomps forward again, but some kind of midget bear swings overhead on a vine and kicks it, knocking it to the ground. It cycles its legs in the air, comically. Er, the robot, that is. Not the bear. There's nothing comical about those bears.

Seems to act like a potato. Haven't really done any testing. --Josephpate 09:53, 2 May 2008 (CDT)

That's the normal critical failure message for the MechaMechs. --Zoombini 09:57, 2 May 2008 (CDT)

Combat in the Treasury and Daily Dungeon

As of now, it is confusing the Daily Dungeon with the Treasury

Except for maybe the Bean Counter message, the other messages can be achieved by either the bean counter or guardsman

--Thix darkmoor 19:17, 2 May 2008 (CDT)

Message 1 (Bean Counter only?)

post combat message:

This particular message was found when fighting against the Dodecapede In the daily dungeon, not against the bean counter

The swarm of mayflies buzzes around among the bean counter's possessions, and lights on a particularly nice bean you hadn't noticed before. You acquire an item: enchanted bean

Message 2

Against the Giant Giant Moth (DD):

After combat message:

missed the message here and have not yet duplicated it. The mayflies bring a paticular hill of beans to your attention, you aquire: pile of jumping beans.

Message 3

After combat message:

The swarm of mayflies buzzes around a chest of Meat that you hadn't previously noticed. Thanks, swarm of mayflies!

You gain x Meat. (0-4? possibly based on uses)

You gain (normal meat drop) Meat.

Got this message against a knob goblin bean counter with 8 mayflies:
The swarm of mayflies lands on a nearby hill of beans and lays a bunch of eggs in them.
Beans.gifYou acquire an item: pile of jumping beans

Chest of meat

The meat drop range for the "chest of meat" action with 8 flies I've seen range from 34-49 meat.

--GoldS 01:09, 4 May 2008 (CDT)

Swarm size 10: 50 meat. Swarm 9: 57 meat. Swarm 8: 50 meat. Swarm 6: 18 meat. Swarm 5: 6 meat. I think we can say this only happens when fighting elite guards (in the treasury only), because bean counters only give the bean messages. --Prestige 08:11, 9 May 2008 (CDT)
No apparent effect from +meat items/effects on amount of meat in the chest. Best guess from 7 full-length uses of mayflies on elite guards is that in turns x=1-20 the chest contains between 2.5x-0.5 and 5x meat. In turns x=21-30 the lower bound is 150-5*x and upper is 300-10*x. Last drop is sometimes 1 meat so that upper bound doesn't quite fit at the end.. --Fig bucket 20:26, 12 June 2008 (CDT)

Combat in Degrassi Gnoll

Nothing special yet except after combat messages, though these might be attainable elsewhere (untested):

Against a Gnollish Crossdresser: The swarm of mayflies buzzes away. "I'll see you tomorr..." you begin, but finish your sentence with a single tear.

Against a Gnollish Plungermaster: he swarm of mayflies buzzes off into the distance. Goodbye, little mayflies!

These messages were obtained through multiple encounters in Degrassi Gnoll. In each case, the number of flies did not change nor was I restricted from summoning them again next combat.

--Thix darkmoor 19:43, 2 May 2008 (CDT)

Monster Combat Effectiveness

Whether or not the mayflies attack a monster is predetermined by a random chance before combat starts (and/or based on the specific monster?).

