Talk:Undead elbow macaroni (summon)

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Damage

The damage it does definitely increases with its "level." When I first used it, I believe the damage was somewhere around 6 (against non-spooky monsters, of course) and now that it's gotten stronger 2 or 3 times, it's doing about 12 damage.--Rutherfoo 10:43, 13 April 2008 (CDT)

Level 1: 5-7 damage; level 2: 6-9 damage; level 3: 6-11 damage; Level 4: 7-13; Level 5: 7-15; Level 6: 8-17; Level 7: 8-19; Level 8: 9-21; Level 9: 9-23; Level 10: 10-24; Level 11: 10-27; I cannot spade anymore. I'm grounded from the computer. Someone needs to take over for me. So sorry, guys! :(--Antoids 20:07, 29 April 2008 (CDT)

It acts AFTER the familiar. If you were wondering.
I would be willing to say that the limit for max and minimum increase by 1 each level, and I just had a bit of bad RNG, so I didn't get the full range. We still need proof though. --Antoids 18:03, 22 April 2008 (CDT)
I got the macaroni to hit for 6 damage at level 3, so I don't think that's it. Based off your data, I think it's floor(Weight / 2) + 5 to (Weight * 2) + 5 damage. But as you said, we need more proof.--GoldS 16:59, 23 April 2008 (CDT)
Thanks. I'm no good at formulas. Could you possibly edit mine if you ever find an inconsistency with my data? It would help. In fact, anyone who reads this, please record your damage, to help with this. Make sure you're not fighting cold/sleaze.--Antoids 18:03, 23 April 2008 (CDT)
Also, if that formula is correct (which it appears to be, then it also should be mentioned that it always rounds down for determining the damage here. EDIT:I'm being a bit nit-picky here, but I don't think it ought to be called weight. They aren't gaining pounds. Strength or level seems more suitable.--Antoids 00:57, 27 April 2008 (CDT)
Makes me wonder if these things stop at level 20, like the familiars, or keep on going. That would be pretty damn cool.--Rutherfoo 22:33, 29 April 2008 (CDT)

Damage data
Level 1: 5-7
Level 2: 6-9
Level 3: 6-11
Level 4: 7-13
Level 5: 7-15
Level 6: 8-17
Level 7: 8-19
Level 8: 9-21
Level 9: 9-23
Level 10: 10-25
Level 11: 10-27
Level 12: 11-29
Level 13: 11-31
--GoldS 00:44, 10 May 2008 (CDT)

Names

Names are a combination of "word ending in 'er'" + "word beginning with 'h'"--Antoids 01:38, 16 April 2008 (CDT)

Seems to be
C + V + double C + er + "word beginning with h"
--Starwed 19:53, 14 April 2008 (CDT)
Not so, 'Flubberhunch' and a couple others dispute the first step. Both parts contain only things that can be considered words though. Maybe if we document it, there can be two list, one for possible beginnings and one for possible endings.--Antoids 21:15, 14 April 2008 (CDT)
So the first is consonant/"consonant blend." I imagine the game has a table of "consonants" which allow things like fl, gr, etc. --Starwed 21:30, 14 April 2008 (CDT)
Yeah that seems reasonable. --Antoids 20:32, 17 April 2008 (CDT)


Mine is named Hammerhair. --Lemon-claw 14:10, 4 July 2008 (CDT)

Disambiguation

Perhaps there should be an Undead Elbow Macaroni disambiguation page? I really think this should be renamed undead elbow macaroni, even though there's already the in-game monster. It really seems like this is just like having your own of one of those.--Rutherfoo 12:57, 14 April 2008 (CDT)

Does this similarity really extend beyond the fact that they both use macaroni.gif as their image? It does not seem to be an actual reanimated elbow macaroni corpse; it seems to be some spirit given form. Not that "Macaroni ghost" is necessarilly the best choice; I merely picked something so that we could start work on the page. — SvdB 13:09, 14 April 2008 (CDT)

While the other two are obviously spirits/ghosts, because you have to conjure some sort of pasta for them to inhabit (couscous, angelhair pasta) this one already has a body. "You focus your thoughts and call out to <name>. He claws his way up from beneath the ground at your feet." You dont need to conjure a piece of macaroni for him to inhabit, it seems as if he already has one again. I wouldn't be surprised if it was the spirit of the undead elbow macaroni you had to defeat that dropped the ethereal macaroni pieces. When you first establish a connection with him, you say "I found part of what used to be your body." I dont know how, but it appears to me that somehow it found, or rematerialised a new body on its own. I could be wrong, though. This, along with information about the other two, might be good things to ask about on tonight's jick and skullhead show.--Rutherfoo 15:16, 14 April 2008 (CDT)

The description when establishing a connection with it makes it clear that the elbow macaroni resides in some non-corporeal plane, from where you can call upon it. The "part of what used to be your body" just seemed to be used to find the "spirit" (which is the actual term used).

