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There are some vague or non-exact figures and information on this page. Some spading is required.
After-combat damage range for both lacking a ticket and post-quest completion
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The Red Zeppelin is located in
The Red Zeppelin's Mooring. It can only be accessed after you clear
A Mob of Zeppelin Protesters outside.
A primary stat of 150 is suggested. If your main stat isn't high enough, you'll see the following message:
- This zone might be too tough for you.
(It is recommended that you have at least 150 <mainstat> to adventure here.)
Combat Adventures
red butler -- (edit metadata)
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- Item Drops: red box, glark cable
- Meat Drop: 60-90
- Monster Level: 150 • Substat Gain: 37.5 • Moxie for No Hit*: 160
- Monster Defense: 155
- Hit Points: 160
- Initiative: 50
- Elemental Alignment: None
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Red Herring -- (edit metadata)
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- Item Drops: red box
- Meat Drop: 100-150
- Monster Level: 149 • Substat Gain: 37.25 • Moxie for No Hit*: 159
- Monster Defense: 152
- Hit Points: 166
- Initiative: 37
- Elemental Alignment: None
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Red Snapper -- (edit metadata)
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- Item Drops: red box
- Meat Drop: 100-150
- Monster Level: 155 • Substat Gain: 38.75 • Moxie for No Hit*: 165
- Monster Defense: 157
- Hit Points: 150
- Initiative: 75
- Elemental Alignment: None
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Red Fox -- (edit metadata)
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- Item Drops: red foxglove, Red Fox glove
- Meat Drop: 160-240
- Monster Level: 166 • Substat Gain: 41.5 • Moxie for No Hit*: 176
- Monster Defense: 155
- Hit Points: 170
- Initiative: 200
- Elemental Alignment: None
- Damage Resistance: ?
- Note: This adventure is triggered whenever you adventure here while feeling Lucky!.
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Non-combat Adventures
Notes
- After the fight, you explore the cargo compartment of the zeppelin. It's filled with a bunch of really boring stuff, but you do get a slightly better sense of the ship's layout.
- You rifle through your fallen foe's possessions, looking for a clue as to the leader's whereabouts. You find a note reading Do not enter Ron's cabin for any reason whatsoever. From this, you glean that Ron is... in a cabin.
- On the wall next to your fallen opponent, you see a map of the zeppelin, with an area marked Best Cabins. You note the location, assuming that Ron's cabin is probably one of the best ones, if not the best one.
- After defeating your foe, you notice that one of the zeppelin's janitors has left his keyring on a hook on the wall. You grab it and unlock every door on the zeppelin before flushing the keys down the toilet. Take that, random janitor!
- Having unlocked all of the doors in the zeppelin, you finally manage to figure out where the nicer cabins are. Unfortunately, you only have time to check a couple before you hear a guard coming and flee.
- You finally make your way to the largest, most luxurious cabin in the zeppelin. You steel your nerves for the inevitable confrontation with Ron Copperhead.
- If you do not defeat Ron Copperhead, he will go into hiding, and you will have to defeat 4 more of the above enemies to encounter him again. The progress message will always be the same in this case:
- You check compartment after compartment looking for that weaselly Copperhead guy, but to no avail.
- You search the Herring's cabin, but you find nothing of interest. Who could have guessed?
- You search the Snapper's cabin, but everything you find has been snapped in half.
- Without a Red Zeppelin ticket, there is a chance (about 50%? needs spading) of being thrown overboard, damaging you and negating any progress made that turn:
- A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard!
- Without a Red Zeppelin ticket, but with a Mini kiwi invisible dirigible equipped, when thrown overboard you avoid damage but any progress made that turn is still negated:
- A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard! You grab onto your familiar's invisible dirigible and float down safely.
- Once you defeat Ron "The Weasel" Copperhead, the zeppelin will go up in flames. During every round of combat against a native Zeppelin monster, a chunk of flaming zeppelin will hit either you or the enemy, dealing hot damage.
- If the chunk hits you:
- A chunk of flaming zeppelin falls on you like a ton of hot lead.
- If the chunk hits the enemy:
- A chunk of flaming zeppelin falls on him like a ton of hot lead, dealing 30-50 damage.
- Also, while the zeppelin's on fire, you may find a crate containing items after combat:
- In the chaos of the flaming zeppelin, you're able to loot one of the passenger compartments. You find a really nice sweater!
- or:
- In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of lemons!
- or:
- In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of tangerines!
- or:
- In the chaos of the flaming zeppelin, you're able to raid the bar car for some supplies.
- or:
- In the chaos of the flaming zeppelin, you're able to raid the dining car for some supplies.
- or
References