Against a Knob Chef: attacked the fist 2 or 3 rounds (out of 30) for 5 damage

Against a knob Guardsman in the treauary: attacked the first and 25th? round, as well as flew down its throat about every 5-7 rounds. did more damage than above (7), but there were more flies

Against a Knott Yeti with 5 summoned: dealt 8 damage on second and fifth rounds flew down its throat on 11th round

--Thix darkmoor 19:23, 2 May 2008 (CDT)

I noticed I got the "attack" messages a lot more often when the monster hit me; in fact I don't recall seeing it when I wasn't hit, but I do recall getting hit and not seeing it. Maybe a damage-shield type effect (like Psalm), but that doesn't always fire?--Salien 05:21, 10 May 2008 (CDT)

Against a Lesser Fruit Golem (Tower Ruins)

The swarm of flies goes nuts looking for fruit. (with 4 flies) Got Grapes, Lemon. --Txster 23:33, 2 May 2008 (CDT)

Got the same message against a Fruit Golem.--GoldS 00:58, 4 May 2008 (CDT)

Maximum Number of Uses

...appears to have been upped. I just tried with a multi and was able to use it for about 30 adventures (I wasn't keeping careful enough track.) --Foggy 19:40, 2 May 2008 (CDT)

Jick admitted in a different thread to the main one that the 15 uses was a bug and had changed it back to what it should be. I guess you all get 30 uses a day now. --Melon 19:59, 2 May 2008 (CDT)

Naughty Sorceress, Bonerdagon, etc.

If the Sorceress or the Bonerdagon block this skill, can you try again in the same combat?

Also, if you summon mayflies for the Sorceress's first form can you summon them again for the second (assuming that you have uses left)? I suppose the same question applies to Ed the Undying.--Jett 22:10, 2 May 2008 (CDT)

Not having tried it, obviously, I'd imagine that that follows the mechanic for Noodles. --Id 22:22, 2 May 2008 (CDT)
Tried it on the Bonerdagon last night. You're able to keep trying until the skill isn't blocked. Silverbolt 22:39, 2 May 2008 (CDT)

Haunted Bathroom

Nothing special happened with the GMoB.. The flies hit for 5, I got hit for 50k :) Nothing special happened with any of the other bathroom monsters --Txster 23:33, 2 May 2008 (CDT)

  • Anyone want to re-test this now, what with the recent updates? He is made of bees after all, it makes sense. You'll probably have to Entangle him, Mayfly him, then mirror him to get the end of combat effect (if indeed there is one). --Nossidge 06:55, 16 May 2008 (CDT)

Day 2 summoning (mikelj)

I got 29 summons (I may have missed one but I really don't think so..)

# of mayflies
I for item message, M for meat message
# damage points
G for gag

3 3 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 6 6 6 6 5 5 4 0
I I M M M I M I I I I I I M I I I I M M I I I I I I I I I 
- - - - - - - - - - - - - - - - - 16- 24- - - - - - - - -
- - - - - - - - - - - - - - G - - - - G - - - - - - - - -

I don't know if that's kind of confusing, but that seems like the most compact way to give all the info I gathered.. Only two attacks in 29 summons, both with the 7. I thought about it, since I was killing enemies on the first hit for the first half of it, but when I just cast a spell for ~30 damage, they still wouldn't attack.

For completeness I am a 24lvl pastamancer, no ascensions to date.

I was mainly in the Gallery getting lucre and at the bombed out frat house. Mikelj 00:09, 3 May 2008 (CDT)

Data set for day 3:

I'm adding a little data, and I also thought to take note of meat and creature type. I was at the bombed out frat house for the whole thing.

# of mayflies
I for item message, M for meat message
# damage
G for gag
SG for sorority girl, FB for frat boy, and FP for frat pledge
# for meat gained

4  4  5  5  5  5  6  6  6  6  7  7  7  7  8  8  8  8  8  9  8  8  8  7  7  6  6  5  5
I  I  I  I  I  I  M  I  M  M  I  M  I  M  M  M  M  M  I  I  I  M  I  I  M  I  I  M  I
-  -  5  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
-  -  -  -  -  -  -  G  G  -  2G G  2G -  2G G  2G -  G  3G 2G G  G  -  G  G  3G -  -
-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  SG FP FB -  FB FB SG SG FB FP SG -
-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  61 -  -  -  89 -  -  72 -  -  50

And maybe I made a mistake only recording meat gained when there was a meat message, I'm not sure. I didn't have my BRC on, nor any other +meat items/familiars/buffs. +29 and +12 meat are alright, but nothing really spectacular.

