The Naughty Sorceress' Tower
The Naughty Sorceress' Tower is, unsurprisingly, the place where the Naughty Sorceress Quest mainly takes place. Each of the zones are unlocked by completing some sort of quest in the zone immediately below, starting with the registration desk, which appears when one receives the Naughty Sorceress Quest from the council.
Notes
- Prior to accepting the quest, you can enter this zone, but there are no clickable areas in it.
- As Actually Ed the Undying, before starting the level 13 quest:
You look up at the ancient tower, wondering how long it's been there. As long as you can remember anyway, and that's a really long time. It's probably not the same sorceress living in it anymore, though.
You try the front door, but it's locked up tight. Well, whatever. You haven't got any business here anyway.
- On first visit as Actually Ed the Undying, after starting the level 13 quest:
The Naughty Sorceress's tower is pretty imposing-looking, or rather it would be if the front gates weren't standing wide open. You step in and look around, and just as you expected, it's full of dumb puzzle junk that has already been solved, and guard monsters that have already been killed.
If Amun's spies were correct, <playername> is still at the top of the tower. You crack your knuckles and steel your gaze. It's time for a certain adventurer to learn a little lesson about stealing other peoples' stuff. More specifically, your stuff.
Even more specifically, the Holy MacGuffin.
See Also
Notes
- Yes, you can free the King while drunk.
- You can not however, fight your way up the tower while drunk. It results in "Too Drunk!" displayed at the top of the map.