User:AstronautGuy/Mr. Store Analysis
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This page will likely see less frequent updates. You are welcome to update the existing Mr. Store Analysis page in the mainspace, using content from this one. |
This page is intended to provide gameplay details about items, primarily those that originate from Mr. Store, focusing on those that are available under Standard restrictions.
For each item, there will be an overview of what capabilities the item grants to a player (objective), and then perhaps some commentary for potential strategic uses (subjective), but there will be no "ranking" of items. Please use the information presented on this page as a stepping stone for strategies, rather than absolute word as for exactly how an item should be used.
Some items may have larger sections compared to other items, but this is because one item may just be more complex than the other. Complexity is not intended to be reflective of an item's strength.
By nature of this material, this page is very much a work in progress. All information provided on this page comes from this very Wiki, the KoL Forums, chat discussions, and personal observations. Feedback is appreciated, especially if something needs clarifying, is missing, or is flat out inaccurate.
Speculative and tentative features will be in italics and not guaranteed to be accurate.
Double-clicking the Month header of a table will sort its contents in reverse-chronological order.
Other links:
- Glossary: Frequently used terms and phrases.
- Standard-Restricted Items (2013-2017): Items that were previously in Standard, but have since become restricted. Also includes old Clan VIP items.
Contents
2020
Month | Item | Summary | Description |
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Item of the Year | ![]() Retrospecs try-at-home kit Contains ![]() Retrospecs |
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An accessory with the following enchantments:
While equipped, grants the combat skill Detect Weakness (0 MP, usable once per combat), which staggers and delevels for 10%. While equipped, occasionally causes items that did not drop to drop in future combats. The Retrospecs are a free pull from Hagnk's. |
January | ![]() unopened Bird-a-Day calendar Contains ![]() Bird-a-Day calendar (Auto-pulled) |
When used for the first time per day, grants the non-combat skill Seek out a Bird (5+ MP). This skill disappears at Rollover, and its MP cost doubles with each cast, resetting at Rollover. When cast, gives 10 turns of Blessing of the Bird, an effect with 3-4 bonuses based on the current bird when the skill was cast. Birds are pre-determined based on class, path, and day combinations.
Possible effect bonuses:
On the seventh cast per day, instead of directly giving an effect, instead gives a choice between the following:
Visit your Favorite Bird is a non-combat skill (50 MP, usable once per day) that grants 20 turns of Blessing of your favorite Bird, which has the same bonuses as last favorited bird's Blessing. This skill can be made Permanent. The calendar is automatically placed in the inventory at the start of every Ascension. | |
February | ![]() mint-in-box Powerful Glove Contains ![]() Powerful Glove (Auto-pulled) |
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An accessory with the following enchantments:
While equipped, occasionally drops one red, green blue, or white pixel after combat, and pixelates monster images and adds pixelated eyes. Each day, starts with 100% charge, used to cast skills granted by equipping the glove:
The glove is automatically placed in the inventory at the start of every Ascension. Path exclusive: In Path of the Plumber, 3-5 coins also drop when a pixel drops. |
March | ![]() Better Shrooms and Gardens catalog Contains ![]() packet of mushroom spores (Garden Item) |
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Creates Your Mushroom Garden in The Campground. This garden is an adventuring location, containing one piranha plant per day, a scaling free fight that drops piranha pollen, a potion that gives 20 turns of +20 maximum HP/MP and +3-5 HP/MP regeneration.
After defeating the piranha plant, the next encounter in the garden is a choice, that does not take an Adventure.
Mushroom filets are size-1 good foods, and can be crafted into the following:
Using a mushroom slab produces foldable equipment. Path exclusive: In Path of the Plumber, the garden contains five piranha plants per day, instead of one. Piranha plants always activate Secret Eye (path skill), granting additional drops. |
April | ![]() sinistral homunculus Hatches into ![]() Left-Hand Man |
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A familiar that attacks each round of combat, and can equip an off-hand item in its familiar equipment slot, ignoring stat requirements. This enables equipping an off-hand item with a two-handed weapon, or two off-hand items together.
If not equipped with anything, occasionally drops one of the following off-hand quest items after every 10 combats:
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May | ![]() Guzzlr application Contains ![]() Guzzlr tablet (Auto-pulled) |
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An accessory with the following starting enchantments:
When tapped, gives a choice of a delivery quest, which involves adventuring in a random location with a certain booze item. Depending on the Tier, completing this quest rewards Guzzlrbucks, some substats, and permanent upgrades for the tablet's enchantments.