I'm new to this whole organized spading, so let me know if this kind of info is helpful or not. Any feedback is cool. BTW, I'm really trying to get my level 30 trophy this century, so I've been trying to go places where without all the +stats +items equipment, I can still get decent stats. Mikelj 18:20, 4 May 2008 (CDT)

Day 4

4  5  6  6  6  7  7  7  8  8  8  9  9  9  9  10 10 10 10 11
M  I  M  I  I  I  M  M  I  I  M  I  I  M  I  M  I  M  I  M
-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  - 
-  -  -  -  -  -  -  -  G  -  -  -  G  G  G  G  -  G  2G G

I didn't actually spade as well as I could, I was getting my El Vibrato relics, and then my lucre, and then used my pixie, and then ran out of turns.. Poo.. I know a crappy spading job, but this was at the Fcicle and the bombed out frat house, and I was getting tons of items, especially >=8. I am impressed with how fast it comes on now, I wish I would have been a little more careful, but I'll try tomorrow. I'm thinking that it may stack well with a fairy type familiar, because with my pixie, I was getting 3 items a time regularly. Mikelj 01:24, 6 May 2008 (CDT)

McMillicancuddy's Farm

No special messages on any of the ducks I saw (and the only one I didn't see was the regular, not-mean drunk duck). However, I did notice something interesting: all 15 adventures, I only ever got the +meat and +items. I didn't think to write down the order for all 15, but they seemed pretty much random, and in about the same proportion. --Neminem 14:55, 3 May 2008 (CDT)

Haunted Gallery

Same as above. Only +meat and +items, roughly equal ratios on both bulls and guys with pitchforks. I'm fairly sure you can't get +meat on things that don't drop meat, as I only ever saw +items on the suits of armor. Also saw +item on both the Out in the Garden knights, the one time I tried it on each of them. --Neminem 15:06, 3 May 2008 (CDT)

Places with no special messages

  • Dire Warren
  • Valley beyond the Orc Chasm (tried against every enemy except ascii art)

-TheArchivist 09:07, 3 May 2008 (CDT)

  • The Arid, Extra-Dry Desert (again, only saw the +meat and +items effect) --Neminem 17:05, 4 May 2008 (CDT)
  • Using a cursed piece of thirteen and fighting a Scary Pirate (no +meat or +items, only Goodbye and fly away) -- TedPro 12:12, 6 May 2008 (CDT)

Size Words

Sometimes the number of flies shown doesn't quite match up with the table on the page - sometimes when you summon 7 mayflies, it's "decent-sized", and sometimes it's "big". I wonder whether it's actually the number of flies that determines effectiveness, or the name of the size. --TheArchivist 07:34, 4 May 2008 (CDT)

I've gathered "unassisted" swarm sizes for the first 4 days: --Quietust (t|c) 08:47, 7 July 2008 (CDT)

Day 1:  3  3  3  4  4  4  4  4  4  4  4  5  5  5  5  5  5  6  6  6  6  6  6  5  5  5  5  4  4  3
normal  a  a  a  a  a  a  a  a  a  b  b  b  b  b  b  b  b  b  b  b  b  b  b  b  b  b  b  b  a  a
Day 1:  6  6  6  6  6  6  6  6  6  6  6  6  6  7  7  7  7  7  7  7  7  7  7  7  7  7  6  6  6  6
 heap   c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c  c

Day 2:  3  4  4  5  5  5  5  5  6  6  6  6  6  7  7  7  7  7  8  8  8  7  7  7  6  6  6  5  4  3
normal  a  a  a  b  b  b  b  b  b  b  c  c  c  c  c  c  c  d  d  d  d  d  c  c  c  c  b  b  b  a
Day 2:  6  6  6  6  7  7  7  7  7  7  7  8  8  8  8  8  8  9  9  9  9  9  8  8  8  7  7  7  6  6
 heap   c  c  c  c  c  c  c  c  c  c  d  d  d  d  d  d  d  e  e  e  e  e  d  d  d  d  c  c  c  c