The corporeal form doesn't get mentioned until you call out to it mentally in combat. There is no description of you creating a body, but that doesn't mean that it already had one. It may be able to manifest a corporeal form by itself. In fact, it would seem rather strange that an undead elbow macaroni would be following you in your adventures, underground. Though I guess "strange" loses its meaning when you have undead elbow macaroni. :) — SvdB 16:04, 14 April 2008 (CDT)

Hey guys, I renamed this article "undead elbow macaroni" as that's what Jick said it was called on Monday's radio show. I have no idea whether it's a buried zombie macaroni body or what, but hey, either way it's undead. --Prestige 09:00, 15 April 2008 (CDT)

New Message

I noticed today that every time a monster hit me, this message would also show up "Foggerhogan glares at your opponent with malice in his beady, starchy, undead little eyes." He still attacked every single round; it would show up in addition to the normal spooky bite message. I'm not sure if his glaring does anything, and I'm not sure exactly how to find out. I guess I can try using a detective skull.--Rutherfoo 02:29, 16 April 2008 (CDT)

It sounds like a delevel to me, but I haven't gotten that message yet. Do you, by any chance, know what level your macaroni is? --Antoids 20:32, 17 April 2008 (CDT)
I'm not sure.... I think it's at level 6 or 7. I've used it every day for 6 days now, 10 times each day except the first, because I had tried the angelhair wisp for about 3 combats. Again, the message always, and only, shows up when a monster damages me. Has anyone been hit by a monster, and NOT had this message show up?--Rutherfoo 22:28, 17 April 2008 (CDT)
Are you using it against a particular monster? I've been using it in Camp Logging Camp. Maybe the monster has to be of a certain level relative to your stats. --Antoids 23:08, 17 April 2008 (CDT)
It doesn't matter what the monster is; if it manages to hit me, the message shows up. I've seen it happen with ducks, goats, cubist bulls, you name it.--Rutherfoo 23:19, 17 April 2008 (CDT)
Alright, by this time, I should definitely be at the same level as you, but I'm still notgetting the message. Would you mind screenshotting it for proof. Not questioning your integrity, but it would just be solid evidence, plus I could see if I was doing something wrong.--Antoids 18:51, 21 April 2008 (CDT)
I had to draw out the combat for a bit until I took damage, but here it is. http://tinypic.com/view.php?pic=2v83l1d&s=3 Are you sure you've taken any damage while using the elbow macaroni? --Rutherfoo 04:19, 22 April 2008 (CDT)
Maybe it only shows up when the monster critical hits? I didnt think of this before, but, if you outmoxie the monster by a huge margin, aren't critical hits the only way they can hurt you?--Rutherfoo 05:42, 22 April 2008 (CDT)
Have you always only fought spooky monsters with the macaroni?--Antoids 09:19, 22 April 2008 (CDT)
No. Like I said before, I've seen it happen with a very wide variety of monsters. I just happened to be fighting the wine racks because of today's bounty, and I like to level up the macaroni in my first battles of the day so I dont forget. If you seriously haven't gotten this message yet, try dragging the fight out until the monster can use a critical hit against you, then see if it happens.--Rutherfoo 09:31, 22 April 2008 (CDT)
I only fight with it against things that can only crit me, so I can let the battle drag out. I must be doing something wrong then. Anyone else, if you have an idea, please put it here. Also, I love how awkward this section looks because of the indents.--Antoids 18:01, 22 April 2008 (CDT)

I'm thinking it's lvl 5 ability is either to stop monster crits or delevel when the monster crits you.--Theripperfex 12:21, 13 May 2008 (CDT)

