Unleash Your Inner Wolf

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Ioty2014 wolf bg.gif

In Skid Row, you can unleash your inner wolf to evict the resident pigs. Working out in The Inner Wolf Gym will build up your inner wolf.

The house run takes 3 Adventures, but you may take on as many houses as you can survive. Each fight will get increasingly difficult.

  • Straw houses will start at 100 HP and go up 50 HP for every overall house defeated.
  • Wood houses will start at 150 HP and go up 75 HP for every overall house defeated.
  • Brick houses will start at 200 HP and go up 100 HP for every overall house defeated.

Defeating a straw house evicts one pig, a wood house two pigs, and a brick house three pigs.

Your inner wolf is really doing his part to clean up this town.
Trophy.gif +X Pigs Evicted!

Combat here follows a special mechanic: instead of your usual skills and attacks, you have special wolf skills, using one breath each (except Huff):

  • Huff.gif Huff - regain 1/3 of your maximum lung capacity
    You huff, gaining X breath.
  • Andpuff.gif Puff - skip this house and move on to the next
    You puff dismissively. You're not going to bother with this house.
  • Wind.gif Blow House Down - deal damage to the house, dependent on offense
    You take a deep breath and blow on the house as hard as you can, dealing X damage.
  • Fire.gif Hot Blow - deal hot-aligned damage
    You growl and unleash a torrent of hot breath at the house, dealing X damage.
  • Snowflake.gif Cold Blow - deal cold-aligned damage
    You blow a blast of blustery air at the house, dealing X damage.
  • Stench.gif Stinky Blow - deal stench-aligned damage
    You simultaneously belch and blow, dealing X disgusting damage.
  • Skull.gif Spooky Blow - deal spooky-aligned damage
    You blow on the house, puckering your lips up to make a spooky "whoooooooooooo" noise, dealing X damage.
  • Wink.gif "Blow" - deal sleaze-aligned damage
    You wink as you exhale like a creepy predator, dealing X damage.

Houses will do the following amount of damage: 25 of your HP% - (Defense - 10 - Number of houses killed) * 5%, floored at 5%. If you have Improved Howling, damage is reduced by 40%. If you would run out of HP, you automatically devour a rabbit to restore you to full HP:

You are exhausted, but eating an entire raw rabbit fixes you right up!
HPYou gain some hit points.

If you run out of HP, and have no rabbits, your adventure ends.

Combat Adventures


befouled straw house This monster is a Construct -- (edit metadata)
Straw stench.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

brick icehouse This monster is a Construct -- (edit metadata)
Brick cold.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

brick kiln This monster is a Construct -- (edit metadata)
Brick hot.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze

brick mausoleum This monster is a Construct -- (edit metadata)
Brick spooky.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench

brick outhouse This monster is a Construct -- (edit metadata)
Brick stench.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

brick (suggestive pause) house This monster is a Construct -- (edit metadata)
Brick sleaze.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 100*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky

cold ironwood house This monster is a Construct -- (edit metadata)
Wood cold.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

Dutch Angle straw house This monster is a Construct -- (edit metadata)
Straw spooky.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench

frosty straw house This monster is a Construct -- (edit metadata)
Straw cold.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky

glowing ash house This monster is a Construct -- (edit metadata)
Wood hot.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance: ?

oily straw house This monster is a Construct -- (edit metadata)
Straw sleaze.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky

pitch pine house This monster is a Construct -- (edit metadata)
Wood stench.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze

quaking aspen house This monster is a Construct -- (edit metadata)
Wood spooky.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance: ?

slippery elm house This monster is a Construct -- (edit metadata)
Wood sleaze.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 75*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance: ?

steaming straw house This monster is a Construct -- (edit metadata)
Straw hot.gif
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
  • Monster Defense: 0
  • Hit Points: 50*(Houses encountered+1)
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze

Notes

  • Damage Absorption, Damage Reduction, and Elemental Resistance do not appear to work when fighting houses.
  • Because damage is based on your HP, HP modifiers also have very little effect.
  • Equipment that staggers or stuns will not have an effect on the houses.
  • Teddy Bear familiars (Teddy Bear, Evil Teddy Bear, Teddy Borg, and Origami Towel Crane) are all surprisingly effective here: They lose very little stuffing when blocking attacks, and can help stretch out your adventure considerably.

History

  • Due to the odd nature of combats, many unintentional things that can help defeat more houses (such as free runaways, free fights, all forms of blocking, stunning, and staggering, things that heal, etc.) have been manually fixed at various points in time following the release of this zone.