Day 3:  4  5  5  5  6  6  6  6  7  7  7  7  8  8  8  9  9  9  9 10  9  9  8  8  7  7  6  6  5  3
normal  a  b  b  b  b  b  c  c  c  c  c  d  d  d  d  e  e  e  e  e  e  e  d  d  d  c  c  b  b  a
Day 3:  6  6  7  7  7  7  8  8  8  8  8  9  9  9  9 10 10 10 10 10 10 10  9  9  9  8  8  7  7  6
 heap   c  c  c  c  c  c  d  d  d  d  d  e  e  e  e  f  f  f  f  f  f  f  e  e  e  d  d  c  c  c

Day 4:  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
normal  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Day 4:  6  7  7  7  8  8  8  8  9  9  9 10 10 10 10 11 11 11 11 11 11 11 10 10  9  9  8  7  7  6
 heap   c  c  c  c  d  d  d  d  e  e  e  f  f  f  f  f  f  f  f  f  f  f  f  f  e  e  d  d  c  c

Day>4:  4  5  5  6  6  7  7  7  8  8  8  9  9  9  9 10 10 10 10 11 10 10  9  9  8  7  7  6  5  3
normal  a  b  b  b  c  c  c  c  d  d  d  e  e  e  e  f  f  f  f  f  f  f  e  e  d  d  c  c  b  a
Day>4:  6  7  7  7  8  8  8  9  9  9  9 10 10 10 10 11 11 11 11 11 11 11 10 10  9  9  8  7  7  6
 heap   c  c  c  d  d  d  d  e  e  e  e  f  f  f  f  f  f  f  f  f  f  f  f  f  e  e  d  d  c  c

a = tiny, b = small, c = decent-sized, d = big, e = huge, f = massive

It may help to also gather days 1-4 while at The Heap, which seems to give double growth on every adventure. --Quietust (t|c) 23:42, 9 July 2008 (CDT)

  • I've added day 4 information for The Heap, but can't collect any more until I ascend (which probably won't be for a while, since I'm doing another L30 trophy+telescope run). --Quietust (t|c) 12:30, 12 July 2008 (CDT)
    • Heap-assisted data for all 4 days has now been added. --Quietust (t|c) 08:49, 25 August 2008 (CDT)

Clingy Pirates

I used this to farm for cling film on clingy pirates only - only ever got +items, +meat and the occasional choke messages. When receiving a +items message, I tended to get a cling film drop about 1/3 of the time - very high for that item. --Chalky 07:40, 4 May 2008 (CDT)

  • No love on my end. I have summoned mayflies it seems like 40 times on some stupid clingy pirates and have one piece of clingwrap to show for it. It seems hard to believe the RNG screwage could be that bad... Mikelj 01:19, 6 May 2008 (CDT)

Tables

I think the mayfly effects ought to be organized into a table. Something like this, perhaps?

MessageCondition TypeConditionEffect
The swarm of mayflies buzzes around the ground, helping you find stuff. At least you think that's what they're doing. Any n/a Item drops +???%
The swarm of mayflies buzzes off in the direction of one of the myriad workbenches littering the Knoll, and the individual flies band together to bring you back some junk. Now that's teamwork! Location Degrassi Knoll
Cog.gifYou acquire an item: cog
The swarm of flies annoys the pirate, and he starts whining even more than usual. He whines so much, in fact, that the other pirates finally snap, and throw him overboard. You stroll away, chuckling. Monster whiny pirate Win combat

I'm terrible at table design, but you get the idea. Alternatively, there could be separate tables for general messages, location-specific messages, and combat-specific messages, and there ought to be separate tables for during and after combat effects.--Jett 14:30, 5 May 2008 (CDT)