Adds to Your Spooky Damage

I signed up here just to point this out because I didn't notice any mention of it: a couple of days ago, I noticed that when I dealt spooky damage personally while I had my Undead Elbow Macaroni (Chipperhaste) out, I was doing considerably more damage. Sadly, I haven't been keeping track of what level he's at. Forced to guess, I'd say 8 at this point, and probably 6 when I first noticed it. I've been trying to test it a bit, but I'm relatively low level in a hardcore ascension, so my options are limited. Also, I haven't been logging it strictly. Still, I notice when my Ravioli Shurikens deal spooky damage or if I wield a weapon like a Grave Robbing Shovel with bonus spooky damage, the damage seems to be increased by roughly the same amount of damage as his own damage range, and then of course he deals his damage separately on top of that, later in the combat messages. Initially I thought the damage increase was a multiplier, but I think tests with the shovel have ruled that out at this point. I'll start keeping better track of my damage ranges and of course I encourage others to test it.--Zathyr 01:40, 22 May 2008 (CDT)

Nice work. If you can keep track of wins between leveling up, maybe you can determine your summon's level. So I'm guessing it only adds spooky melee damage when you're already doing spooky melee damage, not all the time? If so, that's interesting because nothing else in the game works that way. How much added damage are you getting with the shovel? --Prestige 02:39, 22 May 2008 (CDT)
That's exactly what I did. I started keeping track when he leveled up and it's taken 15 fights to level up again, which would make him level, well, 8 now - 7 when I started tracking. And it fit with what I observed for damage. Extra spooky damage on the shovel ranged from 8-19 (that's already subtracting the 3 the shovel normally gives), and what I saw of his own damage was 8-18 (never got lucky enough for the 19 damage there, I guess)
And yes it does not add spooky damage to melee attacks unless you're already dealing some spooky damage. Ditto with spells. I'd imagine the same holds true for ranged attacks, though that's something I can't test quite yet. If there's any pastamancers who want to summon up a UEM and try it with a +spooky damage accessory, we can see how well that works, and we could find out if they have this ability from level 1.--Zathyr 15:15, 23 May 2008 (CDT)
So OK yes, you get bonus spooky damage on your attacks whenever you already have added spooky damage. It works with spells, melee, and ranged. The damage range for this bonus is usually the same as the Macaroni's, however sometimes it seems like your spooky elemental damage can crit. I'm not sure about that, but there are times (roughly the same frequency as a normal crit rate) where I've dealt considerably more than my normal spooky damage. I noticed it starting when my UEM hit level 10, but I can't say for sure if it's possible before that. It's independent of normal crits - I've had normal critical hits without unusual spooky damage, and normal hits with the higher spooky damage. Against monsters weak to spooky damage, it can be a pretty impressive amount. I dealt +168 spooky damage to a gnollish crossdresser, with only Bloody Clown Pants (+3 spooky damage) when I normally wasn't seeing more than +30.--Zathyr 12:26, 4 June 2008 (CDT)
Also adds to familiar damage if the familiar deals spooky damage. --Zathyr 11:34, 12 June 2008 (CDT)

It's been increasing the damage from my Spooky Saucesphere as it has done about 30 or more when i had summoned one and was fighting hippies .--Gothic Wonder 10:22,GMT 02 September 2008

"Your layer of scarysauce deals 82 damage to your opponent." I think we can agree that 72 extra damage is quite a bit more than the range the wiki suggests. --Almightysapling 11:51, 16 October 2009 (UTC)
I think the staring with "beady eyes" message simply indicates that it's adding to your spooky damage. I'll investigate more later. --Prestige 04:25, 9 September 2008 (CDT)

Item Drop Rate?

OK, I'm not that good of a spader. However, I've got a level, er, probably around 6 or so one, and it seems like my item drop rate is significantly higher with it than without. Anyone else notice this, or am I just randomly guessing? (Or is this not an "or" situation...) Could this be it's level 5 ability? --Jest Phulin 00:09, 16 July 2008 (CDT)

Level 10 Ability

It appears to increase elemental Spooky damage From weapons (not sure if this applies to spells - I don't have any yet). You slap him upside the head with the business end of your Greek Pasta of Peril, doing 26 (+3) (+3) (+3) (+78) (+3) that +78 would normally only be +3 damage.

Level 10 Ability Spading

Things it does NOT appear to be:

  • Extra spooky damage on weapon attacks when no spooky damage is already present
  • Enhanced weapon damage beyond Level 5 ability. Tested vs dooks -> (bonus weapon damage results: 45,16,22,18,24,11,48,14, well within range of what we'd seen pre-level 10, so I don't think that's it)

More tomorrow. --Hastifer 17:44, 23 October 2012 (CEST)