Upon accepting a Platinum Tier delivery quest, provides a Guzzlr cocktail set, a fancy cocktailcrafting ingredient that mixes into one of the following size-3 awesome boozes, to complete this delivery:
Only one delivery quest can be active at a time, persisting through Rollover, but not Ascension. One delivery quest may be abandoned per day. Gold Tier permanently unlocks after completing 5 Bronze Tier deliveries, and Platinum Tier permanently unlocks after completing 5 Gold Tier deliveries. The Guzzlr Company Store Website exchanges Guzzlrbucks for company merchandise, which are mostly involved in improving delivery quests and increasing Booze Drops. The tablet is automatically placed in the inventory at the start of every Ascension. |
June | ![]() bag of Iunion stones Contains ![]() Iunion Crown (Auto-pulled) |
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A 100-power hat with the following base enchantments:
While equipped, tracks the number of combats won in that zone, and gains bonus enchantments when this number crosses a threshold, at every perfect square (1, 4, 9, 16, 25, etc.). The type of bonus depends on the zone - most regular locations have bonuses, while limited-time content zones do not. At Rollover, each zone's number of tracked combats decays to Some possibly useful enchantments and corresponding zones (not exhaustive):
The crown is automatically placed in the inventory at the start of every Ascension. |
July | ![]() baby camelCalf Hatches into ![]() Melodramedary |
A familiar that after combat, increases stat gains like a Volleyball and sometimes restores HP and MP like a Ghoul Whelp, and also gains 3-4% fullness.
At 100% fullness, grants the following combat skills (both 0 MP, using either resets fullness to 0%):
In The Arid, Extra-Dry Desert, having this familiar active gives an additional +1% exploration after combat. With an equipped Fourth of May Cosplay Saber, allows access to a choice to reset this familiar's experience to 0, giving 10 turns of Entauntauned, once per day. This effect gives + This familiar's specific familiar equipment, dromedary drinking helmet, occasionally grants another 3-4% fullness after combat when equipped. | |
August | ![]() packaged SpinMaster™ lathe Contains ![]() SpinMaster™ lathe (Auto-pulled) |
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Allows access to Your SpinMaster™ lathe, a shop that exchanges special wood for equipment.
Visiting this shop for the first time each day gives flimsy hardwood scraps, which can be exchanged for one of the following items:
Equipment made from flimsy hardwood scraps disappears after Rollover. The following untradeable items come from exchanging special wood from the maple magnet:
The first four items of this list form the Lathed Livery outfit (bonus: +15 Familiar Weight). The lathe is automatically placed in the inventory at the start of every Ascension. |
September | ![]() Bagged Cargo Cultist Shorts Contains ![]() Cargo Cultist Shorts (Auto-pulled) |
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A 100-power pants with the following enchantments:
Once per day, allows reaching into one of the shorts' 666 pockets, for a variety of results, including monsters, effects, items, and substat gains. All monsters encountered from pockets, either directly or from pocket-exclusive items, are free fights, and cannot be copied. Each pocket can be reached into once per Ascension. Possibly useful pocket results (not exhaustive):
The shorts are automatically placed in the inventory at the start of every Ascension. |
October | ![]() Comprehensive Cartographic Compendium Grants skill: ![]() Comprehensive Cartography |
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Grants the non-combat skill Map the Monsters (1 MP). When used, the next encounter in any zone becomes a choice that leads to combat against any of the normal monsters in that zone. Usable up to three times per day.
Passively, sometimes gives one of the following after combat:
Upon visiting The Typical Tavern Cellar for the first time per Ascension, reveals two squares of darkness. Adds special map non-combats to several zones, which occur as the first non-combat per Ascension in each zone (possibly useful choices listed):
This skill also comes with a free book. |
2019
Month | Item | Summary | Description |
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Item of the Year | ![]() elf sleeper agent Hatches into ![]() Elf Operative |
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A familiar that increases Item Drops like a Fairy and increases stat gains like a Volleyball after every combat.
