Toy sixgun

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toy sixgun
toy sixgun

This is a child's cap gun that has been retrofitted with a real firing pin.

Type: combat item
Cannot be traded or discarded

Bang!
(does not go away when used)


(In-game plural: toy sixguns)
View metadata
Item number: 8970
Description ID: 854153791
View in-game: view

Obtained From

Starting Avatar of West of Loathing challenge path
Go West, Young Adventurer!

When Used

Sixgun0.gif
Now that you know the proper way to use a sixgun, you can't go back to the old amateur methods you used to use.
  • Otherwise:
Sixgun0.gif
You quickly draw the sixgun and fan the hammer. One of the six shots manages to connect, dealing 5 damage.

Notes

  • In a single combat, you can only use one sixgun, and only once per combat. Attempting to use a sixgun for a second time in combat (the same sixgun or a different one) gives the following result:
Sixgun0.gif
You already fired a sixgun in this fight, and in all the confusing[sic] you lost track of which one. You'll have to reload all of them later just to be sure.
  • As one of the three Avatar of West of Loathing classes, this combat item can be equipped in the special holster slot using the [holster] link in Inventory. Being holstered does not prevent it from also being used as a combat item (though its use will only do damage in AoWoL aftercore.)
    • When holstered, this sixgun deals 5 base damage when using Shoot and Pistolwhip.

References

  • The message when trying to reuse a sixgun resembles the beginning of a famous line from the movie Dirty Harry: "I know what you’re thinking: 'Did he fire six shots or only five?' Well, to tell you the truth, in all this excitement, I’ve kinda lost track myself."

Collection

"8970" does not have an RSS file (yet?) for the collection database.

Shared Counter

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