Talk:Test Your Might And Also Test Other Things

From TheKolWiki
Revision as of 23:37, 16 January 2015 by Abbywill (Talk | contribs)

Jump to: navigation, search

I wanted to find some limits on when the different hints show up (Turtle Tamer, standard HC ascension) For combat initiative:

  • 95%, "pretty pessimistic"
  • 100%, "somewhat apprehensive"
  • 225%, "somewhat apprehensive"
  • 230%, "pretty good"
  • at first I saw "extremely optimistic" at 330%, but after adjusting saw "pretty good" at 330%. I'm not sure if it has a random factor or if it increases the difficulty the more times you check it.
  • 340%, and now got "pretty good".
  • 360%, "extremely optimistic"

At +360, I ended up in 3rd place -Abbywill (talk) 23:10, 16 January 2015 (UTC)

For Stinkiest Adventurer:

  • +7 stench weapon damage, "pretty pessimistic"
  • +14 stench weapon damage, "pretty pessimistic"
  • +19 stench weapon damage, "pretty pessimistic"
  • +24 stench weapon damage, "somewhat apprehensive"
  • +27 stench weapon damage, "somewhat apprehensive"
  • +29 stench weapon damage, "somewhat apprehensive"
  • +32 stench weapon damage, "somewhat apprehensive"
  • +34 stench weapon damage, "somewhat apprehensive"
  • +37 stench weapon damage, "somewhat apprehensive"
  • +39 stench weapon damage, "somewhat apprehensive"
  • +42 stench weapon damage, "somewhat apprehensive"
  • +44 stench weapon damage, "somewhat apprehensive"
  • +27 stench weapon damage, +40 Stench spell damage, "pretty good"
  • +42 stench weapon damage, +40 Stench spell damage, "pretty good"
  • +49 stench weapon damage, +40 Stench spell damage, "extremely optimistic"
  • +64 stench weapon damage, +40 Stench spell damage, "extremely optimistic"

Entered at +64 stench weapon damage, +40 Stench spell damage, got 2nd place -Abbywill (talk) 23:37, 16 January 2015 (UTC)