The Florist Friar's Cottage appears in Forest Village after using an Order of the Green Thumb Order Form. The Florist Friar can plant plants at various locations around the Kingdom, adding special bonuses to that zone.
Each zone is classified as "outdoor", "indoor", "underground" or "underwater", and there is a different set of plants for each type of zone. Each zone can have three plants at a time, and each plant may be planted once a day. The Friar can only add plants to the last location you adventured at. Some special zones (e.g. the 2022 Crimbo train) flagged as "nofriar" cannot be planted in.
Outdoor Plants
Ah, <zone>! I have a number of species that thrive in outdoor environments!
Currently planted in <zone>:
Rabid Dogwood
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+30 Monster Level (territorial)
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Rutabeggar
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+25% Item drops (territorial)
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Rad-ish Radish
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+5 Moxie stats per fight (territorial)
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Artichoker
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Delevels enemies before combat
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Smoke-ra
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Prevents enemies from attacking
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Skunk Cabbage
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Deals Stench damage
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Deadly Cinnamon
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Deals Hot damage
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Celery Stalker
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Deals Spooky damage
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Lettuce Spray
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Restores HP after combat
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Seltzer Watercress
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Restores MP after combat
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(NOTE: A zone can only contain one territorial plant.)
Indoor Plants
Ah, <zone>! Nothing brightens up an indoor space like some plants, I always say.
Currently planted in <zone>:
War Lily
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+30 Monster Level (territorial)
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Stealing Magnolia
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+25% Item drops (territorial)
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Canned Spinach
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+5 Muscle stats per fight (territorial)
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Impatiens
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+25% Combat Initiative
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Spider Plant
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Damages and poisons enemies before combat
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Red Fern
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Delevels enemies during combat
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BamBOO!
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Deals Spooky damage
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Arctic Moss
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Deals Cold damage
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Aloe Guv'nor
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Restores HP after combat
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Pitcher Plant
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Restores MP after combat
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(NOTE: A zone can only contain one territorial plant.)
Underground Plants
Ah, <zone>! These varieties will love the dank, deep, dark conditions there.
Currently planted in <zone>:
Blustery Puffball
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+30 Monster Level (territorial)
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Horn of Plenty
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+25% Item drops (territorial)
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Wizard's Wig
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+5 Myst stats per fight (territorial)
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Shuffle Truffle
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+25% Combat Initiative
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Dis Lichen
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Delevels enemies before combat
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Loose Morels
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Deals Sleaze damage
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Foul Toadstool
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Deals Stench damage
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Chillterelle
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Deals Cold damage
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Portlybella
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Restores HP after combat
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Max Headshroom
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Restores MP after combat
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(NOTE: A zone can only contain one territorial plant.)
Underwater Plants
Ah, <zone>! An opportunity to experiment with some aquatic horticulture!
Currently planted in <zone>:
Spankton
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Delevels enemies before combat (territorial)
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Kelptomaniac
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+40% Item drops (territorial)
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Crookweed
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+60% Meat drops (territorial)
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Electric Eelgrass
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Prevents enemies from attacking
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Duckweed
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You can hide behind it once per fight
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Orca Orchid
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Deals Physical damage
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Sargassum
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Deals Stench damage
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Sub-Sea Rose
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Deals Cold damage
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Snori
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Restores 20-30 HP and 10-20 MP after combat
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Up Sea Daisy
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+30 stats per fight
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(NOTE: A zone can only contain one territorial plant.)
Messages
See The Florist Friar's Cottage/Messages for combat messages from each plant.
Notes
Planting
- The Florist can add plants only to the last zone in which you adventured.
- Each zone may contain a maximum of 3 plants.
- Plants persist across rollover, but are reset upon ascension.
- You may plant only 1 of each plant variety per day (across all zones of each terrain type). If a plant variety has already been planted today, its description in the Florist's menu is replaced with:
- (out of stock, come back tomorrow!)
- You may not add 2 of the same plant variety into a single zone. Plant varieties that already exist in the current zone are labeled in the Florist's menu with:
- (there's already one of these!)
- The "Watering Schedule" icon in the upper left lists all your current plants in all zones. You can not modify plants from this interface. The Watering Schedule only appears once you've planted something.
- You can see what zones are indoor, outdoor, underground, and underwater by clicking those four words.
Plant removal
- If there are 3 plants in the current zone, you may remove a plant by clicking the "Dig Up" icon under it.
- You dig up a plant.
- If you try to add a territorial plant into a zone that already has a territorial plant, a confirmation popup asks:
- Really destroy your existing territorial plants?
- If you choose OK, the new territorial plant will replace the existing one, with the message displayed below:
- It quickly eats the <plant>
Special cases
- If you have not adventured at a location before visiting the Florist, or if your last adventure was not in an adventure.php zone (for example, if you adventured in the Hedge Maze) he will say:
- Hello! You should go scout out an appropriate location for me to plant something... at.
- The Florist requires the Woods to be unlocked before it is accessible. It used to be accessible without the unlock, and at level 1. This was changed at some point during the Community Service challenge path.
- The Florist is accessible when in a Zombie Slayer run, and remains unchanged.
- Plants can be planted in any level of The GameInformPowerDailyPro Dungeon, which the Florist calls "[DungeonFAQ - Level X]" (where X is 1, 2 or 3). Each level counts as a different (indoor) zone, but when the dungeon is reset the plants remain.
- The Florist is NOT accessible under a Bad Moon run. Even the command "/go florist" will not take you there (though the message indicates you are being taken there.) This persists even after recalling your ancestral memories.
- Broken champagne bottle doubles the florist +item plant, but Steely-Eyed Squint does not.
See Also
References
- The Canned Spinach plant is a reference to the cartoon character Popeye the Sailor and his ability to increase his strength by eating canned spinach.
- The Max Headshroom is named after the character Max Headroom, an A.I. television host from the series of the same name.