The Hall in the Hall
On first visit to the zone:
A corridor leads to a series of back rooms, each with an identical-looking drippy door.
You thank your lucky stars that there's no game-show host here to confuse you with math. You take your time and choose a door...
On subsequent visits to the zone, this message is appended before the 'first visit' message:
You make it to the back of the building without getting dragged into a fight.
If you have gone in Door #1 that day: The doorknob on the first one seems to have receded into the slime, so that's no longer an option.
If you have gone in Door #2 that day: A scab of hardened Drip matter has congealed over the second door.
If you have gone in Door #3 that day: The third one is now blocked by a mound of Drip substance growing out of the floor in front of it.
If you have gone in Door #4 that day: The fourth door is overgrown with tendrils goo, so you can't pick that one.
Without a drippy staff:
Behind the first door, you find a room containing what must've been a pool table, at some point before all of this... goo. You grab a cue from a rack on the wall.
|You acquire an item: drippy staff|
You find yourself back in the room with the nasty pool table.
and with a high enough Pool Skill (20 + 20*(number of orbs obtained this way)+/-4):
You manage to dislodge one of the balls from the table.
|You acquire an item: drippy orb|
Without sufficient Pool Skill:
You try to dislodge one of the balls from the table, but your pool-playing skills aren't up to the task.
This room contains a nasty vending machine. A barely legible set of instructions reads "Insert 10,000 Meat and pull knob."
|Insert 10,000 Meat|
|You lose 10,000 Meat.|
You insert the Meat into the machine and pull the slimy knob. It makes a wet kchunk sound and something shaped a little bit like a candy bar squirts out of it onto the floor.
|You acquire an item: drippy candy bar|
|Check the coin return|
You find a small pile of Driplets in the coin return.
|You acquire 3 Driplets|
In this room, a humanoid shape lounges atop (or inside, it's kind of hard to tell) a mound of Drip matter, wriggling and belching.
With Drippy Eye-Beetle:
- A grub wriggles out of its ear and plops to the floor. Your eye twitches...
|You acquire an item: drippy grub|
With Drippy Eye-Sprout:
- It picks a seed out of its teeth and throws it to the floor. Your eye twitches...
|You acquire an item: drippy seed|
With Drippy Eye-Stone:
- It lets loose a particularly loud burp and a sphere of hardened Drip matter falls out of its mouth. Your eye twitches...
|You acquire an item: drippy bezoar|
You watch it wriggle and listen to it belch for a while, then you wander off in disgust.
With a drippy stein, otherwise nothing:
This room contains a keg covered in Drip matter. You put your stein under the grubby tap and give it a wicked twist.
|You acquire an item: drippy pilsner|
Judging by the revolting cleaning supplies, this must have at one point been a janitor's closet, though whoever was responsible for cleaning this place obviously gave up years ago.
You poke around to see if there's anything interesting left behind. There isn't, but you do find a handful of Driplets in an ashtray.
|You acquire 3-5 Driplets|
Occurs in The Dripping Hall.
- This adventure occurs after every 11 adventures in this location, starting on the 12th, then the 24th, then the 36th, et cetera. Ascending does not reset this interval counter to 0 as it did with Drippy House on the Prairie.
- If you do not have a Drippy Eye-skill, option 3 gives you nothing, and wastes the choice adventure.
- Options 1-4 can only be chosen once per day, option 5 can be chosen however many times.
- You will only receive a drippy staff if you do not have one equipped or in inventory. They are tradeable, though, and are not counted if they are in your mall store.
- Pool Skill required to get drippy orbs does not reset upon ascension.
- The game-show host is a reference to Monty Hall. The math referenced is the Monty Hall problem, a famous problem about probability that seems intuitive at first, but is in fact unintuitive, capable of causing nationwide arguments about the validity thereof.