Occasionally drops one of the following items after every 20 combats:
Equipment dropped by this familiar disappears after Rollover. This familiar's specific familiar equipment, red-and-green microcamera, gives +5 Familiar Weight and decreases the combats needed between its item drops. |
January | ![]() Kramco Industries packing carton Contains ![]() Kramco Sausage-o-Matic™ (Auto-pulled) |
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An off-hand item with the following enchantments:
While equipped, occasionally causes encounters against a sausage goblin, a scaling free fight, which drops a magical sausage casing. The encounter rate increases linearly, with each turn played since encountering the last natural sausage goblin that day, eventually reaching 100%. The number of turns to reach 100% increases for each natural goblin encounter that day. Allows grinding PvP-stealable items into units of filling, giving 1 unit per 1 Meat of autosell value. Filling a sausage requires one casing and an increasing amount of filling, starting at 111 units and increasing by 111 for each sausage filled that day. This produces a magical sausage, a size-0 food that gives 1 Adventure and restores 999 MP. Up to 23 magical sausages can be consumed per day. Very rarely, a sausage goblin may also drop a bag of sausage links. When used, combines 69 magical sausages into a sausage golem hatchling. Each round of combat, this familiar has a 50% chance of attacking with Sleaze damage and restoring that much MP. The sausage grinder is automatically placed in the inventory at the start of every Ascension. |
February | ![]() mint condition Lil' Doctor™ bag Contains ![]() Lil' Doctor™ bag (Auto-pulled) |
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An accessory with the following starting enchantments:
While equipped, grants the following combat skills (0 MP, each usable three times per day):
Occasionally gives a case, which involves bringing a medicine-related item to a patient in a random location. Completing a case gives The doctor's bag is automatically placed in the inventory at the start of every Ascension. Path exclusive: In Dark Gyffte, the doctor's bag may produce a blood bag after combat, once per day. |
March | ![]() vampyric cloake pattern Contains ![]() vampyric cloake (Auto-pulled) |
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A back item with the following enchantments:
While equipped, grants the following combat skills (0 MP). Each skill staggers and grants 1 turn of an effect, and one "Become" skill can be used per combat. There is also a shared maximum of 10 "Become" skill uses per day.
While equipped, the letters A, B, O, and the word blood are colored scarlet in chat messages. The vampyric cloake is automatically placed in the inventory at the start of every Ascension. Path exclusive: In Dark Gyffte, equipping this item improves certain Vampyre skills.
Vampyres cannot use "Become" skills. |
April | ![]() PirateRealm membership packet |
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Allows permanent access to PirateRealm, accessible through A Monorail Station in the Right Side of the Tracks, which allows for one voyage per day. Completing a voyage involves sailing to and exploring three islands, taking a total of about 40 Adventures.
Each voyage in PirateRealm starts at Port Beginning, which provides a PirateRealm eyepatch, an accessory that limits base stats to 20 and disappears after Rollover. Preparing to set sail involves choosing a crewmate, a curio, and a ship for the day. Adventuring in PirateRealm requires equipping the eyepatch and having all buffed attributes lower than 100 each. The first completed voyage in an Ascension also gives a PirateRealm fun-a-log, a quest item. Adventures in PirateRealm drop FunPoints, which can be redeemed for items through the Fun-a-log. FunPoints are kept through Ascending, but the Fun-a-log must be reacquired each Ascension. Some possibly useful islands:
Some possibly useful Fun-a-Log items:
Using a PirateRealm guest pass allows for one journey through PirateRealm until Rollover, for players without permanent access. |
May | ![]() Fourth of May Cosplay Saber kit Contains ![]() Fourth of May Cosplay Saber (Auto-pulled) |
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A 1-handed melee weapon with the following attributes:
Once per day, allows for a free upgrade, providing a choice of an additional enchantment that lasts until Rollover:
Attacks with this weapon make futuristic sound effects, and use the highest buffed attribute to determine hit chance and damage. While equipped, grants the combat skill Use the Force, %playername! (0 MP, 5 uses per day). When used on a copiable monster, ends combat without using a turn, and giving a choice of one of the following effects:
The cosplay saber is automatically placed in the inventory at the start of every Ascension. |
June | ![]() rune-strewn spoon cocoon Contains ![]() hewn moon-rune spoon (Auto-pulled) |
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An accessory with the following enchantments:
When equipped at Rollover, gives 50 turns of Spoon Boon, which gives the following:
While equipped, gives a 0-MP combat skill, usable once per combat. The skill's effect depends on class mainstat.
While equipped, sometimes replaces words in combat messages with italicized rhyming words, and after combat, sometimes drops a cartoon harpoon. When used on a player, gives them 100 turns of Harpooned and Marooned, which replaces some words in chat messages with italicized rhyming words, consuming one turn of the effect per message. Once per Ascension, can be used from inventory to change moon signs. The spoon is automatically placed in the inventory at the start of every Ascension. Path exclusive: In Two Crazy Random Summer, the spoon has a total of 11 Item Modifiers, translating into 11 enchantments that depend on class and moon sign. |
July | ![]() Beach Comb Box Contains ![]() Beach Comb (Auto-pulled) |
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An accessory with the following enchantments:
While equipped, grants the Beach Combo combat skill (0 MP), which deals two hits of physical damage and a third hit in a random element. Usable once per combat. Certain coordinates have beach heads, which give 50 turns of an effect when combed, each obtainable once per day. After combing a head for the first time, unlocks a button to gain its effect, counting as a beach combing.
