User:DaemonStryker
DaemonStryker joined March First, 2007, starting as an Accordion Thief because his step-brother, from whom he had heard about KoL, was one. After fifty-two grueling days of farming and leveling, he finished the run, ascending with a NPZR and perming the Moxious Madrigal. Having planned everything out, but still not being good at ascending, he went into a Hardcore Seal Clubber, to get a Stainless steel shillelagh to help tons on all other ascensions. Due to being frightfully inept at either HC ascending (having bought many items needed for quests from the mall, then farming to afford them) or planning, this ascension took 51 days. But he emerged with his shillelagh, and a much better grasp of ascending. Perming Double-Fisted Skull Smashing, he vaulted into a Turtle Tamer run right before NS13 hit, intending to pick up Amphibian Sympathy. He finished on 7/8, fully intending to go Disco Bandit and pick up Torso Awaregness, then go Disco Bandit again. Fortunately, or perhaps unfortunately, he met Misery, who convinced him that going HCSC again was worth it, to pick up another Stainless steel shillelagh. However, they both agreed that Hardcore without any foodcrafting skills was a pain. Thus, very much not wanting to, a very much knowing he should, he took the plunge. He finished a HC PM ascension after a looong 52 days. He's no good at Myst Runs, and HC just made it harder. He finished a no-clover HC DB ascension, to unlock Bad Moon, although having Ambidextrous Funkslinging as HP and the Stainless steel slacks was a big bonus. Now that it's over, he's smashed into a Bad Moon Seal Clubber run, to pick up HP Pulverize and the best weapon ever, the Brimstone Bludgeon. Chances are he will continue doing BM until he has a full set. 44 slow, slow days later, he is facing down the NS. It's quite difficult- rumors are true, about her being tough as a BM SC. Also, 44 days of barely logging on from being busy. But, yeah, 44 days. Ouch. After that, he somewhat subduedly went sauceror, his first time playing one. But he finished the run in about 20 days, although several of those he didn't log on. Then, he stayed there for another 13 days to enjoy Crimbo. On the 28th of December, he jumped through the gash, reincarnating as a Seal Clubber for the second time, to get his matching set of bludgeons. The run went all right, but he fought a month of apathy and not logging on to end up with a 47- (ouch!) day ascension. Now he's in a BM DB ascension, which he somewhat cares about. He's planning to perm either Mad Looting Skillz or Smooth Movements.
He is also quite proud of the fact he figured out how to get a Ragamuffin Imp a full week before it was spoiled.
Skill Chart:
<font=modern> Unpermed : In Progress : Softcore Permed : Hardcore Permanent
To Do List:
Level 1 - Toot Oriole Quest
Unlock: Mansion via Haunted Pantry
- Cobb’s Knob: encryption key, knob goblin firecracker
HC/OPTIONAL: pretentious paintbrush
- Haunted Pantry: unlock spookyraven manor, can lid
HC/OPTIONAL: pretentious palette
- Sleazy Back Alley: spider web
HC/OPTIONAL: pretentious pail
Level 2 - Spooky Forest Quest
- Spooky Forest: Map, sapling, fertilizer, unlock hidden temple, stolen accordion
- Unlock Guild
- Epic Weapon Quest
- Funhouse: disease
- Haunted Kitchen: leftovers
Level 3 - Typical Tavern Quest
- Degrassi Knoll: bitchin meatcar quest
- South of the Border: handsomeness potion, G-string, marzipan skull, Meleegra pills, jabanero gum, pickle gum, tamarind gum, lime-and-chile gum
- Wizard of ego
- Misspelled Cemetery: loose teeth, skeleton bone
- Fernswarthy’s Tower
Level 4 - Boss Bat Quest
Unlock: The Haunted Billiards Room
- Bat Hole: Boss bat quest, baseball and sonar in guano junction, enchanted bean in bean bat chamber, broken skull
- Haunted Billiards Room: unlock library
Level 5 - The King of Cobb's Knob Quest
Unlock: Haunted Library
- Cobb’s Knob: lab key, defeat king, disease
- 8 bit realm: digital key
- Haunted Library: unlock upstairs, unlock gallery, inkwell
Level 6 - Deep Fat Friars' Gate Quest - This is not available until you have completed the Typical Tavern Quest
Farm: Ruby W, Wussiness Potion
Optional: Hey Deze - Steel of Organ
Unlock: The Mysterious Island of Mystery - WARNING: You can not Farm for Snakehead charrrms till level 11
- The Shore: dinghy plans
OPTIONAL: The Shore- Mainstat Tower Item
- Mysterious Island: hippy outfit
Level 7 - Undefile the Cyrpt Quest
The Obligatory Pirate's Cove: Pirate Outfit
- Cyrpt Quest: skeleton bone, loose teeth, broken skull
- Dungeons of Doom: wand, !potions
Level 8 - Mt. McLargeHuge Quest
Unlock: Ballroom
The Obligatory Pirate's Cove: Pirate Outfit
Ninjas: Frigid Ninja Stars
Level 9
- Strange Leaflet- Secret Words
- Orc Chasm Quest - This is not available until you have completed The King of Cobb's Knob Quest
- Haunted Ballroom: unlock wine cellar
- Haunted Bathroom: fancy bath salts
- Orc Chasm: lowercase n, meat vortex, tasty fun good rice candy
Level 10:
- Penultimate ship: metallic A, hair gel, torpedo
- Giant Castle: heavy d, original g, Mick’s VapoRub, thin candle, plot hole, butterfly, unlock HitS
- Hole in the Sky: star hat, star weapon, star key
- Haunted Bedroom: Spooyraven’s Spectacles
- Haunted Ballroom: Unlock Wine Cellar
Level 11: God Help Us All
- Black Forest: sunken eyes, broken wings, black market map, black No. 2, adder bladder, black pepper
- Black Market: forged IDs, paint can
- The Hidden City: pygmy blowgun
- Spookyraven Manor
- Obligatory Pirate’s Cove: snakehead charms for Talisman
- Palimdome: hard rock candy, photo of god, ostrich egg, stunt nuts, ketchup hound
- Whitey’s Grove: bird rib, lion oil
- Cobb’s Knob Lab: Mega Gem
- Arid Desert/Oasis: stone rose, drum machine, manual, bronze locust
- Pyramid: wheel, tomb ratchet, powdered organs, token, bomb
Level 12 - Make War, Not . . . Oh, Wait - This is not available till you have unlocked and visited The Palindome
Get: Massive sitar from hippy camp before finishing the war, gremlin juice
Level 13 - Naughty Sorceress Quest - This is not available until you have completed all the non-optional quests