I like the idea of the table. I'd put the "condition" column on the left and merge "condition" and "condition type" into one column. For example, "condition" would list "Monster: whiny pirate" or "Zone: Degrassi Knoll". Also the effect on the whiny pirate isn't "Win combat", it's more like "Escape combat (no adventure loss)". That said, I think your idea for the table is really good. --Prestige 19:45, 5 May 2008 (CDT)
So I threw together a table that's basically a rehash of the information that's already on the page. I'm presuming that the "sonar" message applies to all bat-type monsters. Feel free to add or remove if necessary. And if the list gets too much bigger it'll have to be arranged in some logical order. And there definitely didn't seem to be a need to include the combat message itself. Maybe if this page gets too big the combat messages and/or the effects table can go to a separate page, like the Mad Hatrack?--Jett 19:46, 8 May 2008 (CDT)
Well I just moved all the combat messages into the table, because that seemed less redundant. I couldn't think of a logical order the items should be arranged in, so I just went with locations and monsters in rough order of level. --Prestige 20:17, 8 May 2008 (CDT)
Looks good. Hey, Does the sonar effect occur with the Batwinged gremlin?

Goodbyes, tears, and special actions

So I'm trying to see if any other items will drop by the mayflies in Degrassi Knoll (Yes, a sprocket so far)...and I'm noticing I'm only getting the goodbye and tears messages, no items or meat. it took about eight tries, but I finally got the workbenches message.

I know that I also saw those messages in South of the Border...where there is a special message at the very least on the pinata.

Has anyone gotten the goodbye/tears messages in other zones? Those might be failure messages that occur when the special event doesn't take place.--Foggy 17:28, 5 May 2008 (CDT)

I've got the goodbye/tears message from fighting Topiary Golems so it could possibly be a fail effect. --EFG 08:10, 7 May 2008 (CDT)

I got these messages against various bats in the bat hole (possibly because there already is an effect for bats?) Also, I'm getting these messages against tavern rats. No idea if there's any special effect with those rats, but I tried at least 15 times and saw nothing special. --Prestige 04:38, 10 May 2008 (CDT)

Stun rate

The "flying down the throat" message is a stun for that round and prevents attacks. Could also delevel. Activation rate is definitely based on swarm size. Swarm size 11: 19/20 blocks. Swarm size 10: 47/50 blocks. Swarm size 7: 21/50 blocks. Swarm size 6: 9/40 blocks. --Prestige 09:30, 9 May 2008 (CDT)

Black pudding?

It seems like black puddings come out monsters more often when I've done mayfly swarms. There's no message, and it could just be me seeing things in the RNG, but the difference seems visible. Anyone else notice this? Any suggestions on how to spade it? --TedPro 23:59, 15 May 2008 (CDT)

The 8-bit Realm

I just got a special message while fighting a Zol: "The swarm of mayflies buzzes angrily around the Zol, scaring it away. And hey, it looks like they knocked a pixel loose from it, too! - You acquire an item: green pixel" I don't think it took up an adventure --Snaelda 14:04, 12 May 2008 (CDT)

Familiar mechanics?

It seems to me that the mayfly swarm acts a lot like a second familiar. A limited-use second familiar that comes at the expense of an equipment slot. The bait becomes nontradeable once it's used, similar to placing a familiar hatchling in your terrarium. Once the swarm is summoned it behaves EXACTLY like a familiar in that it continues to act without any obvious conditions besides the RNG until the end of combat, with a mixture of potato, lime, fairy, leprechaun, and occasional volleyball and other effects.