Provides the option to consume 10 free beach combings and produce the following 10 items:
If not combing a head, combing the beach typically produces one of the above items and 2-4 grains of sand, combat items that delevel for 1-2. Less frequently, it will produce another sea-related item. Asking Grandpa about For players without a Beach Comb, using a piece of driftwood produces a driftwood beach comb, an accessory that gives +1% Moxie, +1-2 MP regeneration, +1 Familiar Weight, and allows for beach combing, and disappears after Rollover. The Beach Comb is automatically placed in the inventory at the start of each Ascension. |
August | ![]() Distant Woods Getaway Brochure |
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Allows permanent access to Your Campsite Away From Your Campsite in The Distant Woods, and passively causes combats that take Adventures in locations with camps and/or trees to drop a stick of firewood, 40% of the time. Also passively grants an additional free rest per day.
The Campsite contains the following features: Star Gazing: Gives a 20 turns of an effect, three times per day. The effect given is predetermined for a given path and calendar date combination, and this effect gives doubled bonuses if it matches the current moon sign. Can also give 100 turns of +25% to all stat gains, once per day. Campfire: A store that exchanges sticks of firewood for items. Equipment from this store disappears upon Ascension. Possibly useful in-run items:
Tent: Uses one Adventure, removes most negative effects and restores up to 200-300 HP and 100-150 MP. After using a burnt stick, also gives 20 turns of +3 substats of one attribute per fight. With free rests available, does not use an Adventure. Path Exclusive: In Kingdom of Exploathing, the Campsite is still accessible, despite the path blocking off most of The Distant Woods. |
September | ![]() packaged Pocket Professor Hatches into ![]() Pocket Professor |
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A familiar that increases Item Drops like a Fairy and restores MP like a Ghoul Whelp after every combat.
While active, grants the following combat skills (0 MP each, each usable once per combat).
The "Lecture" skills have a shared maximum of When this familiar has at least 400 experience (base weight of 20 pounds), grants the combat skill Deliver your thesis! (0 MP), an instakill that forfeits stats, Meat, and item drops after combat. Also decreases the familiar's total experience by 200, and grants up to 11 Adventures, based on the monster's HP. Usable once per day. This familiar's specific equipment, Pocket Professor memory chip, provides an additional two uses of Lectures per day, when equipped. |
October | ![]() Unopened Eight Days a Week Pill Keeper Contains ![]() Eight Days a Week Pill Keeper (Auto-pulled) |
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An accessory with the following enchantments:
While equipped, blocks the monster's first attack in each combat. Contains a variety of different pills, which are immediately consumed upon selecting. The first pill per day is free, and each pill after that fills 3 spleen space.
The Pill Keeper is automatically placed in the inventory at the start of each Ascension. |
November | ![]() unopened diabolic pizza cube box Contains ![]() diabolic pizza cube (Workshed item) |
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Installs a diabolic pizza cube in Your Workshed, which consumes four items as ingredients to produce a diabolic pizza, a size-3 food that disappears after Rollover. Only PvP-stealable items that are not gift items or sold in NPC stores are eligible ingredients. The pizza cube is usable while there is no diabolic pizza in the inventory.
A diabolic pizza's ingredients influence the following:
Having Pizza Lover (passive skill) adds an additional 3 Adventures and doubles stat gains from food/booze ingredients, but does not double stat gains from the |
December | ![]() red-spotted snapper roe Hatches into ![]() Red-Nosed Snapper |
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An aquatic familiar that increases Item Drops after combat. In underwater combats, this bonus gains a 1.5× weight modifier.
Can be adjusted through the character pane to guide toward a specific Monster Types. This adds two instances of all monsters of that type to their native zones as long as this familiar is active. After defeating 11 monsters of that type, drops an item. Changing the tracked Monster Type resets progress toward the next drop. Possibly useful in-run items:
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2018
Month | Item | Summary | Description |
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Item of the Year | ![]() kerosene-soaked skip Hatches into ![]() Garbage Fire |
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A familiar that increases Item Drops like a Fairy and restores HP and MP like a Ghoul Whelp after every combat.
After 5 combats in an Ascension, and every 30 combats after that, drops one of the following items:
The first item drop will always be a burning newspaper. |
January | ![]() January's Garbage Tote (unopened) Contains ![]() January's Garbage Tote (Auto-pulled) |
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Contains an assortment of equipment. Only one item may be taken out of the tote at a time; taking another item replaces the previous item, acting like a foldable.
When the "charges" for the tree, bottle, or shirt run out in combat, the item disappears, though another one may still be taken out of the tote. The "charges" for each item reset upon retrieving the item for the first time per day. The tote is automatically placed in the inventory at the start of every Ascension. |
February | ![]() Clan Carnival Game (VIP Lounge) |
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Installs Madame Zatara’s Relationship Fortune Teller in the Clan VIP Lounge, which allows for love consultations with Seaside Town NPCs (1/day) and clanmates (3/day).
Consulting with an NPC gives 100 turns of an effect:
Consulting with a clanmate asks both players three questions each, then gives the player that initiated the consultation an item. The type of item is determined by which clanmate consultation of the day it was, and if the players showed low or high compatibility in their responses.
