The Naughty Sorceress' Tower Door

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*Failure messages.
  • Link to the next zone.
  • Condition for mall hints


The Naughty Sorceress' Tower Door
Towerdoor bg.gif
Boris's Lock
Jarlsberg's Lock
Sneaky Pete's Lock
Star Lock
Digital Lock
Skeleton Lock>
Doorknob
Back to the Naughty Sorceress' Tower

Occurs at The Naughty Sorceress' Tower.

When clicked

Each lock as well as the doorknob can be clicked.

Boris's Lock

First time:
Frank looks at the lock. "Okay, Boss, for this you're gonna need Boris's key. You know the guy -- Boris? Musclebound hero of the Times of Old? There's a shrine to him over in the Dungeoneer's Association. That's where I'd go, if I were you. Or even if I were me and I were still alive."
If you have access to the mall:
"Oh, hey, oh!" continues Frank. "I just thought of something else! I've heard that adventurers these days are makin' all kinds of crazy pies out of all kinds of crazy keys. Maybe you could check the Mall for one. Back in my day it was in Seaside Town, but I guess they moved it down to Desert Beach? Terrible idea, you ask me."
Subsequent times:
You need Boris's key for this lock.
  • If you have the key
You place Boris's key in the lock and turn it. You hear a jolly bellowing in the distance as the lock vanishes, along with the metal plate it was attached to. Huh.

Jarlsberg's Lock

First time:
Frank looks at the complex lock. "Okay what we got here is Jarlsberg's lock, and what you're gonna need is -- you guessed it -- Jarlsberg's key. Man, that guy was annoying. Always thinkin' he was so smart. Anyway if I were you, I'd go check out the Dungeoneer's Assocation in the mountains. They keep a shrine to the obnoxious nerd there."
If you have access to the mall:
Frank continues, "Hey speaking of weird food, maybe you could shortcut this whole process by buying a pie in the Mall. I heard people cook Jarlsberg's key into pies these days. Crazy, you ask me. Unnatural."
Subsequent times:
You need Jarlsberg's key for this lock.
  • If you have the key
You put Jarlsberg's key in the lock and turn it. You hear a nasal, sort of annoying laugh in the distance as the lock vanishes in a puff of rotten-egg-smelling smoke.

Sneaky Pete's Lock

First time:
Frank looks at the lock. "Oh man, Boss. For this you're gonna need Sneaky Pete's key. That guy thought he was so cool. And, y'know, I guess he was pretty cool. Anyway they got a shrine to him over at the Dungeoneer's Association. I'd start there."
If you have access to the mall:
"On the other hand," continues Frank, "you could see if anybody over at the Mall is selling a pie with Sneaky Pete's key hidden in it. That's the kind of cool prison break move Pete woulda liked."
Subsequent times:
You need Sneaky Pete's key for this lock.
  • If you have the key
You put the key in the lock and hear the roar of a motorcycle behind you. By the time you turn around to check out the cool motorcycle guy he's gone, but when you turn back to the lock it is also gone.

Star Lock

First time:
Frank looks at the lock. "Okay, Chief. For this one, you're gonna need a key made of stars. I know, I know, it sounded like hippy crap to me, too. But you're gonna need to make your way to the Hole in the Sky. Don't worry. It sounds scary, but it's actually hilarious."
If you have access to the mall:
"Alternatively," continues Frank, "if you wanna avoid the hole, you could try grabbing a star key lime pie from the Mall. I mean, the Mall is also a hole, in its own way -- it's just a different hole."
Subsequent times:
You need a star key for this lock.
  • If you have the key
You put the key in and turn it. There is a flash of brilliant starlight accompanied by a competent but not exceptional drum solo, and when both have faded, the lock is gone.

Skeleton Lock

First time:
Frank looks at the lock. "Heya Boss, for this one you're gonna need a skeleton key. Get it? Well, no, if you had it you'd have used it. You can make one out of bits of skeletons from the Cemetary."
If you have access to the mall:
"If you're not the do-it-yourself type," Frank continues, "and let's face it, from the looks of you I bet you're not, you can always just buy a key at the Mall. They're a dime a dozen these days."
Subsequent times:
You need a skeleton key for this lock.
  • If you have the key
You put the skeleton key in the lock and turn it. The key, the lock, and the metal plate the lock is attached to all crumble to dust. And rust, in the case of the metal.

Digital Lock

First time:
Frank looks at the lock. "Alright, Boss, this one's gonna be interesting. You need a digital key. And the only way to get one is to talk to that crackpot... er... crackpot in Forest Village. You know the one. I'd point at myself and spin my finger in a circle if I had a finger."
If you have access to the mall:
"If you don't want to talk to crazy people," continues Frank, "you could instead check the Mall for a pie with a digital key in it. Though I was just kidding -- the Mall's fulla crazy people too."
Subsequent times:
You need a digital key for this lock.
  • If you have the key
You put the digital key in the lock and turn it. A familiar sequence of eight tones plays as the lock disappears.

Doorknob

  • Before all locks are removed
There's at least one lock left locked. Unless you're some kind of wizard, you can't go through a locked door. Actually, in this case, even if you are some kind of wizard you can't do that.
  • Once all locks are removed
You turn the knob and the door vanishes. I guess it was made out of the same material as those weird lock plates.
(Grants access to the first level of the tower.)

Notes

  • Each key is consumed when unlocking its lock.