Most importantly, I think it may be a partial answer to the swarm size mechanic: it works like familiar weight. This may be why repeated summons result in larger and larger swarm sizes (that reach a maximum and reset at ascension, correct?), and maybe the Sleazy Back Alley message is equivalent to a familiar experience enhancer like a white candy heart. Given the nature of the different swarm sizes/images and the estimated 4-5 days required for the swarm to reach its maximum size, it wouldn't surprise me if the swarm's effective "weight" is capped at 11 pounds (121 kills assuming normal familiar growth). The variation throughout the day may just be something applied on top of the swarm's "weight."--Jett 14:30, 12 May 2008 (CDT)

I'm curious why you're making the assumption that 11 is the right number to use, considering that, under your theory, (using the size data given above) the mayflies would have to still be 1 pound at the end of day 1, since they return to their starting size. If anything, going off of the average size of the swarm each day would be a better way to keep track, and as such, it would go from ~4.25 on day one, capping out at ~7.75 at what looks like maximum size, 4 days later. The median, mean and mode don't line up perfectly, so I think that statistics are going to be our best bet for calculating how on earth this thing works.

Using the data given above, [I know it's flawed, since max uses per day was changed twice (starting at 15 times on the first day, going to 29 for a few days, and being fixed to be 30 after that)] The mean on the first day is ~4.25, the second day ~5.33, the third ~6.5, the fourth ~7.5 and the last ~7.75.

I'd be curious to see what would happen if someone, say, only used this at the back alley, tracking how many dumpster runs the flies made, as well as seeing whether it would take twice as many days to reach maximum size if it was used only 15 turns a day. --Valliant 18:13, 15 May 2008 (CDT)

The Sleazy Back Alley effect

I was going to use all of my mayfly swarms only against hung-over half orc hoboes to see how the effect alters the number of flies each day.

Day 1

Unfortunately, I ran out of turns after 21 summons, so I've probably messed it up now. If somebody could record the first 21 results of using the swarm normally so we could compare properly, that would be great. All summons were against half orc hoboes and each gave the correct message at the end.

Use # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Size of Swarm picture 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 7 7 7 7
Swarm text t t t t t t t s s s s s s s d d d d d d d

t=tiny, s=small, d=decent-sized --Melon 10:27, 1 June 2008 (CDT)

Day 2

Interestingly, the very last summon didn't give the special effect, but instead gave the "fly away into the distance" message.

Use # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Size of Swarm picture 4 4 5 5 5 6 6 6 6 7 7 7 7 8 8 8 9 9 9 10 9 9 8 8 8 7 6 6 5 3
Swarm text t t s s s s s d d d d d b b b b h h h h h h b b b d d s s t

t=tiny, s=small, d=decent-sized, b=big, h=huge --Melon 04:54, 2 June 2008 (CDT)

Day 3

Today, every summon gave me the "fly away into the distance" message. Also, it appears that the summon has reached it's maximum power, so it takes 50 summons with the back alley effect (21 on day 1 + 29 on day 2) to reach maximum power. It probably takes 100 summons normally to reach full power, so the back alley effect doubles the experience gained by the mayflies. --Melon 04:15, 3 June 2008 (CDT)

Cola Wars (in disguise)

Disguised in Dyspepsi outfit, against all Cloca-cola mobs, at the end of combat:- The swarm of flies buzzes around, drawing your attention to a cache of soda you hadn't noticed before. You acquire an item: Cloaca-Cola

Disguised in Cloca outfit, against all Dyspepsi mobs, at the end of combat:- The swarm of flies buzzes around, drawing your attention to a cache of soda you hadn't noticed before. You acquire an item: Dyspepsi-Cola

Happened 100% of combats I tested (about a dozen of each).--Denarius 13:53, 17 May 2008 (CDT)

I have had the same but sometimes I get 2 or 3 cans of whatever cola. Interesting # is dependent on swarm size?.--Brion thenotgiant 00:17, 19 May 2008 (CDT)<

Pencil Golem/Daily Dungeon

Fighting a Pencil Golem in the Daily Dungeon, I got this message at the end of combat:

The swarm of mayflies lands on a nearby hill of beans and lays a bunch of eggs in them.

You acquire an item: pile of jumping beans.