On a high compatibility response, each consultation has a low chance of giving a skillbook in addition to the listed item. |
March | ![]() Pokéfam Guide to Capturing All of Them Contains ![]() packet of tall grass seeds (Garden Item) |
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Creates Tall Grass in The Campground, which grows one tuft of grass per day. Unlike other gardens, "harvesting" removes one tuft at a time, rather than all in one click. Each tuft contains one of the following items:
While this Garden is installed, passively causes a Poké-Gro fertilizer to drop after combat sometimes, up to 3 per day, which grows one grass tuft when used. Path exclusive: In Pocket Familiars, each tuft instead yields a hatchling for a familiar, usable only in Pokéfam battles. |
April | ![]() FantasyRealm membership packet |
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Allows permanent access to FantasyRealm, by LyleCo, accessible through A Monorail Station in the Right Side of the Tracks, which allows for one journey per day.
Each journey in FantasyRealm starts at the Welcome Center, which provides two pieces of equipment:
Adventuring in FantasyRealm requires equipping the G. E. M. while it has hours remaining (starts with 5 hours each day), and having no active familiar. Monsters in FantasyRealm drop the local currency, Rubees™, which is spent at the FantasyRealm Premium Rubee™ Store. After winning 5 combats in a zone, the next encounter there will be a choice Adventure, using an hour and closing the zone for the day (if not the Crossroads). The Rubee™ Store sells maps that permanently unlock some zones, bypassing the need to spend an hour in The Bandit Crossroads beforehand. The fifth fantasy bandit defeated in a day will drop a fat loot token. Using a FantasyRealm guest pass allows for one journey through FantasyRealm until Rollover, for players without permanent access. Path exclusive: In Pocket Familiars, monsters from FantasyRealm are normal combats between the Adventurer and the monster, rather than the Pokéfam battles specific to this path, allowing combat skills and combat items. |
May | ![]() God Lobster Egg Hatches into ![]() God Lobster |
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An aquatic familiar that increases stat gains like a Volleyball after combat, and may have additional abilities based on its equipment.
While it is the active familiar, can be challenged in the Terrarium up to three times per day in a scaling free fight. Winning the fight leads to a choice of a boon:
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June | ![]() SongBoom™ BoomBox Box Contains ![]() SongBoom™ BoomBox (Auto-pulled) |
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Offers five different songs, each with a different passive effect. While a song is playing, also grants the combat skill Sing Along (0 MP), usable once per combat, which has a different effect depending on the current song. After every 11 won combats that take an Adventure, drops a unique consumable item depending on the song. Songs can be changed up to 11 times per day, and persist through Rollover.
The boombox is automatically placed in the inventory at the start of every Ascension. |
July | ![]() kitten burglar Hatches into ![]() Cat Burglar |
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A familiar that, after combat, increases Item Drops like a Fairy and Meat Drops like a Leprechaun, and also gains progress toward a Heist. This familiar gains a Heist after 10 combats won, with the next Heist becoming available after a doubling number of combats won since the last (20, 40, 80...). The counter for gaining Heists resets at Rollover.
While active and with Heists available, this familiar can go on a Heist via the Terrarium, producing a choice of an item from a list of non-conditional item drops from the last 3 monsters (excluding bosses) encountered with this familiar. Each item acquired this way consumes one Heist. This familiar's specific familiar equipment, burglar/sleep mask, occasionally grants additional progress toward the next Heist after combat when equipped. |
August | ![]() Bastille Battalion control rig crate Contains ![]() Bastille Battalion control rig (Auto-pulled) |
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Allows 5 plays of the cheese-collecting castle-fighting Bastille Battalion minigame per day. After each play, offers the choice to submit the score to a daily leaderboard, which can be done only once per day.
The first play per day gives the following rewards, which can be adjusted through the side panels before playing:
The control rig is automatically placed in the inventory at the start of every Ascension. Using a Bastille Battalion control rig loaner voucher allows for a single play of Bastille Battallion, for players that do not own a control rig. |
September | ![]() Neverending Party invitation envelope |
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Allows permanent access to The Neverending Party, a scaling monster zone in the Wrong Side of the Tracks. After every 7 encounters, there is a periodic choice Adventure. Each day, the party starts in an "Early" state, during which victories against partygoers and the choice Adventure do not use turns, until reaching a shared maximum of 10 turnless encounters.
Some possibly useful monster drops:
Some possibly useful choice options:
The first encounter at the Party each day offers an optional quest, which is likely to take longer than the 10 daily free encounters to complete. Taking this quest resets the 7-encounter interval of the periodic choice Adventure here. Finishing this quest in the same day rewards a Neverending Party favor, and prevents further access to the zone until Rollover. Party favors initially give items based on how many have been previously opened, eventually producing the following items after all untradeable items have been received:
Using a Neverending Party guest pass allows entrance to the Party, but without the turnless encounters and until Rollover, for players without permanent access. Path exclusive: In Disguises Delimit, partygoers from this zone wear unique masks:
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October | ![]() latte lovers club card Contains ![]() latte lovers member's mug (Auto-pulled) |
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An off-hand item whose enchantments depend on the three ingredients used in the latte inside. Each day, provides three refills, which are used to change the mug's enchantments. A refill requires three unique ingredients. At the start of an Ascension, the mug is empty, and the following ingredients are available:
While equipped, grants the following combat skills (0 MP each), each usable once per day before becoming disabled. Refilling the latte re-enables all disabled skills, allowing for a maximum of 4 uses per day for each skill.
Additional ingredients unlock after a few combats (including runaways) in certain locations with the mug equipped, these ingredients will be locked again upon Ascending. Some possibly useful ingredients (from zones that are not detours in-run):
The mug is automatically placed in the inventory at the start of every Ascension. |
November | ![]() voter registration form |
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Allows permanent access to A Voting Booth, in the Right Side of the Tracks, which allows for a daily mayoral election.
An election consists of a choice between two candidates, and two choices out of four local initiatives in the form of passive modifiers, which last until Rollover. The available initiatives are predetermined based on class, path, and day. After voting, gives a "I Voted!" sticker, an accessory that gives +5% to all attributes and disappears after Rollover. While equipped, a scaling monster will appear when Some possibly useful monster drops:
Using a absentee voter ballot allows players without permanent access to participate in a single election. |
December | ![]() Boxing Day care package |
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Allows permanent access to A Boxing Daycare, in the Wrong Side of the Tracks. The Daycare contains the following features:
Daydream Naptime Corner: Produces a random consumable, once per day
Day Spa: Gives a choice of a 100-turn effect, once per day
Daycare: Menu, for managing the boxing ring
In addition to improving substat gains and PvP Fights from sparring, increasing toddler count improves the Bauxite Baubles outfit bonus and its components' enchantments, and the damage and bonus substats from the Army of Toddlers combat skill. Ascending resets toddler, gym equipment, and instructor count, but not gym equipment yields from previous scavenging. Using a Boxing Day Pass allows access to the Daycare until Rollover, for players without permanent access. |
Other
These items include other Mr. Store items that are not tied to a particular month or year, and other relatively expensive and/or rare items.
Source | Item | Summary | Description |
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Mr. Store | ![]() Monster Manuel |
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Adds a new section to the Quest Log, containing factoids and statistics from previously defeated monsters. Most monsters have three factoids, and the first factoid always unlocks after defeating that monster for the first time. Monsters with at least one factoid unlocked (or monsters without factoids to unlock) display their HP, attack, defense, initiative, element, and Monster Type during combat (similar to a tongue depressor). These stats accurately reflect any changes in combat, such as damage dealt, bonus Monster Level, and deleveling, among other effects.
The additional information allows for more specificity when using Combat Macros:
Some monsters can drop an avatar-changing potion if all three of their factoids are unlocked. These have an autosell price of 5 Meat, but are mainly cosmetic and for fun, otherwise. Path exclusive: In Heavy Rains, Rain Man may conjure any copiable monster with at least one factoid unlocked. |
Mr. Store, when selling Clan VIP items | ![]() Clan VIP Lounge invitation Contains ![]() Clan VIP Lounge key (Auto-pulled) |
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Grants access to the Clan's VIP Lounge. At the very least, a Clan's VIP Lounge contains A Relaxing Hot Tub and a Deluxe Mr. Klaw "Skill" Crane Game. The Hot Tub can be soaked in 5 times per day, each time removing most negative effects and fully restoring HP. The Crane Game can be played up to 3 times per day, sometimes giving various Gift Items.
A VIP Lounge may also contain the following additional features:
*Asterisked items are not available in Standard or the current special challenge path. This section details VIP Lounge items that are Standard-Restricted. The key is automatically placed in the inventory at the start of an Ascension. |
Mr. Store (April 1st, yearly) |
![]() tiny costume wardrobe (Tradeable) |
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A familiar equipment for any familiar that causes the equipped familiar into a random familiar for the duration of that combat, gaining the new familiar's effects while suppressing the original's effects.
Because this equipment can choose almost any familiar, it is possible to unreliably access familiar-specific effects, even if that familiar is not owned or is restricted by an Ascension path. This includes:
This item cannot be equipped in Hardcore. |
Mr. Store (during Twitch Livestream World Events) |
![]() time-twitching toolbelt (Tradeable) |
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An accessory that gives +15 to all attributes, +60% Item Drops in The Time-Twitching Tower, and confers other benefits related to the Tower. Most of these benefits involve increasing Chroner gains when adventuring in Tower zones.