Swarm size was 11. Ayumbhara 01:45, 18 May 2008 (CDT)

Barrel Full of Barrels

When fighting a mimic in the Barrel Full of Barrels, I received the following:

The swarm of mayflies manages to pick up another barrel and drop it on the mimic's head, dealing 30 damage. Go swarm of mayflies, it's your birthday! Literally.

You acquire an item: strawberry daiquiri

This needs more spading, but this only seems to appear with huge and massive swarms and only seems to appear against mimics in the Barrel Full of Barrels. I've only gotten booze from this, but I've also only managed to use it against mimics in booze barrels. --ClockworkHouse 11:30, 19 May 2008 (CDT)

I'm going to assume that the booze drop was just the normal drop, and the actual mayfly effect was the damage. --Prestige 21:11, 19 May 2008 (CDT)
No, the daiquiri was an additional effect of the mayflies. I received another booze item when I defeated the mimic.--ClockworkHouse 16:16, 20 May 2008 (CDT)
Huh. Interesting. I wonder what happens with mimics on other rows of the barrels. I wish I could spade this myself, but my character is back in HC for the next few days. --Prestige 16:54, 20 May 2008 (CDT)
I received only basic mixed booze items when using mayflies against mimics in the Barrel Full of Barrels regardless of the mimic's location and regular item drop. I still don't know if the swarm size needs to be huge and/or massive, or what the range of damage is. It's possible that smaller swarm sizes could result in less useful items being dropped, but I've changed the main entry to list booze items for now.--ClockworkHouse 10:50, 21 May 2008 (CDT)

Meat/Item Drops

When the message appears, how much does it give. Forgive me if it is in spading. And also, is it 50/50 chance for meat/items? Thanks.--Eniteris 15:29, 19 May 2008 (CDT)

Hole in the Sky

I just took a full-powered swarm into the female hole in the sky for 30 turns, and I didn't get the special message once. I was skipping astronomers, and prolonging combat as long as possible. Can anyone confirm this? --Missim 02:49, 9 June 2008 (CDT)

Hobopolis Town Square effect

Does this only happen in the Town Square? Has anyone noticed if it happens in the side-areas? --Sparksol 04:48, 27 September 2008 (UTC)

I just fought a mutant saguaro (special Halloween encounter) in the Hobopolis town square, summoned mayflies, and at the end of the combat the mayflies brought me a hobo nickle. So the effect seems to be attached to the zone, not to the hobos. Fascinating! --Umma 19:18, 29 October 2008 (UTC)

Also, this can result in 2 nickels dropping. 1 from flies, one from the hobo. --Dantose 14:37, 27 May 2009 (UTC)

  • The Slime Tube has the same mechanic apparently. As a separate confirmation for that entry, I just had my mayflies acquire a tiny cyst and had a tiny cyst also drop normally in the same combat -- just as I have often had happen with nickels in the Town Square. --Terion 14:26, 21 August 2009 (UTC)

Haiku Text

I don't have one of these myself, but I'm guessing the haiku text isn't a 'special' adventure, but instead is just the usual mayfly end of combat action (+meat/+item). Considering the haiku katana, I wouldn't be surprised if this was just a fun, haiku-y change. Bagpiper 10:45, 8 January 2009 (UTC)

  • Just tested this with a haiku katana to gain the Haiku State of Mind, and it is definitely not a special adventure; it's simply the two haiku texts that are used for any mayfly action message. Removing that from the table now. --Terion 15:00, 21 August 2009 (UTC)

Usage in Form of Bird

I just realised that you can still summon these in Bird Form, so I'm curious as to where/if we should state this (I was thinking of placing it here, given the precedent of Consume Burrowgrub) --BlanketThief 02:32, 7 May 2009 (UTC)

8-Bit Realm change?

The described monster effects don't seem to work no more. Confirmation? --Extremelywikidude (talk) 18:34, 17 October 2018 (UTC)