This item becomes a free pull from Hagnk's while the Tower is present. |
Numeric PvP Season | ![]() Manual of Numberology Grants skill: ![]() Calculate the Universe |
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When used, takes a number as input, which is used in a calculation with other numbers. The output's last two digits determine the result, varying from acquiring 100 turns of a certain effect, acquiring certain items, fighting a certain monster, randomly affecting Drunkenness, gaining Adventures, gaining PvP fights, gaining Meat, and gaining or losing stats.
This skill can be used once per day for each Manual used, up to a maximum of four uses per day. Some possibly useful results:
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Mr. Store (August 2017 through August 2018) |
![]() Horsery contract |
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Allows permanent access to A Horsery in the Right Side of the Tracks, which offers four different horses, each with passive bonuses.
The first horse rental per day is free, and every rental after that costs 500 Meat. Only one horse can be rented at a time, and horses return to the Horsery at Rollover. The Horsery also comes with a redeemable key for cosmetic horse armor in West of Loathing. |
Mr. Store Derivatives
These items and skills are found from Mr. Store items or similar sources, but are also tradeable or at least obtainable by interacting with other players. This list does not contain every such tradeable item and skill, and is biased toward non-consumables.
Item descriptions | |
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Item | Item is usable as is. May be pulled in Softcore Ascensions. |
Skill | Item grants a skill, that can be made permanent in Valhalla for future Ascensions. |
Familiar | Item hatches into a familiar, which will be available in future Ascensions that permit familiars. |
Other | Item does not fit into any of the above descriptions. |
Untradeable* | Item itself is untradeable, but can still be obtained via related, tradeable items. |
Source | Item/Skill | Summary |
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A familiar that increases Monster Level by half its weight. |
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An accessory that gives +5 Adventures and +5 PvP Fights at Rollover, +11 Monster Level, +23% Initiative, +37 maximum HP/MP, and +6-9 HP/MP regeneration. |
The Game Grid ( ![]() |
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When used, gives 5 turns of Video... Games?, which gives +5 and/or +5% of nearly all numeric bonuses. Usable once per day. |
Deck of Every Card ( ![]() |
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When used, reveals the total values of active Item Drops, Meat Drops, Initiative, and Monster Level bonuses.
This item is a free pull from Hagnk's, and is not affected by Standard restrictions. |
Signal fragment puzzle | ![]() |
An off-hand item that gives X turns of a random beneficial effect after combat. X starts at 11, and decreases by 1 for each effect received this way that day, down to a minimum of 2.
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Madame Zatara’s Relationship Fortune Teller | ![]() |
An off-hand item that deals 13 Spooky damage each round of combat. |
The following 6 skills are automatically marked Hardcore Permanent upon using their corresponding skillbook. | ||
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A non-combat skill (15 MP) that gives 10 turns of +20% to all attributes. | |
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A combat skill (30 MP) that adds one copy of the monster to its location, usable once per combat. This affects one monster at a time, stacks with On the Trail, and lasts until Rollover or using the skill again. | |
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A Facial Expression (10 MP) that gives 10 turns of +10% Mysticality stat gains. | |
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A non-combat skill (50 MP) that produces a Love Potion #XYZ, a quest item potion that gives 20 turns of randomly increased or decreased attributes and maximum HP/MP. This skill is usable while there is no Love Potion in the inventory and not under its effect. | |
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A non-combat skill (10 MP) that summons 23-37 rhinestones, usable once per day. Rhinestones are potions that give 1 turn of Rhinestoned, which gives +1 Moxie per turn of the effect remaining. | |
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An Accordion Thief song (20 MP) that gives +4-5 MP Regeneration. | |
Tall Grass | These familiars' specific familiar equipment are the same as those produced by Tall Grass, usable by any familiar and disappearing after Rollover. | |
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A familiar that attacks and restores MP like a Star Starfish, and after combat, has a 5% chance of extending active effect durations by 5 turns, with each effect having a 50% chance of being extended.
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A familiar that increases liver capacity by 1 while active.
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A familiar that decreases Combat Frequency by 1% per 7.5 pounds, to a maximum of -10% at 75+ pounds.
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A familiar that attacks and increases Item Drops like a Fairy.
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A familiar that increases Meat Drops like a Leprechaun after combat.
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A familiar that increases Elemental Resistance like an Exotic Parrot and occasionally attacks with Prismatic damage in combat.
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FantasyRealm Premium Rubee™ Store | ![]() |
A passive skill that allows for 5 craftings without Adventure cost per day. |
FantasyRealm, by LyleCo ( ![]() |
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Components of the FantasyRealm Warrior's Outfit (bonus: +100% Weapon Damage). Respectively:
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Components of the FantasyRealm Wizard's Outfit (bonus: +100% Spell Damage). Respectively:
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Components of the FantasyRealm Thief's Outfit (bonus: +25% Pickpocket Chance). Respectively:
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A shield (50 Muscle requirement) that gives +19 Damage Reduction, +50% Muscle, +50 Monster Level, and +5 Familiar Weight. | |
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An accessory (50 Mysticality requirement) that gives +50% Mysticality, +50% Meat Drops, and +25% Item Drops. | |
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A 2-handed melee weapon (50 Moxie requirement) that gives +50% Moxie, and +3 Adventures and PvP Fights at Rollover. | |
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A 1-handed chefstaff (200 Mysticality requirement) that gives +200% Spell Damage, +30-40 MP regeneration, +50% Moxie, and +4 Adventures and PvP Fights at Rollover. | |
The Neverending Party ( ![]() |
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A size-4 booze that acts as a random size-4 booze when used, and is not consumed. Usable once per day. |
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75-power pants that give +10% Moxie and +40% Booze Drops. | |
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A shield that gives +9 Damage Reduction, +25% Initiative, +2 Resistance to All Elements, and the combat skill Party Crash (0 MP), a 4-round stun, usable once per combat. | |
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A 10-power shirt that limits base attributes to 100 and allows access to hard Party quests, which reward deluxe Neverending Party favors. | |
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A 1-handed melee weapon that gives +15 Monster Level, +10% Item Drops, and +5 Familiar Weight. | |
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A familiar that increases stat gains like a Volleyball and sometimes drops random booze items after combat. | |
The following 2 skills are automatically marked Hardcore Permanent upon using their corresponding skillbook. | ||
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A passive +10% Meat Drops skill. | |
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A passive skill that increases liver capacity by 1. | |
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Components of the Snakeskin Suit (bonus: +100% Moxie). Respectively:
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Components of the Slime Enslamble (bonus: +100% Mysticality). Respectively: | |
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Components of the Mutant Parts Apparel (bonus: +100% Muscle and +50 Monster Level). Respectively:
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Components of the Government-Issued Garb (bonus: +25% Meat Drops and +25 Item Drops). Respectively:
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Boxing Daycare ( ![]() |
The following things have increased effects based on T , the number of toddlers in the Boxing Ring.
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Components of the Bauxite Baubles outfit (bonus: +(10 + T0.25) Pool Skill). These items have their non-attribute bonuses increased by X , where X = T0.35 . Respectively:
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A combat skill (50 MP) that deals three hits of physical damage and increases stat gains after combat by √T . Usable once per day.
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PirateRealm ( ![]() |
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Components of the PirateRealm Assortment outfit (bonus: +20% Moxie). Respectively:
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A passive skill that allows for cocktailcrafting bottles of rhum with ingredients dropped by tiki idols.
This skill is automatically marked Hardcore Permanent upon acquiring. | |
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A non-combat skill (50 MP) that summons 3 bottles of rum and 1-2 limes and 1-2 grapefruits, for a total of 3 fruits. Usable once per day. | |
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A size-4 food that acts as a random size-4 food when used, and is not consumed. Usable once per day. | |
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An accessory that sometimes activates after combat, giving a random currency. These currencies include Meat, sand dollar, hobo nickel, Freddy Kruegerand, and corresponding currencies for any currently available Elemental International Airport and Monorail destinations. | |
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A familiar that delevels at the start of combat like a Barrrnacle and sometimes restores HP and MP like a Ghoul Whelp after combat. | |
Comb the Beach ( ![]() |
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Components of the Shallow Sea Fishing Outfit (bonus: +5 Fishing Skill). Respectively:
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Components of the Cursed Skeleton Pirate Costume (bonus: +10% Critical Hit Chance and +10% Critical Spell Chance). Respectively:
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Accessories, each with 200 Mysticality requirements. Respectively:
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When used, gives the number of seconds remaining until Rollover. | |
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Gives 5 Adventures upon use. Usable once per day. | |
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A beautiful familiar. | |
Your Mushroom Garden | ![]() |
A familiar that attacks and increases stat gains like a Volleyball. |
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When used, produces a mushroom cap, which is part of a set of foldable equipment:
Each of these items is a quest item and a part of the Mushroom Masquerade outfit, which has the following bonuses:
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When used, produces a house-sized mushroom and an immense free-range mushroom.
Using the house-sized mushroom creates a Mushroom House as Campground housing. When rested in, gives 20 turns of +25% to all attributes, +25% Initiative, and +1 Resistance to All Elements. Using the immense free-range mushroom and its derivatives produces a total of 2 mushroom slabs and 9 mushroom filets. | |
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An off-hand item that gives +7 Familiar Weight. |
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A passive skill that gives +25% Booze Drops. |
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Usable once per day, giving one of these results:
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